Round GdkRGBA color values when converting to GdkColor
Should be slightly more accurate, and may avoid discrepancies when converting wxColour to wxString and back again
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@@ -13,6 +13,7 @@
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#include <gdk/gdk.h>
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#include <gdk/gdk.h>
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#include "wx/gtk/private.h"
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#include "wx/gtk/private.h"
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#include "wx/math.h"
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// wxColour
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// wxColour
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@@ -25,10 +26,10 @@ public:
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wxColourRefData(const GdkRGBA& gdkRGBA)
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wxColourRefData(const GdkRGBA& gdkRGBA)
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: m_gdkRGBA(gdkRGBA)
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: m_gdkRGBA(gdkRGBA)
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{
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{
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m_gdkColor.red = guint16(gdkRGBA.red * 65535);
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m_gdkColor.red = guint16(wxRound(gdkRGBA.red * 65535));
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m_gdkColor.green = guint16(gdkRGBA.green * 65535);
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m_gdkColor.green = guint16(wxRound(gdkRGBA.green * 65535));
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m_gdkColor.blue = guint16(gdkRGBA.blue * 65535);
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m_gdkColor.blue = guint16(wxRound(gdkRGBA.blue * 65535));
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m_alpha = wxByte(gdkRGBA.alpha * 255 + 0.5);
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m_alpha = wxByte(wxRound(gdkRGBA.alpha * 255));
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}
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}
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wxColourRefData(const GdkColor& gdkColor)
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wxColourRefData(const GdkColor& gdkColor)
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: m_gdkColor(gdkColor)
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: m_gdkColor(gdkColor)
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