Third part of patch #1178276 and game improvements.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34081 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba
2005-05-16 15:32:04 +00:00
parent 3ac88cb5cb
commit 709d008161
3 changed files with 60 additions and 46 deletions

View File

@@ -38,23 +38,15 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
wxString buf;
long chw, chh;
wxColour wxBlack = wxTheColourDatabase->Find(wxT("BLACK"));
wxColour wxWhite = wxTheColourDatabase->Find(wxT("WHITE"));
wxColour wxRed = wxTheColourDatabase->Find(wxT("RED"));
wxColour wxBlue = wxTheColourDatabase->Find(wxT("BLUE"));
wxColour wxGrey = wxTheColourDatabase->Find(wxT("LIGHT GREY"));
wxColour wxYellow = wxTheColourDatabase->Find(wxT("YELLOW"));
wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
wxColour wxGreen = wxTheColourDatabase->Find(wxT("GREEN"));
wxPen *blackPen = wxThePenList->FindOrCreatePen(wxBlack, 1, wxSOLID);
wxPen *redPen = wxThePenList->FindOrCreatePen(wxRed, 1, wxSOLID);
wxPen *bluePen = wxThePenList->FindOrCreatePen(wxBlue, 1, wxSOLID);
wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(wxWhite, wxSOLID);
wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(wxGrey, wxSOLID);
wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID);
wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID);
wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(wxRed, wxSOLID);
wxBrush *yellowBrush = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID);
dc->SetPen(* blackPen);
dc->SetPen(*wxBLACK_PEN);
int x, y;
int xMax = this->GetGridSizeInPixels().GetWidth();
@@ -73,22 +65,22 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
{
if (m_game->IsMarked(x,y))
{
dc->SetPen(* blackPen);
dc->SetPen(*wxBLACK_PEN);
if (m_game->IsFocussed(x, y))
dc->SetBrush(* focusedBrush);
dc->SetBrush(*focusedBrush);
else
dc->SetBrush(* greyBrush);
dc->SetBrush(*wxLIGHT_GREY_BRUSH);
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
buf = wxT("M");
if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
dc->SetTextForeground(wxBlue);
dc->SetTextForeground(*wxBLUE);
else
dc->SetTextForeground(wxRed);
dc->SetTextForeground(*wxRED);
dc->SetTextBackground(wxGrey);
dc->SetTextBackground(*wxLIGHT_GREY);
dc->GetTextExtent(buf, &chw, &chh);
dc->DrawText( buf,
x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
@@ -96,7 +88,7 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
{
dc->SetPen(*redPen);
dc->SetPen(*wxRED_PEN);
dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
@@ -105,31 +97,31 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
}
else if (m_game->IsHidden(x,y))
{
dc->SetPen(*blackPen);
dc->SetPen(*wxBLACK_PEN);
if (m_game->IsFocussed(x, y))
dc->SetBrush(* focusedBrush);
dc->SetBrush(*focusedBrush);
else
dc->SetBrush(*greyBrush);
dc->SetBrush(*wxLIGHT_GREY_BRUSH);
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
}
else if (m_game->IsBomb(x,y))
{
dc->SetPen(* blackPen);
dc->SetBrush(* redBrush);
dc->SetPen(*wxBLACK_PEN);
dc->SetBrush(*wxRED_BRUSH);
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
buf = wxT("B");
dc->SetTextForeground(wxBlack);
dc->SetTextBackground(wxRed);
dc->SetTextForeground(*wxBLACK);
dc->SetTextBackground(*wxRED);
dc->GetTextExtent(buf, &chw, &chh);
dc->DrawText( buf,
x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
if (m_game->IsExploded(x,y))
{
dc->SetPen(* bluePen);
dc->SetPen(*bluePen);
dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
@@ -138,11 +130,13 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
}
else // Display a digit
{
dc->SetPen(* blackPen);
dc->SetPen(*wxBLACK_PEN);
if (m_game->IsFocussed(x, y))
dc->SetBrush(* focusedBrush);
else
dc->SetBrush(* whiteBrush);
dc->SetBrush(*focusedBrush);
else if (m_game->IsSelected(x,y))
dc->SetBrush(*wxWHITE_BRUSH);
else
dc->SetBrush(*yellowBrush);
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
@@ -151,19 +145,19 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
{
case 0:
buf = wxT("0");
dc->SetTextForeground(wxGreen);
dc->SetTextForeground(*wxGREEN);
break;
case 1:
buf = wxT("1");
dc->SetTextForeground(wxBlue);
dc->SetTextForeground(*wxBLUE);
break;
default:
buf.Printf(wxT("%d"),digit_value);
dc->SetTextForeground(wxBlack);
dc->SetTextForeground(*wxBLACK);
break;
}
dc->GetTextExtent(buf, &chw, &chh);
dc->SetTextBackground(wxWhite);
dc->SetTextBackground(*wxWHITE);
dc->DrawText( buf,
x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
@@ -172,8 +166,9 @@ void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
dc->SetFont(wxNullFont);
wxString msg;
msg.Printf(wxT("%d bombs %d remaining cells"),
m_game->GetNumBombs(), m_game->GetNumRemainingCells() );
msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
m_game->GetNumBombs(), m_game->GetNumMarkedCells(),
m_game->GetNumRemainingCells() );
#if wxUSE_LOG && wxUSE_STATUSBAR
wxLogStatus(msg);
@@ -201,7 +196,7 @@ void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2)
// Called when uncovering a cell.
void BombsCanvas::Uncover(int x, int y)
{
m_game->Unhide(x,y);
m_game->Unhide(x,y,true);
RefreshField(x, y, x, y);
const int gridWidth = m_game->GetWidth();
@@ -223,10 +218,11 @@ void BombsCanvas::Uncover(int x, int y)
for(x=0; x<gridWidth; x++)
for(y=0; y<gridHeight; y++)
m_game->Unhide(x,y);
RefreshField(0, 0, gridWidth-1, gridHeight-1);
m_game->Unhide(x,y,false);
RefreshField(0, 0, gridWidth-1, gridHeight-1);
}
else if (!m_game->Get(x, y))
else if (0 == (m_game->Get(x, y) & BG_MASK))
{
int left = ( x > 0 ) ? x-1 : 0;
int right = ( x < gridWidth - 1 )