* Ooops, I didn't copy the files in the right directory of my repository.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@362 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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src/common/objstrm.cpp
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224
src/common/objstrm.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: objstrm.cpp
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// Purpose: wxObjectStream classes
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// Author: Guilhem Lavaux
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// Modified by:
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// Created: 16/07/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Guilhem Lavaux
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "objstrm.h"
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#endif
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#include "wx/object.h"
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#include "wx/objstrm.h"
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#include "wx/datstrm.h"
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#define WXOBJ_BEGIN "OBEGIN"
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#define WXOBJ_BEG_LEN 6
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// ----------------------------------------------------------------------------
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// wxObjectOutputStream
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// ----------------------------------------------------------------------------
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wxObjectOutputStream::wxObjectOutputStream(wxOutputStream& s)
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: wxFilterOutputStream(s)
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{
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m_saving = FALSE;
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}
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wxString wxObjectOutputStream::GetObjectName(wxObject *obj)
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{
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wxString name;
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name.Printf("%x", (unsigned long)obj);
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return name;
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}
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void wxObjectOutputStream::WriteObjectDef(wxObjectStreamInfo& info)
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{
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wxDataOutputStream data_s(*this);
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Write(WXOBJ_BEGIN, WXOBJ_BEG_LEN);
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data_s.WriteString(info.object->GetClassInfo()->GetClassName());
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data_s.WriteString(GetObjectName(info.object));
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// I assume an object will not have millions of children
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data_s.Write8(info.children.Number());
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}
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void wxObjectOutputStream::AddChildren(wxObject *obj)
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{
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wxObjectStreamInfo *info;
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if (!FirstStage())
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return;
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info = new wxObjectStreamInfo;
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info->n_children = 0;
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info->object = obj;
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info->parent = m_current_info->object; // Not useful here.
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m_current_info->n_children++;
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m_current_info->children.Append(info);
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}
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void wxObjectOutputStream::ProcessObjectDef(wxObjectStreamInfo *info)
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{
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wxNode *node;
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m_current_info = info;
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// First stage: get children of obj
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info->object->StoreObject(*this);
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// Prepare and write the sub-entry about the child obj.
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WriteObjectDef(*info);
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node = info->children.First();
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while (node) {
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ProcessObjectDef((wxObjectStreamInfo *)node->Data());
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node = node->Next();
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}
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}
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void wxObjectOutputStream::ProcessObjectData(wxObjectStreamInfo *info)
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{
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wxNode *node = info->children.First();
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m_current_info = info;
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info->object->StoreObject(*this);
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while (node) {
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ProcessObjectData((wxObjectStreamInfo *)node->Data());
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node = node->Next();
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}
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}
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bool wxObjectOutputStream::SaveObject(wxObject& obj)
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{
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wxObjectStreamInfo info;
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if (m_saving)
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return FALSE;
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m_saving = TRUE;
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// First stage
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m_stage = 0;
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info.object = &obj;
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info.n_children = 0;
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ProcessObjectDef(&info);
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m_stage = 1;
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ProcessObjectData(&info);
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info.children.Clear();
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m_saving = FALSE;
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// wxObjectInputStream
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// ----------------------------------------------------------------------------
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wxObjectInputStream::wxObjectInputStream(wxInputStream& s)
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: wxFilterInputStream(s)
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{
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}
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wxObject *wxObjectInputStream::SolveName(const wxString& name) const
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{
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wxNode *node = m_solver.First();
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wxObjectStreamInfo *info;
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while (node) {
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info = (wxObjectStreamInfo *)node->Data();
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if (info->object_name == name)
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return info->object;
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node = node->Next();
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}
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return NULL;
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}
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wxObject *wxObjectInputStream::GetChild(int no) const
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{
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return m_current_info->children.Nth(no);
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}
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bool wxObjectInputStream::ReadObjectDef(wxObjectStreamInfo *info)
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{
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wxDataInputStream data_s(*this);
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char sig[WXOBJ_BEG_LEN+1];
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Read(sig, WXOBJ_BEG_LEN);
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sig[WXOBJ_BEG_LEN] = 0;
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if (wxString(sig) != WXOBJ_BEGIN)
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return FALSE;
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info->object = wxCreateDynamicObject((char *)data_s.ReadString());
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info->object_name = data_s.ReadString();
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info->n_children = data_s.Read8();
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info->children = wxList();
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return TRUE;
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}
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wxObjectStreamInfo *wxObjectInputStream::ProcessObjectDef(wxObjectStreamInfo *parent)
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{
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wxObjectStreamInfo *info, *c_info;
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int c;
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info = new wxObjectStreamInfo;
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info->parent = parent;
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info->children.DeleteContents(TRUE);
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m_solver.Append(info);
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if (!ReadObjectDef(info))
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return NULL;
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for (c=0;c<info->n_children;c++) {
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c_info = ProcessObjectDef(info);
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if (!c_info)
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return NULL;
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info->children.Append(c_info);
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}
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return info;
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}
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void wxObjectInputStream::ProcessObjectData(wxObjectStreamInfo *info)
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{
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wxNode *node = info->children.First();
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wxObjectStreamInfo *c_info;
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m_current_info = info;
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info->object->LoadObject(*this);
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while (node) {
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c_info = (wxObjectStreamInfo *)node->Data();
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c_info->object->LoadObject(*this);
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node = node->Next();
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}
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}
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wxObject *wxObjectInputStream::LoadObject()
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{
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wxObjectStreamInfo *info;
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wxObject *object;
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info = ProcessObjectDef(NULL);
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if (!info)
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return NULL;
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ProcessObjectData(info);
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object = info->object;
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delete info; // It's magic ! The whole tree is destroyed.
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return object;
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}
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