Avoid creating wxGraphicsContext in the drawing sample unnecessarily.
This is not only wasteful, but creating a Direct2D surface associated with a wxDC makes it impossible to paint on the DC using GDI functions, so this completely broke the initial display in the sample. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77690 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1550,6 +1550,8 @@ void MyCanvas::Draw(wxDC& pdc)
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#endif
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;
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if ( m_useContext )
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{
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wxGraphicsContext* context;
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if ( wxPaintDC *paintdc = wxDynamicCast(&pdc, wxPaintDC) )
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{
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@@ -1572,6 +1574,7 @@ void MyCanvas::Draw(wxDC& pdc)
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}
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gdc.SetGraphicsContext(context);
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}
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wxDC &dc = m_useContext ? (wxDC&) gdc : (wxDC&) pdc ;
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#else
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