renaming and moving samples around
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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119
demos/bombs/bombs.h
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119
demos/bombs/bombs.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: bombs.h
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// Purpose: Bombs game
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// Author: P. Foggia 1996
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// Modified by:
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// Created: 1996
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// RCS-ID: $Id$
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// Copyright: (c) 1996 P. Foggia
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _INC_BOMBS_H
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#define _INC_BOMBS_H
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#include "game.h"
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/*
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* Forward declarations of all top-level window classes.
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*/
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class BombsFrameClass;
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class AboutFrameClass;
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/*
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* Class representing the entire Application
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*/
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class AppClass: public wxApp
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{
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public:
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BombsFrameClass *BombsFrame;
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int level;
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BombsGame Game;
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bool OnInit();
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};
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DECLARE_APP(AppClass)
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class BombsCanvasClass;
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class BombsFrameClass: public wxFrame
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{
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private:
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protected:
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public:
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// Subwindows for reference within the program.
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BombsCanvasClass *BombsCanvas;
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wxMenuBar *menuBar;
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// Constructor and destructor
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BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style);
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~BombsFrameClass(void);
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void OnCloseWindow(wxCloseEvent& event);
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void OnExit(wxCommandEvent& event);
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void OnRestart(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnEasy(wxCommandEvent& event);
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void OnMedium(wxCommandEvent& event);
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void OnDifficult(wxCommandEvent& event);
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DECLARE_EVENT_TABLE()
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};
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/* Menu identifiers
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*/
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// File
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#define BOMBSFRAMECLASS_FILE 1
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// E&xit
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#define IDM_EXIT 2
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// About...
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#define IDM_ABOUT 3
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// Game
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#define BOMBSFRAMECLASS_GAME 4
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// &Restart
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#define IDM_RESTART 5
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// &Easy
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#define IDM_EASY 6
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// &Medium
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#define IDM_MEDIUM 7
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// &Difficult
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#define IDM_DIFFICULT 8
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class BombsCanvasClass: public wxWindow
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{
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private:
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protected:
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public:
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int field_width, field_height;
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int x_cell, y_cell;
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wxBitmap *bmp;
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// Constructor and destructor
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BombsCanvasClass(wxFrame *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0);
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~BombsCanvasClass(void);
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void OnPaint(wxPaintEvent& event);
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void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
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void Refresh(int xc1, int yc1, int xc2, int yc2);
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void OnEvent(wxMouseEvent& event);
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void UpdateFieldSize();
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DECLARE_EVENT_TABLE()
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};
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/* Menu identifiers
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*/
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/* The following sizes should probably be redefined */
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/* dimensions of a scroll unit, in pixels */
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#define X_UNIT 4
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#define Y_UNIT 4
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/* the dimensions of a cell, in scroll units are in
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* BombsCanvasClass::x_cell and y_cell
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*/
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#define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL)
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#endif /* mutual exclusion */
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