Fixed image sample, dsp files etc.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4389 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -96,6 +96,7 @@ MyCanvas::MyCanvas( wxWindow *parent, wxWindowID id,
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my_horse_gif = (wxBitmap*) NULL;
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my_horse_bmp = (wxBitmap*) NULL;
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my_horse_pcx = (wxBitmap*) NULL;
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my_horse_pnm = (wxBitmap*) NULL;
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my_square = (wxBitmap*) NULL;
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my_anti = (wxBitmap*) NULL;
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@@ -133,26 +134,32 @@ MyCanvas::MyCanvas( wxWindow *parent, wxWindowID id,
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wxLogError("Can't load JPG image");
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else
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my_horse_jpeg = new wxBitmap( image.ConvertToBitmap() );
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#if wxUSE_GIF
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if ( !image.LoadFile( dir + wxString("horse.gif") ) )
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wxLogError("Can't load GIF image");
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else
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my_horse_gif = new wxBitmap( image.ConvertToBitmap() );
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#endif
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#if wxUSE_PCX
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if ( !image.LoadFile( dir + wxString("horse.pcx"), wxBITMAP_TYPE_PCX ) )
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wxLogError("Can't load PCX image");
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else
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my_horse_pcx = new wxBitmap( image.ConvertToBitmap() );
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#endif
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if ( !image.LoadFile( dir + wxString("horse.bmp"), wxBITMAP_TYPE_BMP ) )
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wxLogError("Can't load BMP image");
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else
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my_horse_bmp = new wxBitmap( image.ConvertToBitmap() );
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#if wxUSE_PNM
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if ( !image.LoadFile( dir + wxString("horse.pnm"), wxBITMAP_TYPE_PNM ) )
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wxLogError("Can't load PNM image");
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else
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my_horse_pnm = new wxBitmap( image.ConvertToBitmap() );
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#endif
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image.LoadFile( dir + wxString("test.png") );
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my_square = new wxBitmap( image.ConvertToBitmap() );
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@@ -216,7 +223,7 @@ void MyCanvas::CreateAntiAliasedBitmap()
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dc.Clear();
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dc.SetFont( wxFont( 24, wxDECORATIVE, wxDEFAULT, wxDEFAULT ) );
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dc.SetFont( wxFont( 24, wxDECORATIVE, wxNORMAL, wxNORMAL) );
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dc.SetTextForeground( "RED" );
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dc.DrawText( "This is anti-aliased Text.", 20, 20 );
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dc.DrawText( "And a Rectangle.", 20, 60 );
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@@ -317,9 +324,17 @@ bool MyApp::OnInit()
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wxImage::AddHandler( new wxJPEGHandler );
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#endif
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#if wxUSE_GIF
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wxImage::AddHandler( new wxGIFHandler );
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#endif
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#if wxUSE_PCX
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wxImage::AddHandler( new wxPCXHandler );
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#endif
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#if wxUSE_PNM
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wxImage::AddHandler( new wxPNMHandler );
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#endif
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wxFrame *frame = new MyFrame();
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frame->Show( TRUE );
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