fix WaitForXXX() to work as before: if the socket is already ready for reading/writing they should return immediately
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57725 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -211,8 +211,19 @@ private:
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// function returns false in this case
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// function returns false in this case
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//
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//
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// false is always returned if we returned because of the timeout expiration
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// false is always returned if we returned because of the timeout expiration
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bool DoWait(long timeout, wxSocketEventFlags flags);
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// a helper calling DoWait() using the same convention as the public
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// WaitForXXX() functions use, i.e. use our timeout if seconds == -1 or the
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// specified timeout otherwise
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bool DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
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bool DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
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// another helper calling DoWait() using our m_timeout
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bool DoWaitWithTimeout(wxSocketEventFlags flags)
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{
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return DoWait(m_timeout*1000, flags);
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}
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// pushback buffer
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// pushback buffer
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void Pushback(const void *buffer, wxUint32 size);
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void Pushback(const void *buffer, wxUint32 size);
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wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
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wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
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@@ -815,8 +815,8 @@ wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
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{
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{
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// our socket is non-blocking so Read() will return immediately if
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// our socket is non-blocking so Read() will return immediately if
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// there is nothing to read yet and it's more efficient to try it first
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// there is nothing to read yet and it's more efficient to try it first
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// before entering WaitForRead() which is going to start dispatching
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// before entering DoWait() which is going to start dispatching GUI
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// GUI events and, even more importantly, we must do this under Windows
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// events and, even more importantly, we must do this under Windows
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// where we're not going to get notifications about socket being ready
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// where we're not going to get notifications about socket being ready
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// for reading before we read all the existing data from it
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// for reading before we read all the existing data from it
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const int ret = m_connected ? m_impl->Read(buffer, nbytes) : 0;
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const int ret = m_connected ? m_impl->Read(buffer, nbytes) : 0;
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@@ -828,8 +828,10 @@ wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
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if ( m_flags & wxSOCKET_NOWAIT )
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if ( m_flags & wxSOCKET_NOWAIT )
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break;
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break;
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// otherwise wait until the socket becomes ready for reading
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// otherwise wait until the socket becomes ready for reading or
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if ( !WaitForRead() )
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// an error occurs on it
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if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG |
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wxSOCKET_LOST_FLAG) )
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{
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{
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// and exit if the timeout elapsed before it did
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// and exit if the timeout elapsed before it did
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SetError(wxSOCKET_TIMEDOUT);
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SetError(wxSOCKET_TIMEDOUT);
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@@ -1010,7 +1012,8 @@ wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes)
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if ( m_flags & wxSOCKET_NOWAIT )
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if ( m_flags & wxSOCKET_NOWAIT )
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break;
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break;
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if ( !WaitForWrite() )
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if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG |
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wxSOCKET_LOST_FLAG) )
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{
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{
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SetError(wxSOCKET_TIMEDOUT);
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SetError(wxSOCKET_TIMEDOUT);
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break;
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break;
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@@ -1222,6 +1225,19 @@ wxSocketEventFlags wxSocketImpl::Select(wxSocketEventFlags flags,
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bool
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bool
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wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
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wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
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{
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// Use either the provided timeout or the default timeout value associated
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// with this socket.
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//
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// TODO: allow waiting forever, see #9443
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const long timeout = seconds == -1 ? m_timeout * 1000
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: seconds * 1000 + milliseconds;
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return DoWait(timeout, flags);
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}
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bool
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wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
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{
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{
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wxCHECK_MSG( m_impl, false, "can't wait on invalid socket" );
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wxCHECK_MSG( m_impl, false, "can't wait on invalid socket" );
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@@ -1233,12 +1249,6 @@ wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
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m_interrupt = false;
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m_interrupt = false;
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// Use either the provided timeout or the default timeout value associated
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// with this socket.
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//
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// TODO: allow waiting forever, see #9443
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const long timeout = seconds == -1 ? m_timeout * 1000
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: seconds * 1000 + milliseconds;
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const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
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const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
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// Get the active event loop which we'll use for the message dispatching
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// Get the active event loop which we'll use for the message dispatching
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@@ -1339,7 +1349,14 @@ bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
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if ( m_unread )
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if ( m_unread )
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return true;
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return true;
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// Note that wxSOCKET_INPUT_LOST has to be explicitly passed to DoWait
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// Check if the socket is not already ready for input, if it is, there is
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// no need to start waiting for it (worse, we'll actually never get a
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// notification about the socket becoming ready if it is already under
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// Windows)
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if ( m_impl->Select(wxSOCKET_INPUT_FLAG) )
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return true;
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// Note that wxSOCKET_LOST_FLAG has to be explicitly passed to DoWait
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// because of the semantics of WaitForRead: a return value of true means
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// because of the semantics of WaitForRead: a return value of true means
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// that a Read call will return immediately, not that there is
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// that a Read call will return immediately, not that there is
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// actually data to read.
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// actually data to read.
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@@ -1349,6 +1366,9 @@ bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
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bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
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bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
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{
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{
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if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
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return true;
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return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG | wxSOCKET_LOST_FLAG);
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return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG | wxSOCKET_LOST_FLAG);
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}
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}
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