Adding a native implementation for clearing bitmap/window contexts
Filling a bitmap surface is filled with ARGB 0,0,0,0. This way eg buffered transparent layers can be properly cleared.
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@@ -759,6 +759,11 @@ void wxGraphicsContext::DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDou
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DrawPath( path );
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}
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void wxGraphicsContext::ClearRectangle( wxDouble WXUNUSED(x), wxDouble WXUNUSED(y), wxDouble WXUNUSED(w), wxDouble WXUNUSED(h))
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{
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}
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void wxGraphicsContext::DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h)
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{
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wxGraphicsPath path = CreatePath();
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