Added DrawFocusRect to wxRenderer

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@48125 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2007-08-16 12:15:15 +00:00
parent 4346581b7c
commit 6d78998725
11 changed files with 114 additions and 28 deletions

View File

@@ -104,6 +104,8 @@ public:
const wxRect& rect,
int flags = 0);
virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
virtual wxRendererVersion GetVersion() const
@@ -222,7 +224,7 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win,
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rect);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(m_penBlack);
@@ -252,7 +254,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
wxHeaderButtonParams* params)
{
int labelWidth = 0;
// Mark this item as selected. For the generic version we'll just draw an
// underline
if ( flags & wxCONTROL_SELECTED )
@@ -281,7 +283,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
ar.y += (rect.height - ar.height)/2;
ar.x = ar.x + rect.width - 3*ar.width/2;
arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
wxPoint triPt[3];
if ( sortArrow & wxHDR_SORT_ICON_UP )
{
@@ -306,19 +308,19 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
dc.SetPen(wxPen(c));
dc.SetBrush(wxBrush(c));
dc.DrawPolygon( 3, triPt, ar.x, ar.y);
dc.DrawPolygon( 3, triPt, ar.x, ar.y);
}
labelWidth += arrowSpace;
const int margin = 5; // number of pixels to reserve on either side of the label
int bmpWidth = 0;
int txtEnd = 0;
if ( params && params->m_labelBitmap.Ok() )
bmpWidth = params->m_labelBitmap.GetWidth() + 2;
labelWidth += bmpWidth + 2*margin;
// Draw a label if one is given
if ( params && !params->m_labelText.empty() )
{
@@ -328,7 +330,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
params->m_labelColour : win->GetForegroundColour();
wxString label( params->m_labelText );
dc.SetFont(font);
dc.SetTextForeground(clr);
dc.SetBackgroundMode(wxTRANSPARENT);
@@ -337,10 +339,10 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
dc.GetTextExtent( label, &tw, &th, &td);
labelWidth += tw;
y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
// truncate and add an ellipsis (...) if the text is too wide.
int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
if ( tw > targetWidth )
if ( tw > targetWidth )
{
int ellipsisWidth;
dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
@@ -351,7 +353,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
label.append( wxT("...") );
tw += ellipsisWidth;
}
switch (params->m_labelAlignment)
{
default:
@@ -661,6 +663,43 @@ wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
dc.DrawRectangle( rect );
}
void
wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
{
// draw the pixels manually because the "dots" in wxPen with wxDOT style
// may be short traits and not really dots
//
// note that to behave in the same manner as DrawRect(), we must exclude
// the bottom and right borders from the rectangle
wxCoord x1 = rect.GetLeft(),
y1 = rect.GetTop(),
x2 = rect.GetRight(),
y2 = rect.GetBottom();
dc.SetPen(m_penBlack);
// this seems to be closer than what Windows does than wxINVERT although
// I'm still not sure if it's correct
dc.SetLogicalFunction(wxAND_REVERSE);
wxCoord z;
for ( z = x1 + 1; z < x2; z += 2 )
dc.DrawPoint(z, rect.GetTop());
wxCoord shift = z == x2 ? 0 : 1;
for ( z = y1 + shift; z < y2; z += 2 )
dc.DrawPoint(x2, z);
shift = z == y2 ? 0 : 1;
for ( z = x2 - shift; z > x1; z -= 2 )
dc.DrawPoint(z, y2);
shift = z == x1 ? 0 : 1;
for ( z = y2 - shift; z > y1; z -= 2 )
dc.DrawPoint(x1, z);
dc.SetLogicalFunction(wxCOPY);
}
// ----------------------------------------------------------------------------
// A module to allow cleanup of generic renderer.