Added wxRadioButton (not tested)
Added wxValidator to constructros Added resource.cpp Added parser stuff Added the coolest Makefile.in Added callbacks to Menu Changed parser.y to include lexer.c for wxGTK (Is that right?) Can't remeber havning changed the printing stuff. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@530 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -40,6 +40,8 @@ extern wxList wxTopLevelWindows;
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class wxLayoutConstraints;
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class wxSizer;
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class wxResourceTable;
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class wxItemResource;
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class wxWindow;
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class wxCanvas;
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@@ -60,13 +62,24 @@ class wxWindow: public wxEvtHandler
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{
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public:
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wxWindow();
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wxWindow( wxWindow *parent, wxWindowID id,
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const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
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long style = 0, const wxString &name = wxPanelNameStr );
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bool Create( wxWindow *parent, wxWindowID id,
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const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
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long style = 0, const wxString &name = wxPanelNameStr );
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inline wxWindow(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr)
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{
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Create(parent, id, pos, size, style, name);
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}
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPanelNameStr);
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virtual ~wxWindow();
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virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
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virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
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bool Close( bool force = FALSE );
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virtual bool Destroy();
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virtual bool DestroyChildren();
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@@ -107,7 +120,7 @@ public:
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wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
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virtual wxValidator *GetValidator();
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virtual void SetValidator( wxValidator *validator );
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virtual void SetValidator( const wxValidator &validator );
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bool IsBeingDeleted();
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@@ -123,6 +136,8 @@ public:
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virtual wxColour GetBackgroundColour() const;
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virtual void SetBackgroundColour( const wxColour &colour );
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virtual wxColour GetForegroundColour() const;
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virtual void SetForegroundColour( const wxColour &colour );
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virtual void SetDefaultBackgroundColour( const wxColour& col )
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{ m_defaultBackgroundColour = col; };
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