Fix wxStandardDialogLayoutAdapter compilation with wxUSE_BUTTON==0.

This class probably should not be compiled in at all in the minimal build but
in the meanwhile just add #if checks around its button-related parts.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66087 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2010-11-10 13:51:57 +00:00
parent ac04aa9943
commit 6d61520df3
2 changed files with 8 additions and 0 deletions

View File

@@ -317,6 +317,7 @@ public:
// Create the scrolled window
virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
#if wxUSE_BUTTON
// Find a standard or horizontal box sizer
virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
@@ -328,6 +329,7 @@ public:
// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
#endif // wxUSE_BUTTON
// Reparent the controls to the scrolled window, except those in buttonSizer
virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);