Added documentation for compiling under Windows Mobile 5
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38104 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,11 +1,11 @@
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=================================================
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Welcome to wxWidgets/CE 2.6.2
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Welcome to wxWidgets/CE 2.7.0
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=================================================
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You have downloaded version 2.6.2 of the Windows CE port of
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You have downloaded version 2.7.0 of the Windows CE port of
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the wxWidgets GUI library. This runs on Pocket PC 2002/2003,
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Smartphone 2002/2003, and Windows CE .NET 4.x.
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Smartphone 2002/2003, Windows CE .NET 4.x, and Windows Mobile 5.
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More information about the wxWidgets project as a whole
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can be found at:
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@@ -23,6 +23,7 @@ These are the supported platforms at the moment:
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- x86 emulator build in eVC 3 and eVC 4.x
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- Pocket PC (StrongARM)
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- Smartphone (StrongARM)
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- Windows Mobile 5
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You can test the library and applications using the Pocket PC emulator
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and/or Compaq iPAQ or other PDAs using Pocket PC.
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@@ -30,6 +31,9 @@ and/or Compaq iPAQ or other PDAs using Pocket PC.
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Compiler installation
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=====================
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1. Embedded Visual C++
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----------------------
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Get the Visual C++ embedded (FREE) from Microsoft website
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http://msdn.microsoft.com/vstudio/device/embedded/download.asp
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@@ -37,6 +41,14 @@ You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
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You can download the Smartphone 2002/3 and Pocket PC 2002/3
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SDKs separately.
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2. Visual Studio 2005
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---------------------
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VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC
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2003 applications should also run on Mobile 5. VS 2005 must
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be purchased, and you can then download the Mobile 5 2005 SDK
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from Microsoft's site.
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wxWidgets/CE Configuration
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================================
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@@ -99,6 +111,25 @@ Note: builds for the different SDKs (Smartphone, PPC, .Net)
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use the same directory and library names, so for the moment
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these builds cannot co-exist simultaneously.
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To use Visual Studio 2005, you need to allow VS to convert the projects
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first, and then you need to adjust the library settings of
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each wxWidgets and sample project.
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Edit the configuration properties for each configuration and in the Librarian,
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add a relative path ..\..\lib to each library path. For example:
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..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib
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Then, for a sample you want to compile, edit the configuration properties
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and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional
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Library Directories property. Also change the Linker/Input/Additional Dependencies
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property to something like:
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coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
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since the library names in the wxWidgets workspace were changed
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by VS 2005.
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Status
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======
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