Adding a native implementation for clearing bitmap/window contexts

Filling a bitmap surface is filled with ARGB 0,0,0,0. This way eg buffered transparent layers can be properly cleared.
This commit is contained in:
Stefan Csomor
2017-06-25 22:48:58 +02:00
parent 40d77062b0
commit 6dfa897b4a
5 changed files with 72 additions and 28 deletions

View File

@@ -653,6 +653,9 @@ public:
// draws a path by first filling and then stroking
virtual void DrawPath( const wxGraphicsPath& path, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
// paints a transparent rectangle (only useful for bitmaps or windows)
virtual void ClearRectangle(wxDouble x, wxDouble y, wxDouble w, wxDouble h);
//
// text
//