Remove all mentions of wxGauge shadow width and bezel face.
The shadow width was only used by wxMotif and bezel face not used at all since a very, very long time, so just remove these methods from the ports which still had them (just doing nothing) and remove support of the corresponding XRC attributes.
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@@ -122,15 +122,6 @@ public:
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxGaugeNameStr);
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/**
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Returns the width of the 3D bezel face.
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@remarks This method is not implemented (returns 0) for most platforms.
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@see SetBezelFace()
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*/
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int GetBezelFace() const;
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/**
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Returns the maximum position of the gauge.
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@@ -138,15 +129,6 @@ public:
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*/
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int GetRange() const;
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/**
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Returns the 3D shadow margin width.
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@remarks This method is not implemented (returns 0) for most platforms.
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@see SetShadowWidth()
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*/
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int GetShadowWidth() const;
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/**
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Returns the current position of the gauge.
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@@ -170,16 +152,6 @@ public:
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*/
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virtual void Pulse();
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/**
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Sets the 3D bezel face width.
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@remarks This method is not implemented (doesn't do anything) for most
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platforms.
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@see GetBezelFace()
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*/
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void SetBezelFace(int width);
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/**
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Sets the range (maximum value) of the gauge. This function makes the
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gauge switch to determinate mode, if it's not already.
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@@ -192,14 +164,6 @@ public:
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*/
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void SetRange(int range);
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/**
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Sets the 3D shadow width.
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@remarks This method is not implemented (doesn't do anything) for most
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platforms.
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*/
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void SetShadowWidth(int width);
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/**
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Sets the position of the gauge. The @a pos must be between 0 and the
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gauge range as returned by GetRange(), inclusive.
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