Domain name corrections

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27773 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2004-06-13 16:28:28 +00:00
parent 667d61b883
commit 6f92b0bb0c
4 changed files with 112 additions and 22 deletions

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@@ -42,6 +42,7 @@ See also <a href="faq.htm">top-level FAQ page</a>.
<li><a href="#jave">What about Java?</a></li>
<li><a href="#dotnet">What about .NET/Mono?</a></li>
<li><a href="#help">How can I help the project?</a></li>
<li><a href="#newport">How do I start a new port?</a></li>
</ul>
<hr>
@@ -54,7 +55,7 @@ so your program will take on the native &#39;look and feel&#39; that users are f
Although GUI applications are mostly built programmatically, there are several dialog editors to help
build attractive dialogs and panels. Robert Roebling&#39;s <a href="http://www.roebling.com">wxDesigner</a>
and Anthemion Software's <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a>
are two commercial examples, but there are others: see the <a href="lnk_tools.htm">Useful Tools</a> page.<P>
are two commercial examples, but there are others: see the <a href="lnk_tool.htm">Useful Tools</a> page.<P>
You don&#39;t have to use C++ to use wxWidgets: there is a <a href="http://wxpython.org">Python interface</a> for wxWidgets 2,
and also a <a href="http://wxperl.sourceforge.net" target=_top>Perl interface</a>.
@@ -309,10 +310,64 @@ Update: a <a href="http://wxnet.sourceforge.net/" target=_new>wx.NET</a> project
<H3><a name="help">How can I help the project?</a></H3>
Please check out the <a href="http://www.wxwindows.org/develop2.htm">Community</a> pages,
Please check out the <a href="http://www.wxwidgets.org/develop2.htm">Community</a> pages,
in particular the <a href="projects.htm">suggested projects</a>, and
mail the developers&#39; mailing list with your own suggestions.<P>
<H3><a name="newport">How do I start a new port?</a></H3>
Please subscribe to the wx-dev <a href="maillst2.htm">developers&#39; mailing list</a> and
ask if anyone else is interested in helping with the port, or
has specific suggestions. Also please read the <a href="standard.htm">coding standards</a>.
<P>
Each port consists of a platform-specific part (e.g. src/msw, include/wx/msw),
a generic set of widgets and dialogs for when the port doesn't support
them natively (src/generic, include/wx/generic) and the common code
that all ports use (src/common, include/wx). By browsing the source
you should get a good idea of the general pattern.<P>
Take a port that most closely matches your port, and strip out
the implementation so you have a skeleton port that compiles. Ask on wx-dev
first for the wxStubs port - however, any such predefined skeleton
port may be out of date, so make a judgement on whether to use it.
Perhaps it will still save you time to clean up wxStubs, and
others may benefit from this too.<P>
You will need to define a symbol for the new port, e.g. __WXXBOX__.
Look at files such as wx/defs.h, wx/wxchar.h for areas where you'll
need to add to existing conditionals to set up wide character
support and other issues. If the GUI runs on a Unix variant,
define the __UNIX__ variable in your makefile.<P>
Then you can start implementing the port, starting with
wxWindow, wxTopLevelWindow, wxFrame, wxDialog so you
can get the minimal sample running as soon as possible.<P>
If GDI objects (wxPen, wxBrush, etc.) are not concepts in your
native GUI, you may wish to use very generic versions of
some of these - see the wxX11 port.<P>
Consider using the wxUniversal widget set as a quick way
to implement wxWidgets on your platform. You only need
to define some basic classes such as device contexts,
wxWindow, wxTopLevelWindow, GDI objects etc. and
the actual widgets will be drawn for you. See wxX11,
wxMGL, and wxMSW/Univ for sample wxUniversal ports.<P>
To begin with, you can use whatever makefiles or project
files work for you. Look at existing makefiles to see what
generic/common/Unix files need to be included. Later, you'll want to integrate support
for your port into configure (Unix-like systems and gcc under Windows),
and bakefile (for other makefiles on Windows).<P>
Submit your port as patches via SourceForge; you might
wish to separate it into one patch that touches common headers
and source files, and another containing the port-specific code, to make
it much easier for us to review and apply the patches.<P>
Good luck!
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