Domain name corrections
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27773 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -42,6 +42,7 @@ See also <a href="faq.htm">top-level FAQ page</a>.
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<li><a href="#jave">What about Java?</a></li>
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<li><a href="#dotnet">What about .NET/Mono?</a></li>
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<li><a href="#help">How can I help the project?</a></li>
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<li><a href="#newport">How do I start a new port?</a></li>
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</ul>
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<hr>
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@@ -54,7 +55,7 @@ so your program will take on the native 'look and feel' that users are f
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Although GUI applications are mostly built programmatically, there are several dialog editors to help
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build attractive dialogs and panels. Robert Roebling's <a href="http://www.roebling.com">wxDesigner</a>
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and Anthemion Software's <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a>
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are two commercial examples, but there are others: see the <a href="lnk_tools.htm">Useful Tools</a> page.<P>
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are two commercial examples, but there are others: see the <a href="lnk_tool.htm">Useful Tools</a> page.<P>
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You don't have to use C++ to use wxWidgets: there is a <a href="http://wxpython.org">Python interface</a> for wxWidgets 2,
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and also a <a href="http://wxperl.sourceforge.net" target=_top>Perl interface</a>.
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@@ -309,10 +310,64 @@ Update: a <a href="http://wxnet.sourceforge.net/" target=_new>wx.NET</a> project
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<H3><a name="help">How can I help the project?</a></H3>
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Please check out the <a href="http://www.wxwindows.org/develop2.htm">Community</a> pages,
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Please check out the <a href="http://www.wxwidgets.org/develop2.htm">Community</a> pages,
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in particular the <a href="projects.htm">suggested projects</a>, and
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mail the developers' mailing list with your own suggestions.<P>
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<H3><a name="newport">How do I start a new port?</a></H3>
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Please subscribe to the wx-dev <a href="maillst2.htm">developers' mailing list</a> and
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ask if anyone else is interested in helping with the port, or
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has specific suggestions. Also please read the <a href="standard.htm">coding standards</a>.
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<P>
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Each port consists of a platform-specific part (e.g. src/msw, include/wx/msw),
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a generic set of widgets and dialogs for when the port doesn't support
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them natively (src/generic, include/wx/generic) and the common code
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that all ports use (src/common, include/wx). By browsing the source
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you should get a good idea of the general pattern.<P>
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Take a port that most closely matches your port, and strip out
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the implementation so you have a skeleton port that compiles. Ask on wx-dev
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first for the wxStubs port - however, any such predefined skeleton
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port may be out of date, so make a judgement on whether to use it.
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Perhaps it will still save you time to clean up wxStubs, and
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others may benefit from this too.<P>
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You will need to define a symbol for the new port, e.g. __WXXBOX__.
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Look at files such as wx/defs.h, wx/wxchar.h for areas where you'll
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need to add to existing conditionals to set up wide character
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support and other issues. If the GUI runs on a Unix variant,
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define the __UNIX__ variable in your makefile.<P>
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Then you can start implementing the port, starting with
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wxWindow, wxTopLevelWindow, wxFrame, wxDialog so you
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can get the minimal sample running as soon as possible.<P>
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If GDI objects (wxPen, wxBrush, etc.) are not concepts in your
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native GUI, you may wish to use very generic versions of
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some of these - see the wxX11 port.<P>
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Consider using the wxUniversal widget set as a quick way
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to implement wxWidgets on your platform. You only need
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to define some basic classes such as device contexts,
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wxWindow, wxTopLevelWindow, GDI objects etc. and
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the actual widgets will be drawn for you. See wxX11,
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wxMGL, and wxMSW/Univ for sample wxUniversal ports.<P>
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To begin with, you can use whatever makefiles or project
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files work for you. Look at existing makefiles to see what
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generic/common/Unix files need to be included. Later, you'll want to integrate support
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for your port into configure (Unix-like systems and gcc under Windows),
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and bakefile (for other makefiles on Windows).<P>
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Submit your port as patches via SourceForge; you might
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wish to separate it into one patch that touches common headers
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and source files, and another containing the port-specific code, to make
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it much easier for us to review and apply the patches.<P>
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Good luck!
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</font>
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</BODY>
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