modernize the sample removing global C-style functions; partially fix loading of the .dat.gz file

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57294 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-12-12 20:42:51 +00:00
parent 0801f345c0
commit 6c7f094959
2 changed files with 366 additions and 356 deletions

View File

@@ -27,112 +27,367 @@
#include "wx/timer.h"
#include "wx/glcanvas.h"
#include "wx/math.h"
#if defined(__WXMAC__) || defined(__WXCOCOA__)
# ifdef __DARWIN__
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# else
# include <gl.h>
# include <glu.h>
# endif
#else
# include <GL/gl.h>
# include <GL/glu.h>
#endif
// disabled because this has apparently changed in OpenGL 1.2, so doesn't link
// correctly if this is on...
#ifdef GL_EXT_vertex_array
#undef GL_EXT_vertex_array
#endif
#include <fstream>
#include "wx/log.h"
#include "wx/cmdline.h"
#include "wx/archive.h"
#include "wx/wfstream.h"
#include "wx/zstream.h"
#include "isosurf.h"
#include "../../sample.xpm"
// The following part is taken largely unchanged from the original C Version
GLboolean speed_test = GL_FALSE;
GLboolean use_vertex_arrays = GL_FALSE;
GLboolean doubleBuffer = GL_TRUE;
GLboolean smooth = GL_TRUE;
GLboolean lighting = GL_TRUE;
// global options which can be set through command-line options
GLboolean g_speed_test = GL_FALSE;
GLboolean g_use_vertex_arrays = GL_FALSE;
GLboolean g_doubleBuffer = GL_TRUE;
GLboolean g_smooth = GL_TRUE;
GLboolean g_lighting = GL_TRUE;
#define MAXVERTS 10000
static GLfloat verts[MAXVERTS][3];
static GLfloat norms[MAXVERTS][3];
static GLint numverts;
//---------------------------------------------------------------------------
// MyApp
//---------------------------------------------------------------------------
static GLfloat xrot;
static GLfloat yrot;
IMPLEMENT_APP(MyApp)
static void read_surface(const char *filename)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
std::ifstream inFile(filename);
numverts = 0;
if ( !wxApp::OnInit() )
return false;
if ( !inFile )
// Create the main frame window
SetTopWindow(new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"),
wxDefaultPosition, wxDefaultSize));
return true;
}
void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
{
wxLogError("Couldn't read \"%s\"", filename);
parser.AddSwitch("", "-sb");
parser.AddSwitch("", "-db");
parser.AddSwitch("", "-speed");
parser.AddSwitch("", "-va");
wxApp::OnInitCmdLine(parser);
}
bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
{
if (parser.Found("-sb"))
g_doubleBuffer = GL_FALSE;
else if (parser.Found("-db"))
g_doubleBuffer = GL_TRUE;
if (parser.Found("-speed"))
{
g_speed_test = GL_TRUE;
g_doubleBuffer = GL_TRUE;
}
if (parser.Found("-va"))
g_use_vertex_arrays = GL_TRUE;
return wxApp::OnCmdLineParsed(parser);
}
//---------------------------------------------------------------------------
// MyFrame
//---------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style)
: wxFrame(frame, wxID_ANY, title, pos, size, style),
m_canvas(NULL)
{
SetIcon(wxICON(sample));
// Make a menubar
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, _T("E&xit"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, _T("&File"));
SetMenuBar(menuBar);
// Make a TestGLCanvas
// JACS
#ifdef __WXMSW__
int *gl_attrib = NULL;
#else
int gl_attrib[20] =
{ WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
WX_GL_DOUBLEBUFFER,
# if defined(__WXMAC__) || defined(__WXCOCOA__)
GL_NONE };
# else
None };
# endif
#endif
if (!g_doubleBuffer)
{
wxLogWarning("don't have double buffer, disabling\n");
#ifdef __WXGTK__
gl_attrib[9] = None;
#endif
g_doubleBuffer = GL_FALSE;
}
// Show the frame
Show(true);
m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition,
GetClientSize(), 0, _T("TestGLCanvas"), gl_attrib);
}
MyFrame::~MyFrame()
{
delete m_canvas;
}
// Intercept menu commands
void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
{
// true is to force the frame to close
Close(true);
}
//---------------------------------------------------------------------------
// TestGLCanvas
//---------------------------------------------------------------------------
BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
EVT_SIZE(TestGLCanvas::OnSize)
EVT_PAINT(TestGLCanvas::OnPaint)
EVT_CHAR(TestGLCanvas::OnChar)
EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
END_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name,
int* gl_attrib)
: wxGLCanvas(parent, id, gl_attrib, pos, size,
style | wxFULL_REPAINT_ON_RESIZE, name)
{
// Explicitly create a new rendering context instance for this canvas.
m_glRC = new wxGLContext(this);
// Make the new context current (activate it for use) with this canvas.
SetCurrent(*m_glRC);
InitGL();
InitMaterials();
LoadSurface("isosurf.dat.gz");
}
TestGLCanvas::~TestGLCanvas()
{
delete m_glRC;
}
void TestGLCanvas::LoadSurface(const wxString& filename)
{
wxZlibInputStream* stream =
new wxZlibInputStream(new wxFFileInputStream(filename));
if (!stream || !stream->IsOk())
{
wxLogError("Cannot load '%s' type of files!", filename.c_str());
delete stream;
return;
}
while ((inFile >> verts[numverts][0] >> verts[numverts][1] >> verts[numverts][2]
>> norms[numverts][0] >> norms[numverts][1] >> norms[numverts][2]) && numverts<MAXVERTS)
m_numverts = 0;
const size_t sz = sizeof(GLfloat);
while (!stream->Eof() && m_numverts < MAXVERTS)
{
numverts++;
// read a vertex
for (int i=0; i<3; i++)
if (stream->Read(&m_verts[m_numverts][i], sz).LastRead() != sz)
{
wxLogError("Cannot read the %d-th vertex in '%s'!",
m_numverts, filename.c_str());
delete stream;
return;
}
wxPrintf(_T("%d vertices, %d triangles\n"), numverts, numverts-2);
// read its normal
for (int i=0; i<3; i++)
if (stream->Read(&m_norms[m_numverts][i], sz).LastRead() != sz)
{
wxLogError("Cannot read the %d-th vertex in '%s'!",
m_numverts, filename.c_str());
delete stream;
return;
}
static void draw_surface()
{
GLint i;
#ifdef GL_EXT_vertex_array
if (use_vertex_arrays)
{
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
}
else
#endif
{
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++)
{
glNormal3fv( norms[i] );
glVertex3fv( verts[i] );
}
glEnd();
}
m_numverts++;
}
delete stream;
static void draw1()
wxLogMessage(_T("Loaded %d vertices, %d triangles from '%s'"),
m_numverts, m_numverts-2, filename.c_str());
}
void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
// This is a dummy, to avoid an endless succession of paint messages.
// OnPaint handlers must always create a wxPaintDC.
wxPaintDC dc(this);
// This is normally only necessary if there is more than one wxGLCanvas
// or more than one wxGLContext in the application.
SetCurrent(*m_glRC);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef( yrot, 0.0f, 1.0f, 0.0f );
glRotatef( xrot, 1.0f, 0.0f, 0.0f );
glRotatef( m_yrot, 0.0f, 1.0f, 0.0f );
glRotatef( m_xrot, 1.0f, 0.0f, 0.0f );
draw_surface();
// draw the surface
/* if (g_use_vertex_arrays)
{
glDrawArrays( GL_TRIANGLE_STRIP, 0, m_numverts );
}
else*/
{
glBegin( GL_TRIANGLE_STRIP );
glPopMatrix();
glFlush(); // Not really necessary: buffer swapping below implies glFlush()
for (int i=0;i<m_numverts;i++)
{
glNormal3fv( m_norms[i] );
glVertex3fv( m_verts[i] );
}
glEnd();
}
static void InitMaterials()
glPopMatrix();
glFlush(); // Not really necessary: buffer swapping below implies glFlush()
SwapBuffers();
}
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
// This is normally only necessary if there is more than one wxGLCanvas
// or more than one wxGLContext in the application.
SetCurrent(*m_glRC);
// It's up to the application code to update the OpenGL viewport settings.
// This is OK here only because there is only one canvas that uses the
// context. See the cube sample for that case that multiple canvases are
// made current with one context.
glViewport(0, 0, event.GetSize().x, event.GetSize().y);
}
void TestGLCanvas::OnChar(wxKeyEvent& event)
{
switch( event.GetKeyCode() )
{
case WXK_ESCAPE:
wxTheApp->ExitMainLoop();
return;
case WXK_LEFT:
m_yrot -= 15.0;
break;
case WXK_RIGHT:
m_yrot += 15.0;
break;
case WXK_UP:
m_xrot += 15.0;
break;
case WXK_DOWN:
m_xrot -= 15.0;
break;
case 's': case 'S':
g_smooth = !g_smooth;
if (g_smooth)
{
glShadeModel(GL_SMOOTH);
}
else
{
glShadeModel(GL_FLAT);
}
break;
case 'l': case 'L':
g_lighting = !g_lighting;
if (g_lighting)
{
glEnable(GL_LIGHTING);
}
else
{
glDisable(GL_LIGHTING);
}
break;
default:
event.Skip();
return;
}
Refresh(false);
}
void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
{
static int dragging = 0;
static float last_x, last_y;
// Allow default processing to happen, or else the canvas cannot gain focus
// (for key events).
event.Skip();
if(event.LeftIsDown())
{
if(!dragging)
{
dragging = 1;
}
else
{
m_yrot += (event.GetX() - last_x)*1.0;
m_xrot += (event.GetY() - last_y)*1.0;
Refresh(false);
}
last_x = event.GetX();
last_y = event.GetY();
}
else
{
dragging = 0;
}
}
void TestGLCanvas::InitMaterials()
{
static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
@@ -168,8 +423,7 @@ static void InitMaterials()
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
}
static void Init(void)
void TestGLCanvas::InitGL()
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -186,290 +440,12 @@ static void Init(void)
glLoadIdentity();
glTranslatef( 0.0, 0.0, -6.0 );
#ifdef GL_EXT_vertex_array
if (use_vertex_arrays)
if (g_use_vertex_arrays)
{
glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
glVertexPointer( 3, GL_FLOAT, 0, m_verts );
glNormalPointer( GL_FLOAT, 0, m_norms );
glEnable( GL_VERTEX_ARRAY_EXT );
glEnable( GL_NORMAL_ARRAY_EXT );
}
#endif
}
static GLenum Args(int argc, wxChar **argv)
{
GLint i;
for (i = 1; i < argc; i++)
{
if (wxStrcmp(argv[i], _T("-sb")) == 0)
{
doubleBuffer = GL_FALSE;
}
else if (wxStrcmp(argv[i], _T("-db")) == 0)
{
doubleBuffer = GL_TRUE;
}
else if (wxStrcmp(argv[i], _T("-speed")) == 0)
{
speed_test = GL_TRUE;
doubleBuffer = GL_TRUE;
}
else if (wxStrcmp(argv[i], _T("-va")) == 0)
{
use_vertex_arrays = GL_TRUE;
}
else
{
wxString msg = _T("Bad option: ");
msg += argv[i];
wxMessageBox(msg);
return GL_FALSE;
}
}
return GL_TRUE;
}
IMPLEMENT_APP(MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
Args(argc, argv);
// Create the main frame window
new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"),
wxDefaultPosition, wxDefaultSize);
read_surface("isosurf.dat");
Init();
return true;
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style)
: wxFrame(frame, wxID_ANY, title, pos, size, style),
m_canvas(NULL)
{
SetIcon(wxICON(sample));
// Make a menubar
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, _T("E&xit"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, _T("&File"));
SetMenuBar(menuBar);
// Make a TestGLCanvas
// JACS
#ifdef __WXMSW__
int *gl_attrib = NULL;
#else
int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
WX_GL_DOUBLEBUFFER,
# if defined(__WXMAC__) || defined(__WXCOCOA__)
GL_NONE };
# else
None };
# endif
#endif
if(!doubleBuffer)
{
printf("don't have double buffer, disabling\n");
#ifdef __WXGTK__
gl_attrib[9] = None;
#endif
doubleBuffer = GL_FALSE;
}
// Show the frame
Show(true);
m_canvas = new TestGLCanvas(this, wxID_ANY, wxDefaultPosition,
GetClientSize(), 0, _T("TestGLCanvas"), gl_attrib );
}
MyFrame::~MyFrame()
{
delete m_canvas;
}
// Intercept menu commands
void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
{
// true is to force the frame to close
Close(true);
}
/*
* TestGLCanvas implementation
*/
BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
EVT_SIZE(TestGLCanvas::OnSize)
EVT_PAINT(TestGLCanvas::OnPaint)
EVT_CHAR(TestGLCanvas::OnChar)
EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
END_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name,
int* gl_attrib)
: wxGLCanvas(parent, id, gl_attrib, pos, size,
style | wxFULL_REPAINT_ON_RESIZE, name)
{
// Explicitly create a new rendering context instance for this canvas.
m_glRC = new wxGLContext(this);
// Make the new context current (activate it for use) with this canvas.
SetCurrent(*m_glRC);
/* Make sure server supports the vertex array extension */
char* extensions = (char *) glGetString( GL_EXTENSIONS );
if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" ))
{
use_vertex_arrays = GL_FALSE;
}
}
TestGLCanvas::~TestGLCanvas()
{
delete m_glRC;
}
void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
// This is a dummy, to avoid an endless succession of paint messages.
// OnPaint handlers must always create a wxPaintDC.
wxPaintDC dc(this);
// This is normally only necessary if there is more than one wxGLCanvas
// or more than one wxGLContext in the application.
SetCurrent(*m_glRC);
draw1();
SwapBuffers();
}
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
// This is normally only necessary if there is more than one wxGLCanvas
// or more than one wxGLContext in the application.
SetCurrent(*m_glRC);
// It's up to the application code to update the OpenGL viewport settings.
// This is OK here only because there is only one canvas that uses the
// context. See the cube sample for that case that multiple canvases are
// made current with one context.
glViewport(0, 0, event.GetSize().x, event.GetSize().y);
}
void TestGLCanvas::OnChar(wxKeyEvent& event)
{
switch( event.GetKeyCode() )
{
case WXK_ESCAPE:
wxTheApp->ExitMainLoop();
return;
case WXK_LEFT:
yrot -= 15.0;
break;
case WXK_RIGHT:
yrot += 15.0;
break;
case WXK_UP:
xrot += 15.0;
break;
case WXK_DOWN:
xrot -= 15.0;
break;
case 's': case 'S':
smooth = !smooth;
if (smooth)
{
glShadeModel(GL_SMOOTH);
}
else
{
glShadeModel(GL_FLAT);
}
break;
case 'l': case 'L':
lighting = !lighting;
if (lighting)
{
glEnable(GL_LIGHTING);
}
else
{
glDisable(GL_LIGHTING);
}
break;
default:
event.Skip();
return;
}
Refresh(false);
}
void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
{
static int dragging = 0;
static float last_x, last_y;
// Allow default processing to happen, or else the canvas cannot gain focus
// (for key events).
event.Skip();
if(event.LeftIsDown())
{
if(!dragging)
{
dragging = 1;
}
else
{
yrot += (event.GetX() - last_x)*1.0;
xrot += (event.GetY() - last_y)*1.0;
Refresh(false);
}
last_x = event.GetX();
last_y = event.GetY();
}
else
{
dragging = 0;
}
}

View File

@@ -12,14 +12,36 @@
#ifndef _WX_ISOSURF_H_
#define _WX_ISOSURF_H_
// we need OpenGL headers for GLfloat/GLint types used below
#if defined(__WXMAC__) || defined(__WXCOCOA__)
# ifdef __DARWIN__
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# else
# include <gl.h>
# include <glu.h>
# endif
#else
# include <GL/gl.h>
# include <GL/glu.h>
#endif
// the maximum number of vertex in the loaded .dat file
#define MAXVERTS 10000
// Define a new application type
class MyApp : public wxApp
{
public:
virtual bool OnInit();
virtual void OnInitCmdLine(wxCmdLineParser& parser);
virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
};
// The OpenGL-enabled canvas
class TestGLCanvas : public wxGLCanvas
{
public:
@@ -38,15 +60,26 @@ public:
void OnChar(wxKeyEvent& event);
void OnMouseEvent(wxMouseEvent& event);
void LoadSurface(const wxString& filename);
void InitMaterials();
void InitGL();
private:
wxGLContext* m_glRC;
GLfloat m_verts[MAXVERTS][3];
GLfloat m_norms[MAXVERTS][3];
GLint m_numverts;
GLfloat m_xrot;
GLfloat m_yrot;
DECLARE_NO_COPY_CLASS(TestGLCanvas)
DECLARE_EVENT_TABLE()
};
// The frame containing the GL canvas
class MyFrame : public wxFrame
{
public:
@@ -66,5 +99,6 @@ private :
DECLARE_EVENT_TABLE()
};
#endif // _WX_ISOSURF_H_