Fix wxStandardDialogLayoutAdapter compilation with wxUSE_BUTTON==0.
This class probably should not be compiled in at all in the minimal build but in the meanwhile just add #if checks around its button-related parts. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66087 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -317,6 +317,7 @@ public:
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// Create the scrolled window
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virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
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#if wxUSE_BUTTON
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// Find a standard or horizontal box sizer
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virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
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@@ -328,6 +329,7 @@ public:
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// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
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virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
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#endif // wxUSE_BUTTON
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// Reparent the controls to the scrolled window, except those in buttonSizer
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virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
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