moved wxX11's wxSocketTable to private wxSocketEventDispatcher class reusable in other ports (backport from SOC2006_SOCKETS branch); use it in wxDFB
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43976 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -26,6 +26,7 @@
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#endif
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#include "wx/timer.h"
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#include "wx/private/socketevtdispatch.h"
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#include "wx/dfb/private.h"
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#define TRACE_EVENTS _T("events")
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@@ -86,7 +87,8 @@ bool wxEventLoop::Dispatch()
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// time out after a brief period in order to make sure that
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// OnNextIteration() will be called frequently enough
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//
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// FIXME: call NotifyTimers() from here (and loop) instead?
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// FIXME: call NotifyTimers() and wxSocketEventDispatcher::RunLoop() from here
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// (and loop) instead?
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const int TIMEOUT = 100;
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if ( ms_buffer->WaitForEventWithTimeout(0, TIMEOUT) )
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@@ -125,10 +127,16 @@ void wxEventLoop::WakeUp()
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void wxEventLoop::OnNextIteration()
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{
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#if wxUSE_TIMER
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// see the comment in Dispatch
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#if wxUSE_TIMER
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wxTimer::NotifyTimers();
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#endif
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#if wxUSE_SOCKETS
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// handle any pending socket events:
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wxSocketEventDispatcher::Get().RunLoop();
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#endif
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}
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