Adding a native implementation for clearing bitmap/window contexts
Filling a bitmap surface is filled with ARGB 0,0,0,0. This way eg buffered transparent layers can be properly cleared.
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@@ -98,7 +98,6 @@ using namespace std;
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#ifdef __WXMAC__
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#include "wx/osx/private.h"
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#include <cairo-quartz.h>
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#include <cairo-atsui.h>
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#endif
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// Helper functions for dealing with alpha pre-multiplication.
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@@ -476,7 +475,8 @@ public:
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virtual void StrokePath( const wxGraphicsPath& p ) wxOVERRIDE;
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virtual void FillPath( const wxGraphicsPath& p , wxPolygonFillMode fillStyle = wxWINDING_RULE ) wxOVERRIDE;
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virtual void ClearRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) wxOVERRIDE;
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virtual void Translate( wxDouble dx , wxDouble dy ) wxOVERRIDE;
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virtual void Scale( wxDouble xScale , wxDouble yScale ) wxOVERRIDE;
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virtual void Rotate( wxDouble angle ) wxOVERRIDE;
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@@ -2440,6 +2440,15 @@ void wxCairoContext::FillPath( const wxGraphicsPath& path , wxPolygonFillMode fi
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}
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}
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void wxCairoContext::ClearRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
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{
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cairo_save(m_context);
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cairo_set_operator(m_context, CAIRO_OPERATOR_CLEAR);
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cairo_rectangle (m_context, x, y, w, h);
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cairo_fill (m_context);
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cairo_restore(m_context);
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}
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void wxCairoContext::Rotate( wxDouble angle )
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{
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cairo_rotate(m_context,angle);
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