updating docs for min system
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@@ -152,9 +152,8 @@ Changes in behaviour which may result in build errors
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wxArrayString. Please update your code to use the appropriate setter
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Set[Char]{In,Ex}cludes(), instead of mutating the internal data directly.
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- Under macOS, 10.9 SDK is used by default now. 10.7 SDK is still supported,
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but must be explicitly selected (and libstdc++ must be installed in order
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to use it).
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- Under macOS, 10.11 SDK is the minimum SDK, building and deploying under 10.10.5 and
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higher is supported, you must at least use Xcode 7.2.1.
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- wxPGProperty ctors are not longer public since this class is intended to be
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a base class and should not be instantiated directly.
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@@ -802,7 +801,7 @@ wxMSW:
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wxOSX/Cocoa:
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- Make wxiOS (iPhone) port build and minimally work again (Tobias Taschner).
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- Use more efficient FSEvents (10.7+) in wxFileSystemWatcher (Roberto Perpuly).
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- Use more efficient FSEvents in wxFileSystemWatcher (Roberto Perpuly).
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- Implement wxWindow::Disable() for non-native controls too (Steve Browne).
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- Implement wxTopLevelWindow::EnableCloseButton() (John Roberts).
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- Fix wxEVT_CHAR for non-BMP Unicode characters (ARATA Mizuki).
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@@ -91,10 +91,10 @@ NetBSD, Solaris, AIX, ...) and require GTK+ 2.6 or later or GTK+ 3.x. The
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primary supported compiler is GNU g++.
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@li wxOSX/Cocoa: This is the native port for Apple computers. wxOSX/Cocoa
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supports 32 or 64 bit Intel Macs running OS X 10.7 or later. The port can be
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supports 32 or 64 bit Intel Macs running OS X 10.10 or later. The port can be
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built either with g++ or clang.
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Other platforms (e.g. iOS - with a minimum requirement of iOS 9), compilers (Borland C++
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Other platforms (e.g. iOS - with a minimum requirement of iOS 13), compilers (Borland C++
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under Windows, Sun CC, HP-UX aCC, IBM xlC or SGI mipsPro under Unix) and ports (
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wxQT, wxGTK1, wxX11, wxDFB...) are also supported but to a lesser extent.
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Please see the @subpage page_port "platform details page" for more information.
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@@ -53,7 +53,7 @@ starting with 3.1.4. Use @c configure option @c \--with-gtk=2 to use GTK 2.
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@section page_port_wxosx wxOSX/Cocoa
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wxOSX/Cocoa is the port of wxWidgets for the OS X platform. It requires
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OS X 10.7 or later and fully supports 64 bit builds.
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OS X 10.10 or later, Xcode 7.2.1 or greater, and fully supports 64 bit builds.
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@subpage plat_osx_install "Build and Install Instructions"
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@@ -97,7 +97,7 @@ This version of wxWidgets supports the following primary platforms:
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* Windows XP, Vista, 7, 8 and 10 (32/64 bits).
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* Most Unix variants using the GTK+ toolkit (version 2.6 or newer)
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* OS X (10.7 or newer) using Cocoa (32/64 bits)
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* OS X (10.10 or newer) using Cocoa (32/64 bits)
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There is some support for the following platforms:
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@@ -755,8 +755,7 @@ public:
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std::locale::global(std::locale(""));
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@endcode
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but be warned that locale support in C++ standard library can be poor
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or worse under some platforms, e.g. the above line results in an
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immediate crash under OS X up to the version 10.8.2.
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or worse under some platforms.
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@since 2.9.5
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*/
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@@ -85,7 +85,7 @@ public:
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Additionally a file mask can be specified to include only files
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matching that particular mask.
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This method is implemented efficiently on MSW and OS X >= 10.7, but
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This method is implemented efficiently on MSW and OS X, but
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should be used with care on other platforms for directories with lots
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of children (e.g. the root directory) as it calls Add() for each
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subdirectory, potentially creating a lot of watches and taking a long
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@@ -274,7 +274,7 @@ public:
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/**
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Return the name if available or empty string otherwise.
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This is currently only implemented for macOS 10.9 or later and returns
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This is currently only implemented for macOS and returns
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a not necessarily user-readable string such as "NSAppearanceNameAqua"
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there and an empty string under all the other platforms.
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*/
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@@ -646,9 +646,8 @@ public:
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under another OS.
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@note Having the button is also required to let ShowFullScreen()
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make use of the full screen API available since OS X 10.7: a full
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screen window gets its own space and entering and exiting the mode
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is animated.
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make use of the full screen API: a full screen window gets its own space
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and entering and exiting the mode is animated.
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If the button is not present the old way of switching to full screen
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is used.
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