Fix saving/restoring window position for maximized windows

Save both the normal window geometry and its maximized position instead
of saving just its current position. This fixes restoring geometry of
the maximized windows as previously they were always restored on the
primary monitor, as their original position was lost.

Use the native {Get,Set}WindowPlacement() functions for a MSW-specific
wxTLWGeometry implementation to achieve this.

Closes #16335.
This commit is contained in:
Vadim Zeitlin
2018-04-29 20:30:30 +02:00
parent d97c055514
commit 6ae7aa4443
4 changed files with 187 additions and 0 deletions

View File

@@ -88,6 +88,7 @@ wxMSW:
- Fix hang after clearing wxTAB_TRAVERSAL style on a window with children.
- Fix handling of AUX2 mouse button events (Trylz).
- Fix saving/restoring window position for maximized windows.
3.1.1: (released 2018-02-19)

View File

@@ -0,0 +1,126 @@
///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/private/tlwgeom.h
// Purpose: wxMSW-specific wxTLWGeometry class.
// Author: Vadim Zeitlin
// Created: 2018-04-29
// Copyright: (c) 2018 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_PRIVATE_TLWGEOM_H_
#define _WX_MSW_PRIVATE_TLWGEOM_H_
#include "wx/log.h"
#include "wx/msw/private.h"
// names for MSW-specific options
#define wxPERSIST_TLW_MAX_X "xmax"
#define wxPERSIST_TLW_MAX_Y "ymax"
class wxTLWGeometry : public wxTLWGeometryBase
{
public:
wxTLWGeometry()
{
wxZeroMemory(m_placement);
m_placement.length = sizeof(m_placement);
}
virtual bool Save(const Serializer& ser) const wxOVERRIDE
{
// For compatibility with the existing saved positions/sizes, use the
// same keys as the generic version (which was previously used under
// MSW too).
// Normal position and size.
const RECT& rc = m_placement.rcNormalPosition;
if ( !ser.SaveField(wxPERSIST_TLW_X, rc.left) ||
!ser.SaveField(wxPERSIST_TLW_Y, rc.top) )
return false;
if ( !ser.SaveField(wxPERSIST_TLW_W, rc.right - rc.left) ||
!ser.SaveField(wxPERSIST_TLW_H, rc.bottom - rc.top) )
return false;
// Maximized/minimized state.
UINT show = m_placement.showCmd;
if ( !ser.SaveField(wxPERSIST_TLW_MAXIMIZED, show == SW_SHOWMAXIMIZED) )
return false;
if ( !ser.SaveField(wxPERSIST_TLW_ICONIZED, show == SW_SHOWMINIMIZED) )
return false;
// Maximized window position.
const POINT pt = m_placement.ptMaxPosition;
if ( !ser.SaveField(wxPERSIST_TLW_MAX_X, pt.x) ||
!ser.SaveField(wxPERSIST_TLW_MAX_Y, pt.y) )
return false;
// We don't currently save the minimized window position, it doesn't
// seem useful for anything and is probably just a left over from
// Windows 3.1 days, when icons were positioned on the desktop instead
// of being located in the taskbar.
return true;
}
virtual bool Restore(Serializer& ser) wxOVERRIDE
{
// Normal position and size.
wxRect r;
if ( !ser.RestoreField(wxPERSIST_TLW_X, &r.x) ||
!ser.RestoreField(wxPERSIST_TLW_Y, &r.y) ||
!ser.RestoreField(wxPERSIST_TLW_W, &r.width) ||
!ser.RestoreField(wxPERSIST_TLW_H, &r.height) )
return false;
wxCopyRectToRECT(r, m_placement.rcNormalPosition);
// Maximized/minimized state.
int tmp;
UINT& show = m_placement.showCmd;
if ( ser.RestoreField(wxPERSIST_TLW_MAXIMIZED, &tmp) && tmp )
show = SW_SHOWMAXIMIZED;
else if ( ser.RestoreField(wxPERSIST_TLW_ICONIZED, &tmp) && tmp )
show = SW_SHOWMINIMIZED;
else
show = SW_SHOWNORMAL;
// Maximized window position.
if ( ser.RestoreField(wxPERSIST_TLW_MAX_X, &r.x) &&
ser.RestoreField(wxPERSIST_TLW_MAX_Y, &r.y) )
{
m_placement.ptMaxPosition.x = r.x;
m_placement.ptMaxPosition.y = r.y;
}
return true;
}
virtual bool GetFrom(const wxTopLevelWindow* tlw) wxOVERRIDE
{
if ( !::GetWindowPlacement(GetHwndOf(tlw), &m_placement) )
{
wxLogLastError(wxS("GetWindowPlacement"));
return false;
}
return true;
}
virtual bool ApplyTo(wxTopLevelWindow* tlw) wxOVERRIDE
{
if ( !::SetWindowPlacement(GetHwndOf(tlw), &m_placement) )
{
wxLogLastError(wxS("SetWindowPlacement"));
return false;
}
return true;
}
private:
WINDOWPLACEMENT m_placement;
};
#endif // _WX_MSW_PRIVATE_TLWGEOM_H_

View File

@@ -57,6 +57,9 @@ public:
#define wxPERSIST_TLW_MAXIMIZED "Maximized"
#define wxPERSIST_TLW_ICONIZED "Iconized"
// MSW has its own native implementation and doesn't use this class.
#ifndef __WXMSW__
class wxTLWGeometryGeneric : public wxTLWGeometryBase
{
public:
@@ -166,8 +169,12 @@ private:
bool m_maximized;
};
#endif // !__WXMSW__
#ifdef __WXGTK20__
#include "wx/gtk/private/tlwgeom.h"
#elif defined(__WXMSW__)
#include "wx/msw/private/tlwgeom.h"
#else
class wxTLWGeometry : public wxTLWGeometryGeneric
{

View File

@@ -101,6 +101,59 @@ TEST_CASE_METHOD(PersistenceTests, "wxPersistTLW", "[persist][tlw]")
CHECK(!frame->IsMaximized());
CHECK(!frame->IsIconized());
// Next try that restoring a minimized frame works correctly: for
// Iconize() to have effect, we must show the frame first.
frame->Iconize();
frame->Show();
delete frame;
}
// Check geometry after restoring the minimized frame.
{
wxFrame* const frame = CreatePersistenceTestFrame();
CHECK(wxPersistenceManager::Get().RegisterAndRestore(frame));
CHECK(!frame->IsMaximized());
CHECK(frame->IsIconized());
frame->Restore();
CHECK(pos.x == frame->GetPosition().x);
CHECK(pos.y == frame->GetPosition().y);
CHECK(size.x == frame->GetSize().GetWidth());
CHECK(size.y == frame->GetSize().GetHeight());
// Next try that restoring a maximized frame works correctly: again,
// for it to be really maximized, it must be shown.
frame->Maximize();
frame->Show();
delete frame;
}
// Check geometry after restoring the maximized frame.
//
// This test currently fails under non-MSW platforms as they only save the
// maximized frame size, and its normal size is lost and can't be restored.
#ifdef __WXMSW__
{
wxFrame* const frame = CreatePersistenceTestFrame();
CHECK(wxPersistenceManager::Get().RegisterAndRestore(frame));
CHECK(frame->IsMaximized());
CHECK(!frame->IsIconized());
frame->Restore();
CHECK(pos.x == frame->GetPosition().x);
CHECK(pos.y == frame->GetPosition().y);
CHECK(size.x == frame->GetSize().GetWidth());
CHECK(size.y == frame->GetSize().GetHeight());
delete frame;
}
#endif // __WXMSW__
}