renaming and moving samples around
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
0
demos/bombs/.cvsignore
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0
demos/bombs/.cvsignore
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21
demos/bombs/Makefile.in
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21
demos/bombs/Makefile.in
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#
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# File: Makefile.in
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# Author: Julian Smart
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# Created: 1998
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# Updated:
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# Copyright: (c) 1998 Julian Smart
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#
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# "%W% %G%"
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#
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# Makefile for bombs example (UNIX).
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top_srcdir = @top_srcdir@
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top_builddir = ../..
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program_dir = samples/bombs
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PROGRAM=bombs
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OBJECTS = bombs.o bombs1.o game.o
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include ../../src/makeprog.env
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BIN
demos/bombs/bombs.bmp
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BIN
demos/bombs/bombs.bmp
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Binary file not shown.
After Width: | Height: | Size: 654 B |
252
demos/bombs/bombs.cpp
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252
demos/bombs/bombs.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: bombs.cpp
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// Purpose: Bombs game
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// Author: P. Foggia 1996
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// Modified by:
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// Created: 1996
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// RCS-ID: $Id$
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// Copyright: (c) 1996 P. Foggia
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif //precompiled headers
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#include "bombs.h"
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#include <time.h>
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#include <stdlib.h>
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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#include "bombs.xpm"
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#endif
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IMPLEMENT_APP(AppClass)
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// Called to initialize the program
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bool AppClass::OnInit()
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{
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srand((unsigned)time(NULL));
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// Initialize all the top-level window members to NULL.
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BombsFrame = NULL;
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level=IDM_EASY;
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BombsFrame =
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new BombsFrameClass(NULL, "wxBombs", wxPoint(155, 165), wxSize(300, 300), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION);
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int xmax=BombsFrame->BombsCanvas->field_width*BombsFrame->BombsCanvas->x_cell*X_UNIT;
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int ymax=BombsFrame->BombsCanvas->field_height*BombsFrame->BombsCanvas->y_cell*Y_UNIT;
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BombsFrame->SetClientSize(xmax, ymax);
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return TRUE;
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}
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BEGIN_EVENT_TABLE(BombsFrameClass, wxFrame)
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EVT_MENU(IDM_EASY, BombsFrameClass::OnEasy)
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EVT_MENU(IDM_MEDIUM, BombsFrameClass::OnMedium)
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EVT_MENU(IDM_DIFFICULT, BombsFrameClass::OnDifficult)
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EVT_MENU(IDM_EXIT, BombsFrameClass::OnExit)
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EVT_MENU(IDM_ABOUT, BombsFrameClass::OnAbout)
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EVT_MENU(IDM_RESTART, BombsFrameClass::OnRestart)
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EVT_CLOSE(BombsFrameClass::OnCloseWindow)
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END_EVENT_TABLE()
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BombsFrameClass::BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style):
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wxFrame(parent, -1, title, pos, size, style)
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{
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// Initialize child subwindow members.
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BombsCanvas = NULL;
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SetIcon(wxICON(bombs));
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CreateStatusBar();
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// Create a menu bar for the frame
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wxMenuBar *menuBar1 = new wxMenuBar;
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wxMenu *menu1 = new wxMenu;
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menu1->Append(IDM_EXIT, "E&xit"); // , "Quit the program");
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menu1->AppendSeparator();
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menu1->Append(IDM_ABOUT, "&About..."); // , "Infos on wxBombs");
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menuBar1->Append(menu1, "&File");
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wxMenu *menu2 = new wxMenu;
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menu2->Append(IDM_RESTART, "&Restart"); // , "Clear the play field");
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menu2->AppendSeparator();
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menu2->Append(IDM_EASY, "&Easy", wxEmptyString, TRUE); // "10x10 play field", TRUE);
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menu2->Append(IDM_MEDIUM, "&Medium", wxEmptyString, TRUE); // "15x15 play field", TRUE);
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menu2->Append(IDM_DIFFICULT, "&Difficult", wxEmptyString, TRUE); // "25x20 play field", TRUE);
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menuBar1->Append(menu2, "&Game");
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SetMenuBar(menuBar1);
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menuBar=menuBar1;
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menuBar->Check(wxGetApp().level, TRUE);
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// Create child subwindows.
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BombsCanvas = new BombsCanvasClass(this);
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// Ensure the subwindows get resized o.k.
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// OnSize(width, height);
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// Centre frame on the screen.
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Centre(wxBOTH);
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// Show the frame.
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Show(TRUE);
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}
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BombsFrameClass::~BombsFrameClass(void)
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{
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}
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void BombsFrameClass::OnCloseWindow(wxCloseEvent& event)
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{
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this->Destroy();
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}
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void BombsFrameClass::OnExit(wxCommandEvent& event)
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{
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this->Destroy();
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}
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void BombsFrameClass::OnRestart(wxCommandEvent& event)
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{
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BombsCanvas->UpdateFieldSize();
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int xmax=BombsCanvas->field_width*BombsCanvas->x_cell*X_UNIT;
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int ymax=BombsCanvas->field_height*BombsCanvas->y_cell*Y_UNIT;
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wxGetApp().BombsFrame->SetClientSize(xmax, ymax);
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}
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void BombsFrameClass::OnAbout(wxCommandEvent& event)
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{
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wxMessageBox("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>", "About wxBombs");
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}
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void BombsFrameClass::OnEasy(wxCommandEvent& event)
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{
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menuBar->Check(wxGetApp().level, FALSE);
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wxGetApp().level=IDM_EASY;
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menuBar->Check(wxGetApp().level, TRUE);
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}
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void BombsFrameClass::OnMedium(wxCommandEvent& event)
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{
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menuBar->Check(wxGetApp().level, FALSE);
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wxGetApp().level=IDM_MEDIUM;
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menuBar->Check(wxGetApp().level, TRUE);
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}
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void BombsFrameClass::OnDifficult(wxCommandEvent& event)
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{
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menuBar->Check(wxGetApp().level, FALSE);
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wxGetApp().level=IDM_DIFFICULT;
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menuBar->Check(wxGetApp().level, TRUE);
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}
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BEGIN_EVENT_TABLE(BombsCanvasClass, wxWindow)
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EVT_PAINT(BombsCanvasClass::OnPaint)
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EVT_MOUSE_EVENTS(BombsCanvasClass::OnEvent)
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END_EVENT_TABLE()
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BombsCanvasClass::BombsCanvasClass(wxFrame *parent, const wxPoint& pos, const wxSize& size, long style):
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wxWindow(parent, -1, pos, size, style)
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{
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int sx, sy;
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wxClientDC dc(this);
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wxFont font= BOMBS_FONT;
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dc.SetFont(font);
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long chw, chh;
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char buf[]="M";
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dc.GetTextExtent(buf, &chw, &chh);
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dc.SetFont(wxNullFont);
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dc.SetMapMode(wxMM_METRIC);
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int xcm = dc.LogicalToDeviceX(10.0);
|
||||
int ycm = dc.LogicalToDeviceY(10.0);
|
||||
// To have a square cell, there must be :
|
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// sx*ycm == sy*xcm
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if (chw*ycm < chh*xcm)
|
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{ sy=chh;
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sx=chh*xcm/ycm;
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}
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else
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{ sx=chw;
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sy=chw*ycm/xcm;
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}
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x_cell = (sx+3+X_UNIT)/X_UNIT;
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y_cell = (sy+3+Y_UNIT)/Y_UNIT;
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dc.SetMapMode(wxMM_TEXT);
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bmp=NULL;
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UpdateFieldSize();
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}
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BombsCanvasClass::~BombsCanvasClass(void)
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{
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if (bmp)
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delete bmp;
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}
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// Called when canvas needs to be repainted.
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void BombsCanvasClass::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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// Insert your drawing code here.
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if (!bmp)
|
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{ bmp=new wxBitmap(field_width*x_cell*X_UNIT+1,
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field_height*y_cell*Y_UNIT+1);
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if (bmp)
|
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{ wxMemoryDC memDC;
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memDC.SelectObject(* bmp);
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DrawField(&memDC, 0, 0, field_width-1, field_height-1);
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memDC.SelectObject(wxNullBitmap);
|
||||
}
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}
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if (bmp)
|
||||
{ wxMemoryDC memDC;
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memDC.SelectObject(* bmp);
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dc.Blit(0, 0, field_width*x_cell*X_UNIT+1,
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field_height*y_cell*Y_UNIT+1,
|
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&memDC, 0, 0, wxCOPY);
|
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memDC.SelectObject(wxNullBitmap);
|
||||
}
|
||||
else
|
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DrawField(& dc, 0, 0, field_width-1, field_height-1);
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}
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||||
// Updates the field size depending on wxGetApp().level and
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// redraws the canvas
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void BombsCanvasClass::UpdateFieldSize()
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{ field_width=20;
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field_height=20;
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switch(wxGetApp().level)
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{ case IDM_EASY:
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field_width=10;
|
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field_height=10;
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||||
break;
|
||||
case IDM_MEDIUM:
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field_width=15;
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field_height=15;
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break;
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case IDM_DIFFICULT:
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field_width=25;
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field_height=20;
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break;
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}
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wxGetApp().Game.Init(field_width, field_height);
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if (bmp)
|
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delete bmp;
|
||||
bmp=NULL;
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wxWindow::Refresh();
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}
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14
demos/bombs/bombs.def
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14
demos/bombs/bombs.def
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; bombs
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||||
; Generated by wxBuilder
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;
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||||
NAME bombsapp
|
||||
DESCRIPTION 'A wxWindows application'
|
||||
;
|
||||
EXETYPE WINDOWS
|
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STUB 'WINSTUB.EXE'
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;
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||||
CODE PRELOAD MOVEABLE DISCARDABLE
|
||||
DATA PRELOAD MOVEABLE MULTIPLE
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;
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HEAPSIZE 1024
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STACKSIZE 8192
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119
demos/bombs/bombs.h
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119
demos/bombs/bombs.h
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||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Name: bombs.h
|
||||
// Purpose: Bombs game
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by:
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _INC_BOMBS_H
|
||||
#define _INC_BOMBS_H
|
||||
|
||||
#include "game.h"
|
||||
|
||||
/*
|
||||
* Forward declarations of all top-level window classes.
|
||||
*/
|
||||
class BombsFrameClass;
|
||||
class AboutFrameClass;
|
||||
|
||||
/*
|
||||
* Class representing the entire Application
|
||||
*/
|
||||
class AppClass: public wxApp
|
||||
{
|
||||
public:
|
||||
BombsFrameClass *BombsFrame;
|
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int level;
|
||||
BombsGame Game;
|
||||
|
||||
bool OnInit();
|
||||
};
|
||||
|
||||
DECLARE_APP(AppClass)
|
||||
|
||||
class BombsCanvasClass;
|
||||
|
||||
class BombsFrameClass: public wxFrame
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
public:
|
||||
// Subwindows for reference within the program.
|
||||
BombsCanvasClass *BombsCanvas;
|
||||
wxMenuBar *menuBar;
|
||||
|
||||
// Constructor and destructor
|
||||
BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style);
|
||||
~BombsFrameClass(void);
|
||||
|
||||
void OnCloseWindow(wxCloseEvent& event);
|
||||
void OnExit(wxCommandEvent& event);
|
||||
void OnRestart(wxCommandEvent& event);
|
||||
void OnAbout(wxCommandEvent& event);
|
||||
void OnEasy(wxCommandEvent& event);
|
||||
void OnMedium(wxCommandEvent& event);
|
||||
void OnDifficult(wxCommandEvent& event);
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
/* Menu identifiers
|
||||
*/
|
||||
// File
|
||||
#define BOMBSFRAMECLASS_FILE 1
|
||||
// E&xit
|
||||
#define IDM_EXIT 2
|
||||
// About...
|
||||
#define IDM_ABOUT 3
|
||||
// Game
|
||||
#define BOMBSFRAMECLASS_GAME 4
|
||||
// &Restart
|
||||
#define IDM_RESTART 5
|
||||
// &Easy
|
||||
#define IDM_EASY 6
|
||||
// &Medium
|
||||
#define IDM_MEDIUM 7
|
||||
// &Difficult
|
||||
#define IDM_DIFFICULT 8
|
||||
|
||||
class BombsCanvasClass: public wxWindow
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
public:
|
||||
int field_width, field_height;
|
||||
int x_cell, y_cell;
|
||||
wxBitmap *bmp;
|
||||
// Constructor and destructor
|
||||
BombsCanvasClass(wxFrame *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0);
|
||||
~BombsCanvasClass(void);
|
||||
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
|
||||
void Refresh(int xc1, int yc1, int xc2, int yc2);
|
||||
void OnEvent(wxMouseEvent& event);
|
||||
void UpdateFieldSize();
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
/* Menu identifiers
|
||||
*/
|
||||
|
||||
/* The following sizes should probably be redefined */
|
||||
/* dimensions of a scroll unit, in pixels */
|
||||
#define X_UNIT 4
|
||||
#define Y_UNIT 4
|
||||
|
||||
/* the dimensions of a cell, in scroll units are in
|
||||
* BombsCanvasClass::x_cell and y_cell
|
||||
*/
|
||||
|
||||
#define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL)
|
||||
|
||||
#endif /* mutual exclusion */
|
||||
|
BIN
demos/bombs/bombs.ico
Normal file
BIN
demos/bombs/bombs.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 766 B |
3
demos/bombs/bombs.rc
Normal file
3
demos/bombs/bombs.rc
Normal file
@@ -0,0 +1,3 @@
|
||||
bombs ICON "bombs.ico"
|
||||
|
||||
#include "wx/msw/wx.rc"
|
44
demos/bombs/bombs.xpm
Normal file
44
demos/bombs/bombs.xpm
Normal file
@@ -0,0 +1,44 @@
|
||||
/* XPM */
|
||||
static char *bombs_xpm[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"32 32 6 1",
|
||||
" c Black",
|
||||
". c Blue",
|
||||
"X c #00bf00",
|
||||
"o c Red",
|
||||
"O c Yellow",
|
||||
"+ c Gray100",
|
||||
/* pixels */
|
||||
" ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" "
|
||||
};
|
204
demos/bombs/bombs1.cpp
Normal file
204
demos/bombs/bombs1.cpp
Normal file
@@ -0,0 +1,204 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Name: bombs1.cpp
|
||||
// Purpose: Bombs game
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by:
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
* implementation of the methods DrawField and OnEvent of the
|
||||
* class BombsCanvas
|
||||
*/
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation
|
||||
#endif
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif //precompiled headers
|
||||
|
||||
#include "bombs.h"
|
||||
|
||||
/*-------- BombCanvasClass::DrawField(dc, xc1, yc1, xc2, yc2) -------*/
|
||||
/* Draws the field on the device context dc */
|
||||
/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
|
||||
/* expressed in cells. */
|
||||
/*---------------------------------------------------------------------*/
|
||||
void BombsCanvasClass::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
|
||||
{ int x,y,xmax,ymax;
|
||||
char buf[2];
|
||||
long chw, chh;
|
||||
|
||||
wxColour *wxBlack = wxTheColourDatabase->FindColour("BLACK");
|
||||
wxColour *wxWhite = wxTheColourDatabase->FindColour("WHITE");
|
||||
wxColour *wxRed = wxTheColourDatabase->FindColour("RED");
|
||||
wxColour *wxBlue = wxTheColourDatabase->FindColour("BLUE");
|
||||
wxColour *wxGrey = wxTheColourDatabase->FindColour("LIGHT GREY");
|
||||
wxColour *wxGreen = wxTheColourDatabase->FindColour("GREEN");
|
||||
|
||||
wxPen *blackPen = wxThePenList->FindOrCreatePen(*wxBlack, 1, wxSOLID);
|
||||
wxPen *redPen = wxThePenList->FindOrCreatePen(*wxRed, 1, wxSOLID);
|
||||
wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBlue, 1, wxSOLID);
|
||||
wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(*wxWhite, wxSOLID);
|
||||
wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(*wxGrey, wxSOLID);
|
||||
wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(*wxRed, wxSOLID);
|
||||
|
||||
xmax=field_width*x_cell*X_UNIT;
|
||||
ymax=field_height*y_cell*Y_UNIT;
|
||||
|
||||
|
||||
dc->SetPen(* blackPen);
|
||||
for(x=xc1; x<=xc2; x++)
|
||||
dc->DrawLine(x*x_cell*X_UNIT, 0, x*x_cell*X_UNIT, ymax);
|
||||
for(y=xc1; y<=yc2; y++)
|
||||
dc->DrawLine(0, y*y_cell*Y_UNIT, xmax, y*y_cell*Y_UNIT);
|
||||
|
||||
|
||||
wxFont font= BOMBS_FONT;
|
||||
dc->SetFont(font);
|
||||
|
||||
buf[1]='\0';
|
||||
for(x=xc1; x<=xc2; x++)
|
||||
for(y=yc1; y<=yc2; y++)
|
||||
{ if (wxGetApp().Game.IsMarked(x,y))
|
||||
{ dc->SetPen(* blackPen);
|
||||
dc->SetBrush(* greyBrush);
|
||||
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
|
||||
*buf='M';
|
||||
if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
|
||||
dc->SetTextForeground(*wxBlue);
|
||||
else
|
||||
dc->SetTextForeground(*wxRed);
|
||||
dc->SetTextBackground(*wxGrey);
|
||||
dc->GetTextExtent(buf, &chw, &chh);
|
||||
dc->DrawText( buf,
|
||||
x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
|
||||
y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
|
||||
);
|
||||
if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
|
||||
{ dc->SetPen(*redPen);
|
||||
dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
|
||||
dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
|
||||
(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
|
||||
}
|
||||
}
|
||||
else if (wxGetApp().Game.IsHidden(x,y))
|
||||
{ dc->SetPen(*blackPen);
|
||||
dc->SetBrush(*greyBrush);
|
||||
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
|
||||
}
|
||||
else if (wxGetApp().Game.IsBomb(x,y))
|
||||
{ dc->SetPen(* blackPen);
|
||||
dc->SetBrush(* redBrush);
|
||||
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
|
||||
*buf='B';
|
||||
dc->SetTextForeground(* wxBlack);
|
||||
dc->SetTextBackground(* wxRed);
|
||||
dc->GetTextExtent(buf, &chw, &chh);
|
||||
dc->DrawText( buf,
|
||||
x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
|
||||
y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
|
||||
);
|
||||
if (wxGetApp().Game.IsExploded(x,y))
|
||||
{ dc->SetPen(* bluePen);
|
||||
dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
|
||||
dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
|
||||
(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
|
||||
}
|
||||
}
|
||||
else // Display a digit
|
||||
{ dc->SetPen(* blackPen);
|
||||
dc->SetBrush(* whiteBrush);
|
||||
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
|
||||
*buf = (wxGetApp().Game.Get(x,y) & BG_MASK) + '0';
|
||||
dc->GetTextExtent(buf, &chw, &chh);
|
||||
switch(*buf)
|
||||
{ case '0': dc->SetTextForeground(* wxGreen); break;
|
||||
case '1': dc->SetTextForeground(* wxBlue); break;
|
||||
default: dc->SetTextForeground(* wxBlack); break;
|
||||
}
|
||||
dc->SetTextBackground(* wxWhite);
|
||||
dc->DrawText( buf,
|
||||
x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
|
||||
y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
|
||||
);
|
||||
}
|
||||
}
|
||||
dc->SetFont(wxNullFont);
|
||||
|
||||
if (wxGetApp().BombsFrame)
|
||||
{ char buf[80];
|
||||
sprintf(buf, "%d bombs %d remaining cells",
|
||||
wxGetApp().Game.GetBombs(), wxGetApp().Game.GetRemainingCells());
|
||||
wxGetApp().BombsFrame->SetStatusText(buf, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/*-------- BombCanvasClass::Refresh(xc1, yc1, xc2, yc2) -------------*/
|
||||
/* Refreshes the field image */
|
||||
/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
|
||||
/* expressed in cells. */
|
||||
/*---------------------------------------------------------------------*/
|
||||
void BombsCanvasClass::Refresh(int xc1, int yc1, int xc2, int yc2)
|
||||
{
|
||||
wxClientDC dc(this);
|
||||
DrawField(& dc, xc1, yc1, xc2, yc2);
|
||||
if (bmp)
|
||||
{ wxMemoryDC memDC;
|
||||
memDC.SelectObject(* bmp);
|
||||
DrawField(&memDC, xc1, yc1, xc2, yc2);
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
}
|
||||
}
|
||||
|
||||
// Called when the canvas receives a mouse event.
|
||||
void BombsCanvasClass::OnEvent(wxMouseEvent& event)
|
||||
{
|
||||
wxCoord fx, fy;
|
||||
event.GetPosition(&fx, &fy);
|
||||
int x = fx/(x_cell*X_UNIT);
|
||||
int y = fy/(y_cell*Y_UNIT);
|
||||
if (x<field_width && y<field_height)
|
||||
{ if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
|
||||
&& (wxGetApp().Game.IsHidden(x,y)
|
||||
|| wxGetApp().Game.GetRemainingCells()==0))
|
||||
{ wxGetApp().Game.Mark(x,y);
|
||||
Refresh(x, y, x, y);
|
||||
return;
|
||||
}
|
||||
else if (event.LeftDown() && wxGetApp().Game.IsHidden(x,y)
|
||||
&& !wxGetApp().Game.IsMarked(x,y))
|
||||
{ wxGetApp().Game.Unhide(x,y);
|
||||
Refresh(x, y, x, y);
|
||||
if (wxGetApp().Game.IsBomb(x,y) || wxGetApp().Game.GetRemainingCells()==0)
|
||||
{ wxBell();
|
||||
if (!wxGetApp().Game.IsBomb(x,y))
|
||||
{ wxMessageBox("Nice! You found all the bombs!", "wxWin Bombs",
|
||||
wxOK|wxCENTRE, wxGetApp().BombsFrame);
|
||||
}
|
||||
else // x,y is a bomb
|
||||
{ wxGetApp().Game.Explode(x, y);
|
||||
}
|
||||
for(x=0; x<field_width; x++)
|
||||
for(y=0; y<field_height; y++)
|
||||
wxGetApp().Game.Unhide(x,y);
|
||||
Refresh(0, 0, field_width-1, field_height-1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
32
demos/bombs/descrip.mms
Normal file
32
demos/bombs/descrip.mms
Normal file
@@ -0,0 +1,32 @@
|
||||
#*****************************************************************************
|
||||
# *
|
||||
# Make file for VMS *
|
||||
# Author : J.Jansen (joukj@hrem.stm.tudelft.nl) *
|
||||
# Date : 10 November 1999 *
|
||||
# *
|
||||
#*****************************************************************************
|
||||
.first
|
||||
define wx [--.include.wx]
|
||||
|
||||
.ifdef __WXMOTIF__
|
||||
CXX_DEFINE = /define=(__WXMOTIF__=1)
|
||||
.else
|
||||
CXX_DEFINE =
|
||||
.endif
|
||||
|
||||
.suffixes : .cpp
|
||||
|
||||
.cpp.obj :
|
||||
cxx $(CXXFLAGS)$(CXX_DEFINE) $(MMS$TARGET_NAME).cpp
|
||||
|
||||
all :
|
||||
$(MMS)$(MMSQUALIFIERS) game.exe
|
||||
|
||||
game.exe : game.obj bombs1.obj bombs.obj
|
||||
.ifdef __WXMOTIF__
|
||||
cxxlink game,bombs1,bombs,[--.lib]vms/opt
|
||||
.endif
|
||||
|
||||
game.obj : game.cpp
|
||||
bombs1.obj : bombs1.cpp
|
||||
bombs.obj : bombs.cpp
|
105
demos/bombs/game.cpp
Normal file
105
demos/bombs/game.cpp
Normal file
@@ -0,0 +1,105 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Name: bombs1.cpp
|
||||
// Purpose: Implementation of the class BombsGame
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by:
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation
|
||||
#endif
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif //precompiled headers
|
||||
|
||||
#include "game.h"
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
|
||||
#define PROB 0.2
|
||||
|
||||
#ifndef RAND_MAX
|
||||
#define RAND_MAX INT_MAX
|
||||
#endif
|
||||
|
||||
|
||||
/*-------------------- BombsGame::~BombsGame() ---------------------*/
|
||||
/*--------------------------------------------------------------------*/
|
||||
BombsGame::~BombsGame()
|
||||
{ if (field)
|
||||
free(field);
|
||||
}
|
||||
|
||||
/*------------------ int BombsGame::Init(width,height) -------------------*/
|
||||
/* Initialize the play field. Returns 0 on failure */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
int BombsGame::Init(int aWidth, int aHeight)
|
||||
{ int x, y;
|
||||
int xx, yy;
|
||||
|
||||
if (field)
|
||||
free(field);
|
||||
field=(short *)malloc(aWidth*aHeight*sizeof(short));
|
||||
if (!field)
|
||||
{ width=height=0;
|
||||
return 0;
|
||||
}
|
||||
width=aWidth;
|
||||
height=aHeight;
|
||||
|
||||
for(x=0; x<width; x++)
|
||||
for(y=0; y<height; y++)
|
||||
{ field[x+y*width] = ((float)rand()/RAND_MAX <PROB)?
|
||||
BG_HIDDEN | BG_BOMB :
|
||||
BG_HIDDEN;
|
||||
}
|
||||
|
||||
bombs=0;
|
||||
for(x=0; x<width; x++)
|
||||
for(y=0; y<height; y++)
|
||||
if (field[x+y*width] & BG_BOMB)
|
||||
{ bombs++;
|
||||
for(xx=x-1; xx<=x+1; xx++)
|
||||
if (xx>=0 && xx<width)
|
||||
for(yy=y-1; yy<=y+1; yy++)
|
||||
if (yy>=0 && yy<height && (yy!=y || xx!=x))
|
||||
field[xx+yy*width]++;
|
||||
}
|
||||
normal_cells=height*width-bombs;
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*---------------------- BombsGame::Mark(x,y) -------------------------*/
|
||||
/* Marks/unmarks a cell */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void BombsGame::Mark(int x, int y)
|
||||
{
|
||||
field[x+y*width] ^= BG_MARKED;
|
||||
}
|
||||
|
||||
/*------------------- BombsGame::Unhide(x,y) ------------------------*/
|
||||
/* Unhides a cell */
|
||||
/*---------------------------------------------------------------------*/
|
||||
void BombsGame::Unhide(int x, int y)
|
||||
{ if (!IsHidden(x,y))
|
||||
return;
|
||||
field[x+y*width] &= ~BG_HIDDEN;
|
||||
if (!IsBomb(x,y))
|
||||
normal_cells--;
|
||||
}
|
||||
|
||||
/*------------------- BombsGame::Explode(x,y) ------------------------*/
|
||||
/* Makes a cell exploded */
|
||||
/*----------------------------------------------------------------------*/
|
||||
void BombsGame::Explode(int x, int y)
|
||||
{
|
||||
field[x+y*width] |= BG_EXPLODED;
|
||||
}
|
||||
|
42
demos/bombs/game.h
Normal file
42
demos/bombs/game.h
Normal file
@@ -0,0 +1,42 @@
|
||||
//---------------------------------------------------------------
|
||||
// game.h
|
||||
// Definition of the class BombsGame, containing the data for a
|
||||
// playfield
|
||||
//---------------------------------------------------------------
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
|
||||
#define BG_HIDDEN 0x100
|
||||
#define BG_BOMB 0x200
|
||||
#define BG_MARKED 0x400
|
||||
#define BG_EXPLODED 0x800
|
||||
#define BG_MASK 0x0FF
|
||||
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
class BombsGame
|
||||
{ protected:
|
||||
int width,height;
|
||||
short *field;
|
||||
int bombs,normal_cells;
|
||||
public:
|
||||
BombsGame() { width=height=0; field=NULL; };
|
||||
~BombsGame();
|
||||
int Init(int width, int height);
|
||||
int GetWidth() { return width; };
|
||||
int GetHeight() { return height; };
|
||||
int Get(int x, int y) { return field[x+y*width]; };
|
||||
void Mark(int x, int y);
|
||||
void Unhide(int x, int y);
|
||||
void Explode(int x, int y);
|
||||
int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; };
|
||||
int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; };
|
||||
int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; };
|
||||
int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; };
|
||||
int GetBombs() { return bombs; };
|
||||
int GetRemainingCells() { return normal_cells; };
|
||||
};
|
||||
|
||||
#endif /* def GAME_H */
|
||||
|
16
demos/bombs/makefile.b32
Normal file
16
demos/bombs/makefile.b32
Normal file
@@ -0,0 +1,16 @@
|
||||
#
|
||||
# File: makefile.b32
|
||||
# Author: Julian Smart
|
||||
# Created: 1999
|
||||
# Updated:
|
||||
# Copyright:
|
||||
#
|
||||
# Makefile : Builds sample for 32-bit BC++
|
||||
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
TARGET=bombs
|
||||
OBJECTS = $(TARGET).obj bombs1.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.b32
|
||||
|
19
demos/bombs/makefile.bcc
Normal file
19
demos/bombs/makefile.bcc
Normal file
@@ -0,0 +1,19 @@
|
||||
#
|
||||
# File: makefile.bcc
|
||||
# Author: Julian Smart
|
||||
# Created: 1998
|
||||
# Updated:
|
||||
#
|
||||
# Builds a BC++ 16-bit sample
|
||||
|
||||
!if "$(WXWIN)" == ""
|
||||
!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
|
||||
!endif
|
||||
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
TARGET=bombs
|
||||
OBJECTS=$(TARGET).obj bombs1.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.bcc
|
||||
|
17
demos/bombs/makefile.dos
Normal file
17
demos/bombs/makefile.dos
Normal file
@@ -0,0 +1,17 @@
|
||||
#
|
||||
# File: makefile.dos
|
||||
# Author: Julian Smart
|
||||
# Created: 1998
|
||||
# Updated:
|
||||
#
|
||||
# Makefile : Builds 16-bit sample, VC++ 1.5
|
||||
# Use FINAL=1 argument to nmake to build final version with no debugging
|
||||
# info
|
||||
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
TARGET=bombs
|
||||
OBJECTS = $(TARGET).obj bombs1.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.msc
|
||||
|
16
demos/bombs/makefile.g95
Normal file
16
demos/bombs/makefile.g95
Normal file
@@ -0,0 +1,16 @@
|
||||
#
|
||||
# File: makefile.g95
|
||||
# Author: Julian Smart
|
||||
# Created: 1999
|
||||
# Updated:
|
||||
# Copyright: (c) Julian Smart, 1999
|
||||
#
|
||||
# Makefile for wxWindows sample (Cygwin/Mingw32).
|
||||
|
||||
WXDIR = ../..
|
||||
|
||||
TARGET=bombs
|
||||
OBJECTS = $(TARGET).o bombs1.o game.o
|
||||
|
||||
include $(WXDIR)/src/makeprog.g95
|
||||
|
35
demos/bombs/makefile.unx
Normal file
35
demos/bombs/makefile.unx
Normal file
@@ -0,0 +1,35 @@
|
||||
#
|
||||
# File: Makefile for samples
|
||||
# Author: Robert Roebling
|
||||
# Created: 1999
|
||||
# Updated:
|
||||
# Copyright: (c) 1998 Robert Roebling
|
||||
#
|
||||
# This makefile requires a Unix version of wxWindows
|
||||
# to be installed on your system. This is most often
|
||||
# done typing "make install" when using the complete
|
||||
# sources of wxWindows or by installing the two
|
||||
# RPM packages wxGTK.XXX.rpm and wxGTK-devel.XXX.rpm
|
||||
# under Linux.
|
||||
#
|
||||
|
||||
CC = gcc
|
||||
|
||||
PROGRAM = bombs
|
||||
|
||||
OBJECTS = $(PROGRAM).o game.o bombs1.o
|
||||
|
||||
# implementation
|
||||
|
||||
.SUFFIXES: .o .cpp
|
||||
|
||||
.cpp.o :
|
||||
$(CC) -c `wx-config --cflags` -o $@ $<
|
||||
|
||||
all: $(PROGRAM)
|
||||
|
||||
$(PROGRAM): $(OBJECTS)
|
||||
$(CC) -o $(PROGRAM) $(OBJECTS) `wx-config --libs`
|
||||
|
||||
clean:
|
||||
rm -f *.o $(PROGRAM)
|
18
demos/bombs/makefile.vc
Normal file
18
demos/bombs/makefile.vc
Normal file
@@ -0,0 +1,18 @@
|
||||
#
|
||||
# File: makefile.vc
|
||||
# Author: Julian Smart
|
||||
# Created: 1999
|
||||
# Updated:
|
||||
# Copyright: (c) Julian Smart
|
||||
#
|
||||
# Makefile : Builds sample (VC++, WIN32)
|
||||
# Use FINAL=1 argument to nmake to build final version with no debug info.
|
||||
|
||||
# Set WXDIR for your system
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
PROGRAM=bombs
|
||||
OBJECTS = $(PROGRAM).obj bombs1.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.vc
|
||||
|
15
demos/bombs/makefile.wat
Normal file
15
demos/bombs/makefile.wat
Normal file
@@ -0,0 +1,15 @@
|
||||
#
|
||||
# Makefile for WATCOM
|
||||
#
|
||||
# Created by Julian Smart, January 1999
|
||||
#
|
||||
#
|
||||
|
||||
WXDIR = $(%WXWIN)
|
||||
|
||||
PROGRAM = bombs
|
||||
OBJECTS = $(PROGRAM).obj bombs1.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.wat
|
||||
|
||||
|
78
demos/bombs/readme.txt
Normal file
78
demos/bombs/readme.txt
Normal file
@@ -0,0 +1,78 @@
|
||||
wxWin Bombs
|
||||
by Pasquale Foggia
|
||||
|
||||
1. The aim of the program
|
||||
wxWin Bombs is the wxWin implementation of the minesweeper game you find
|
||||
under MSWindows 3.1+. Later the rules of the game will be explained for
|
||||
the lucky ones of you that have never used Windows.
|
||||
|
||||
2. Installation
|
||||
If you are reading this file, I suppose you have succesfully unpacked the
|
||||
files in a directory of your hard disk :-). You should already have
|
||||
installed wxWin on your system.
|
||||
Now you have to modify makefile.bcc
|
||||
(if a Windows user) or makefile.unx (if you use a real OS) setting the
|
||||
proper values for the directories. Finally, you have to run:
|
||||
make -f makefile.bcc
|
||||
for Windows (nmake if you use a MicroSoft compiler), or:
|
||||
make -f makefile.unx xview
|
||||
for Unix+xview and
|
||||
make -f makefile.unx motif
|
||||
for Unix+motif
|
||||
|
||||
If you are lucky, you will find the bombs executable, ready to be run.
|
||||
|
||||
3. Test
|
||||
Bombs has been tested under the following platforms:
|
||||
PC + MSWindos 3.1 + wxWin 1.60 + Borland C 3.1
|
||||
Sun SPARCstation 20 + SunOS + xview + wxWin 1.63 + gcc 2.3.3
|
||||
and all seems to work fine.
|
||||
|
||||
4. The author
|
||||
This program has been developed by Pasquale Foggia, a PhD student
|
||||
in Computer Engineering at the "Federico II" University of Naples, Italy.
|
||||
You can contacting him using the following address:
|
||||
foggia@amalfi.dis.unina.it
|
||||
|
||||
5. Disclaimer
|
||||
This program is freeware. You can do everything you want with it, including
|
||||
copying and modifying, without the need of a permission from the author.
|
||||
On the other hand, this program is provided AS IS, with NO KIND OF WARRANTY.
|
||||
The author will be in NO CASE responsible for damages directly or indirectly
|
||||
caused by this program. Use it AT YOUR OWN RISK, or don't use it at all.
|
||||
|
||||
6. The rules of the game
|
||||
Your aim is to discover all the bombs in a mined field. If you click with
|
||||
the left mouse button on a cell containing a bomb, your game ends.
|
||||
Otherwise, the number of bombs in the 8 neighbour cells will be displayed.
|
||||
When you have clicked all the cells without a bomb, you win.
|
||||
You can also use the right button (or left button+shift) to mark a cell
|
||||
you think hides a bomb, in order to not click it accidentally.
|
||||
|
||||
7. Concluding remarks
|
||||
I hope someone of you will enjoy this program. However, I enjoyed writing
|
||||
it (thanks to Julian Smart and all the other wxWin developers).
|
||||
In the near future I plan to implement under wxWin the great 'empire'
|
||||
(is there someone that still remember it?), IMHO one of the most addictive
|
||||
strategy games. If someone is interested, please contact me by e-mail.
|
||||
I beg you pardon for my approximative english.
|
||||
|
||||
Pasquale Foggia
|
||||
foggia@amalfi.dis.unina.it
|
||||
|
||||
|
||||
------
|
||||
A note from Julian Smart: Many thanks to Pasquale for the contribution.
|
||||
I've taken the liberty of making a few changes.
|
||||
|
||||
1) I've made the status line have a single field so that you
|
||||
can see the 'cells remaining' message properly.
|
||||
|
||||
2) I've changed the title from "wxWin Bombs" (which, as a statement,
|
||||
is an unfortunate reflection of the reality of earlier versions of
|
||||
wxWindows :-)) to wxBombs.
|
||||
|
||||
3) Added SetClientData to resize the window on Restart; eliminated
|
||||
scrollbars; made the frame unresizeable.
|
||||
|
||||
4) Added makefile.dos for VC++ 1.x, makefile.wat for Watcom C++.
|
Reference in New Issue
Block a user