Cleanly separate GUI socket-related code from net library.

This fixes linking problems under Unix introduced by recent changes which
fixed previous problems which were due to files not being linked in at all.

In order to provide a clean separation between base, net and core libraries we
now use the same wxSocketManager (wxSocketFDBasedManager), defined in net
library for both console and GUI Unix applications and just use different FD
IO manager for them: the latter can be defined in base and core libraries as
it doesn't involve wxSocketImpl at all, only its base wxFDIOHandler class.

At more detailed level, these changes required:
 1. Adding the new wxFDIOManager class.
 2. Refactoring the old (and now removed) wxSocketFDIOManager to use the same
    code as wxSocketFDIOManager. This involved:
  a) Adding handler and direction parameter to RemoveInput().
  b) Storing the mask of registered events in wxFDIOHandler itself.
  c) Defining wxFDIOManagerUnix which works with wxFDIODispatcher.
 3. Changing the traits classes in Unix ports to define GetFDIOManager()
    instead of GetSocketManager().

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61688 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-08-17 23:02:46 +00:00
parent b79dfbca98
commit 6bcc1145fe
16 changed files with 519 additions and 336 deletions

View File

@@ -24,83 +24,91 @@
#pragma hdrstop
#endif
#if wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
#if wxUSE_SOCKETS
#include "wx/app.h"
#include "wx/apptrait.h"
#include "wx/private/socket.h"
#include "wx/link.h"
// ============================================================================
// implementation
// wxSocketFDBasedManager implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxSocketFDIOManager: socket manager using wxFDIODispatcher
// ----------------------------------------------------------------------------
class wxSocketFDIOManager : public wxSocketFDBasedManager
bool wxSocketFDBasedManager::OnInit()
{
public:
virtual void Install_Callback(wxSocketImpl *socket, wxSocketNotify event);
virtual void Uninstall_Callback(wxSocketImpl *socket, wxSocketNotify event);
};
wxAppTraits * const traits = wxApp::GetTraitsIfExists();
if ( !traits )
return false;
void wxSocketFDIOManager::Install_Callback(wxSocketImpl *socket_,
wxSocketNotify event)
{
wxSocketImplUnix * const socket = static_cast<wxSocketImplUnix *>(socket_);
const int fd = socket->m_fd;
if ( fd == -1 )
return;
const SocketDir d = GetDirForEvent(socket, event);
wxFDIODispatcher * const dispatcher = wxFDIODispatcher::Get();
if ( !dispatcher )
return;
FD(socket, d) = fd;
// register it when it's used for the first time, update it if it had been
// previously registered
const bool alreadyRegistered = socket->HasAnyEnabledCallbacks();
socket->EnableCallback(d == FD_INPUT ? wxFDIO_INPUT : wxFDIO_OUTPUT);
if ( alreadyRegistered )
dispatcher->ModifyFD(fd, socket, socket->GetEnabledCallbacks());
else
dispatcher->RegisterFD(fd, socket, socket->GetEnabledCallbacks());
m_fdioManager = traits->GetFDIOManager();
return m_fdioManager != NULL;
}
void wxSocketFDIOManager::Uninstall_Callback(wxSocketImpl *socket_,
wxSocketNotify event)
void wxSocketFDBasedManager::Install_Callback(wxSocketImpl *socket_,
wxSocketNotify event)
{
wxSocketImplUnix * const socket = static_cast<wxSocketImplUnix *>(socket_);
wxSocketImplUnix * const
socket = static_cast<wxSocketImplUnix *>(socket_);
const SocketDir d = GetDirForEvent(socket, event);
wxCHECK_RET( socket->m_fd != -1,
"shouldn't be called on invalid socket" );
const int fd = FD(socket, d);
if ( fd == -1 )
return;
const wxFDIOManager::Direction d = GetDirForEvent(socket, event);
FD(socket, d) = -1;
int& fd = FD(socket, d);
if ( fd != -1 )
m_fdioManager->RemoveInput(socket, fd, d);
const wxFDIODispatcherEntryFlags
flag = d == FD_INPUT ? wxFDIO_INPUT : wxFDIO_OUTPUT;
fd = m_fdioManager->AddInput(socket, socket->m_fd, d);
}
wxFDIODispatcher * const dispatcher = wxFDIODispatcher::Get();
if ( !dispatcher )
return;
void wxSocketFDBasedManager::Uninstall_Callback(wxSocketImpl *socket_,
wxSocketNotify event)
{
wxSocketImplUnix * const
socket = static_cast<wxSocketImplUnix *>(socket_);
socket->DisableCallback(flag);
const wxFDIOManager::Direction d = GetDirForEvent(socket, event);
if ( !socket->HasAnyEnabledCallbacks() )
dispatcher->UnregisterFD(fd);
else
dispatcher->ModifyFD(fd, socket, socket->GetEnabledCallbacks());
int& fd = FD(socket, d);
if ( fd != -1 )
{
m_fdioManager->RemoveInput(socket, fd, d);
fd = -1;
}
}
wxFDIOManager::Direction
wxSocketFDBasedManager::GetDirForEvent(wxSocketImpl *socket,
wxSocketNotify event)
{
switch ( event )
{
default:
wxFAIL_MSG( "unknown socket event" );
return wxFDIOManager::INPUT; // we must return something
case wxSOCKET_LOST:
wxFAIL_MSG( "unexpected socket event" );
return wxFDIOManager::INPUT; // as above
case wxSOCKET_INPUT:
return wxFDIOManager::INPUT;
case wxSOCKET_OUTPUT:
return wxFDIOManager::OUTPUT;
case wxSOCKET_CONNECTION:
// for server sockets we're interested in events indicating
// that a new connection is pending, i.e. that accept() will
// succeed and this is indicated by socket becoming ready for
// reading, while for the other ones we're interested in the
// completion of non-blocking connect() which is indicated by
// the socket becoming ready for writing
return socket->IsServer() ? wxFDIOManager::INPUT
: wxFDIOManager::OUTPUT;
}
}
// set the wxBase variable to point to our wxSocketManager implementation
@@ -111,7 +119,7 @@ static struct ManagerSetter
{
ManagerSetter()
{
static wxSocketFDIOManager s_manager;
static wxSocketFDBasedManager s_manager;
wxAppTraits::SetDefaultSocketManager(&s_manager);
}
} gs_managerSetter;