drawing sash correctly in quickdraw mode when embedded
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@48848 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -425,6 +425,16 @@ void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation,
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QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
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CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
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CGContextScaleCTM( cgContext , 1 , -1 ) ;
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CGContextScaleCTM( cgContext , 1 , -1 ) ;
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if ( window )
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{
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wxPoint origin = window->GetClientAreaOrigin();
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int x, y;
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x = origin.x;
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y = origin.y;
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window->MacWindowToRootWindow( &x , &y );
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CGContextTranslateCTM( cgContext, x, y);
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}
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#endif
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#endif
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HIThemeSplitterDrawInfo drawInfo ;
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HIThemeSplitterDrawInfo drawInfo ;
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