Use non-integer scale that is exact multiple of an available one
Always rounding non-integer scale when upscaling is wrong, as we could be able to upscale an existing x1.5 image to e.g. 300% DPI scaling with relatively good results, so only do it if there is no available scale that exactly divides the requested one. Add a previously failing unit test which passes now.
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@@ -301,6 +301,7 @@ TEST_CASE("BitmapBundle::GetPreferredSize", "[bmpbundle]")
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CHECK_THAT( BitmapAtScale(b, 3.33), SameAs(3.0, 1.5) );
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CHECK_THAT( BitmapAtScale(b, 4.25), SameAs(4.0, 2.0) );
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CHECK_THAT( BitmapAtScale(b, 4.50), SameAs(4.5, 1.5) );
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CHECK_THAT( BitmapAtScale(b, 5 ), SameAs(5.0, 1.0) );
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}
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