Fix wxStandardDialogLayoutAdapter compilation with wxUSE_BUTTON==0.
This class probably should not be compiled in at all in the minimal build but in the meanwhile just add #if checks around its button-related parts. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66087 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -633,6 +633,7 @@ bool wxStandardDialogLayoutAdapter::DoLayoutAdaptation(wxDialog* dialog)
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else
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#endif // wxUSE_BOOKCTRL
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{
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#if wxUSE_BUTTON
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// If we have an arbitrary dialog, create a scrolling area for the main content, and a button sizer
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// for the main buttons.
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wxScrolledWindow* scrolledWindow = CreateScrolledWindow(dialog);
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@@ -679,6 +680,7 @@ bool wxStandardDialogLayoutAdapter::DoLayoutAdaptation(wxDialog* dialog)
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scrolledWindow->SetSizer(oldSizer);
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FitWithScrolling(dialog, scrolledWindow);
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#endif // wxUSE_BUTTON
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}
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}
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@@ -693,6 +695,8 @@ wxScrolledWindow* wxStandardDialogLayoutAdapter::CreateScrolledWindow(wxWindow*
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return scrolledWindow;
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}
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#if wxUSE_BUTTON
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/// Find and remove the button sizer, if any
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wxSizer* wxStandardDialogLayoutAdapter::FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder)
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{
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@@ -790,6 +794,8 @@ bool wxStandardDialogLayoutAdapter::FindLooseButtons(wxDialog* dialog, wxStdDial
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return true;
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}
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#endif // wxUSE_BUTTON
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/// Reparent the controls to the scrolled window
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void wxStandardDialogLayoutAdapter::ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer)
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{
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