updating docs for min system

This commit is contained in:
Stefan Csomor
2020-07-04 21:28:13 +02:00
parent 89761300c8
commit 6cab9052b8
8 changed files with 12 additions and 15 deletions

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@@ -152,9 +152,8 @@ Changes in behaviour which may result in build errors
wxArrayString. Please update your code to use the appropriate setter wxArrayString. Please update your code to use the appropriate setter
Set[Char]{In,Ex}cludes(), instead of mutating the internal data directly. Set[Char]{In,Ex}cludes(), instead of mutating the internal data directly.
- Under macOS, 10.9 SDK is used by default now. 10.7 SDK is still supported, - Under macOS, 10.11 SDK is the minimum SDK, building and deploying under 10.10.5 and
but must be explicitly selected (and libstdc++ must be installed in order higher is supported, you must at least use Xcode 7.2.1.
to use it).
- wxPGProperty ctors are not longer public since this class is intended to be - wxPGProperty ctors are not longer public since this class is intended to be
a base class and should not be instantiated directly. a base class and should not be instantiated directly.
@@ -802,7 +801,7 @@ wxMSW:
wxOSX/Cocoa: wxOSX/Cocoa:
- Make wxiOS (iPhone) port build and minimally work again (Tobias Taschner). - Make wxiOS (iPhone) port build and minimally work again (Tobias Taschner).
- Use more efficient FSEvents (10.7+) in wxFileSystemWatcher (Roberto Perpuly). - Use more efficient FSEvents in wxFileSystemWatcher (Roberto Perpuly).
- Implement wxWindow::Disable() for non-native controls too (Steve Browne). - Implement wxWindow::Disable() for non-native controls too (Steve Browne).
- Implement wxTopLevelWindow::EnableCloseButton() (John Roberts). - Implement wxTopLevelWindow::EnableCloseButton() (John Roberts).
- Fix wxEVT_CHAR for non-BMP Unicode characters (ARATA Mizuki). - Fix wxEVT_CHAR for non-BMP Unicode characters (ARATA Mizuki).

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@@ -91,10 +91,10 @@ NetBSD, Solaris, AIX, ...) and require GTK+ 2.6 or later or GTK+ 3.x. The
primary supported compiler is GNU g++. primary supported compiler is GNU g++.
@li wxOSX/Cocoa: This is the native port for Apple computers. wxOSX/Cocoa @li wxOSX/Cocoa: This is the native port for Apple computers. wxOSX/Cocoa
supports 32 or 64 bit Intel Macs running OS X 10.7 or later. The port can be supports 32 or 64 bit Intel Macs running OS X 10.10 or later. The port can be
built either with g++ or clang. built either with g++ or clang.
Other platforms (e.g. iOS - with a minimum requirement of iOS 9), compilers (Borland C++ Other platforms (e.g. iOS - with a minimum requirement of iOS 13), compilers (Borland C++
under Windows, Sun CC, HP-UX aCC, IBM xlC or SGI mipsPro under Unix) and ports ( under Windows, Sun CC, HP-UX aCC, IBM xlC or SGI mipsPro under Unix) and ports (
wxQT, wxGTK1, wxX11, wxDFB...) are also supported but to a lesser extent. wxQT, wxGTK1, wxX11, wxDFB...) are also supported but to a lesser extent.
Please see the @subpage page_port "platform details page" for more information. Please see the @subpage page_port "platform details page" for more information.

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@@ -53,7 +53,7 @@ starting with 3.1.4. Use @c configure option @c \--with-gtk=2 to use GTK 2.
@section page_port_wxosx wxOSX/Cocoa @section page_port_wxosx wxOSX/Cocoa
wxOSX/Cocoa is the port of wxWidgets for the OS X platform. It requires wxOSX/Cocoa is the port of wxWidgets for the OS X platform. It requires
OS X 10.7 or later and fully supports 64 bit builds. OS X 10.10 or later, Xcode 7.2.1 or greater, and fully supports 64 bit builds.
@subpage plat_osx_install "Build and Install Instructions" @subpage plat_osx_install "Build and Install Instructions"

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@@ -97,7 +97,7 @@ This version of wxWidgets supports the following primary platforms:
* Windows XP, Vista, 7, 8 and 10 (32/64 bits). * Windows XP, Vista, 7, 8 and 10 (32/64 bits).
* Most Unix variants using the GTK+ toolkit (version 2.6 or newer) * Most Unix variants using the GTK+ toolkit (version 2.6 or newer)
* OS X (10.7 or newer) using Cocoa (32/64 bits) * OS X (10.10 or newer) using Cocoa (32/64 bits)
There is some support for the following platforms: There is some support for the following platforms:

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@@ -755,8 +755,7 @@ public:
std::locale::global(std::locale("")); std::locale::global(std::locale(""));
@endcode @endcode
but be warned that locale support in C++ standard library can be poor but be warned that locale support in C++ standard library can be poor
or worse under some platforms, e.g. the above line results in an or worse under some platforms.
immediate crash under OS X up to the version 10.8.2.
@since 2.9.5 @since 2.9.5
*/ */

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@@ -85,7 +85,7 @@ public:
Additionally a file mask can be specified to include only files Additionally a file mask can be specified to include only files
matching that particular mask. matching that particular mask.
This method is implemented efficiently on MSW and OS X >= 10.7, but This method is implemented efficiently on MSW and OS X, but
should be used with care on other platforms for directories with lots should be used with care on other platforms for directories with lots
of children (e.g. the root directory) as it calls Add() for each of children (e.g. the root directory) as it calls Add() for each
subdirectory, potentially creating a lot of watches and taking a long subdirectory, potentially creating a lot of watches and taking a long

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@@ -274,7 +274,7 @@ public:
/** /**
Return the name if available or empty string otherwise. Return the name if available or empty string otherwise.
This is currently only implemented for macOS 10.9 or later and returns This is currently only implemented for macOS and returns
a not necessarily user-readable string such as "NSAppearanceNameAqua" a not necessarily user-readable string such as "NSAppearanceNameAqua"
there and an empty string under all the other platforms. there and an empty string under all the other platforms.
*/ */

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@@ -646,9 +646,8 @@ public:
under another OS. under another OS.
@note Having the button is also required to let ShowFullScreen() @note Having the button is also required to let ShowFullScreen()
make use of the full screen API available since OS X 10.7: a full make use of the full screen API: a full screen window gets its own space
screen window gets its own space and entering and exiting the mode and entering and exiting the mode is animated.
is animated.
If the button is not present the old way of switching to full screen If the button is not present the old way of switching to full screen
is used. is used.