Adding a native implementation for clearing bitmap/window contexts

Filling a bitmap surface is filled with ARGB 0,0,0,0. This way eg buffered transparent layers can be properly cleared.
This commit is contained in:
Stefan Csomor
2017-06-25 22:48:58 +02:00
parent 40d77062b0
commit 6dfa897b4a
5 changed files with 72 additions and 28 deletions

View File

@@ -759,6 +759,11 @@ void wxGraphicsContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDou
DrawPath( path );
}
void wxGraphicsContext::ClearRectangle( wxDouble WXUNUSED(x), wxDouble WXUNUSED(y), wxDouble WXUNUSED(w), wxDouble WXUNUSED(h))
{
}
void wxGraphicsContext::DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{
wxGraphicsPath path = CreatePath();