Added GLCanvas library (Win only at present).

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@546 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1998-08-15 12:43:34 +00:00
parent c856c750c0
commit 6a1120ad4c
12 changed files with 1065 additions and 0 deletions

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lib/dummy
src/win/*.cpp
src/win/*.h
src/win/make*.*
samples/cube/*.cpp
samples/cube/*.h
samples/cube/*.rc
samples/cube/*.ico
samples/cube/*.xbm
samples/cube/make*.*
samples/isosurf/*.cpp
samples/isosurf/*.h
samples/isosurf/*.rc
samples/isosurf/*.ico
samples/isosurf/*.xbm
samples/isosurf/*.dat
samples/isosurf/make*.*
wx/*.h
wx/*.cpp
distrib/*.*

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@echo off
rem Zip up an external source distribution of GLCanvas
set src=%1
set dest=%2
if "%src" == "" set src=%WXWIN\utils\glcanvas
if "%dest" == "" set dest=%WXWIN\utils\glcanvas\deliver
echo About to archive an external GLCanvas distribution:
echo From %src
echo To %dest\glcanvas.zip
echo CTRL-C if this is not correct.
inkey /W10 `Press any key to continue...` %%input
erase %dest\glcanvas.zip
cd %src
zip32 -@ %dest\glcanvas.zip < %src\distrib\glcanvas.rsp
echo GLCanvas archived.
goto end
:usage
echo GLCanvas distribution.
echo Usage: zipsrc source destination
:end

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Problems with wxGLCanvas, 29/8/98
Only the cube example compiles under wxWin 2 so far.
Major problem: OpenGL seems to do something strange to the
event loop, because wxApp::OnIdle never gets a chance to be
called, and therefore delayed deletion (and all other
idle-related processing) doesn't get done. This is why closing
the app doesn't work.
What does OpenGL do to message processing, and what can be done
about it? Why did it work OK for wxWin 1.xx? It's as if
there's _always_ a message in the queue (PeekMessage always
returns non-zero). Perhaps we need to discover what the message
is it's always returning.

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/////////////////////////////////////////////////////////////////////////////
// Name: cube.cpp
// Purpose: wxGLCanvas demo program
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/log.h"
#include "cube.h"
// This statement initializes the whole application and calls OnInit
MyApp myApp;
IMPLEMENT_APP(MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit(void)
{
wxLog::SetTraceMask(wxTraceMessages);
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
// Give it an icon
#ifdef wx_msw
frame->SetIcon(wxIcon("mondrian"));
#endif
// Make a menubar
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, "E&xit");
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, "&File");
frame->SetMenuBar(menuBar);
frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
InitGL();
// Show the frame
frame->Show(TRUE);
return TRUE;
}
void MyApp::InitGL(void)
{
/* set viewing projection */
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
/* position viewer */
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0F, 0.0F, -2.0F);
/* position object */
glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style):
wxFrame(frame, -1, title, pos, size, style)
{
m_canvas = NULL;
}
// Intercept menu commands
void MyFrame::OnExit(wxCommandEvent& event)
{
Destroy();
}
bool MyFrame::OnClose(void)
{
return TRUE;
}
BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
EVT_SIZE(TestGLCanvas::OnSize)
EVT_PAINT(TestGLCanvas::OnPaint)
EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
END_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name):
wxGLCanvas(parent, id, pos, size, style, name)
{
}
TestGLCanvas::~TestGLCanvas(void)
{
}
void TestGLCanvas::OnPaint( wxPaintEvent& event )
{
if ( !GetContext() )
return;
SetCurrent();
/* clear color and depth buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* draw six faces of a cube */
glBegin(GL_QUADS);
glNormal3f( 0.0F, 0.0F, 1.0F);
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
glNormal3f( 0.0F, 0.0F,-1.0F);
glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
glNormal3f( 0.0F, 1.0F, 0.0F);
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
glNormal3f( 0.0F,-1.0F, 0.0F);
glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
glNormal3f( 1.0F, 0.0F, 0.0F);
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
glNormal3f(-1.0F, 0.0F, 0.0F);
glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
glEnd();
SwapBuffers();
}
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
int width, height;
GetClientSize(& width, & height);
if ( GetContext() )
glViewport(0, 0, width, height);
}
void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
{
// Do nothing, to avoid flashing.
}

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/////////////////////////////////////////////////////////////////////////////
// Name: cube.h
// Purpose: wxGLCanvas demo program
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CUBE_H_
#define _WX_CUBE_H_
#include "glcanvas.h"
// Define a new application type
class MyApp: public wxApp
{
public:
bool OnInit(void);
void InitGL(void);
};
// Define a new frame type
class TestGLCanvas;
class MyFrame: public wxFrame
{ public:
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
void OnExit(wxCommandEvent& event);
bool OnClose(void);
TestGLCanvas* m_canvas;
DECLARE_EVENT_TABLE()
};
class TestGLCanvas: public wxGLCanvas
{
public:
TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas");
~TestGLCanvas(void);
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
DECLARE_EVENT_TABLE()
};
#endif

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mondrian ICON "mondrian.ico"
#include "wx/msw/wx.rc"

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#
# File: makefile.unx
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright: (c) 1993, AIAI, University of Edinburgh
#
# "%W% %G%"
#
# Makefile for cube example (UNIX).
WXDIR = ../..
# All common UNIX compiler flags and options are now in
# this central makefile.
include $(WXDIR)/src/makeg95.env
OBJECTS = $(OBJDIR)/cube.$(OBJSUFF)
all: $(OBJDIR) cube$(GUISUFFIX)$(EXESUFF)
wx:
$(OBJDIR):
mkdir $(OBJDIR)
cube$(GUISUFFIX)$(EXESUFF): $(OBJDIR)/cube.$(OBJSUFF) cube.res $(WXLIB)
$(CC) $(LDFLAGS) -o cube$(GUISUFFIX)$(EXESUFF) $(OBJDIR)/cube.$(OBJSUFF) $(LDLIBS)
$(RSRC) cube.$(RESSUFF) cube.exe
$(OBJDIR)/cube.$(OBJSUFF): cube.$(SRCSUFF)
$(CC) -c $(CPPFLAGS) -o $@ cube.$(SRCSUFF)
cube.res: cube.rc
clean:
rm -f $(OBJECTS) cube$(GUISUFFIX).exe core *.rsc *.res

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#
# File: makefile.nt
# Author: Julian Smart
# Created: 1997
# Updated:
#
# "%W% %G%"
#
# Makefile : Builds cube example (MS VC++).
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
# Set WXDIR for your system
WXDIR = $(WXWIN)
WXUSINGDLL=0
EXTRAINC=-I..\..\win
EXTRALIBS=$(WXDIR)\lib\glcanvas.lib glu.lib opengl.lib
!include $(WXDIR)\src\ntwxwin.mak
THISDIR = $(WXDIR)\utils\glcanvas\samples\cube
PROGRAM=cube
OBJECTS = $(PROGRAM).obj
$(PROGRAM): $(PROGRAM).exe
all: wx $(PROGRAM).exe
wx:
cd $(WXDIR)\src\msw
nmake -f makefile.nt FINAL=$(FINAL)
cd $(THISDIR)
wxclean:
cd $(WXDIR)\src\msw
nmake -f makefile.nt clean
cd $(THISDIR)
$(PROGRAM).exe: $(DUMMYOBJ) $(WXLIB) $(OBJECTS) $(PROGRAM).res
$(link) @<<
-out:$(PROGRAM).exe
$(LINKFLAGS)
$(DUMMYOBJ) $(OBJECTS) $(PROGRAM).res
$(LIBS)
<<
$(PROGRAM).obj: $(PROGRAM).$(SRCSUFF) $(PROGRAM).h $(DUMMYOBJ)
$(cc) @<<
$(CPPFLAGS2) /c /Tp $*.$(SRCSUFF)
<<
$(PROGRAM).res : $(PROGRAM).rc $(WXDIR)\include\wx\msw\wx.rc
$(rc) -r /i$(WXDIR)\include -fo$@ $(PROGRAM).rc
clean:
-erase *.obj
-erase *.exe
-erase *.res
-erase *.map
-erase *.sbr
-erase *.pdb

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/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.cpp
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "glcanvas.h"
#endif
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include <wx/frame.h>
#endif
#include "GL/gl.h"
#include "glcanvas.h"
/*
* GLContext implementation
*/
wxGLContext::wxGLContext(bool isRGB, wxWindow *win, const wxPalette& palette)
{
m_window = win;
m_hDC = (WXHDC) ::GetDC((HWND) win->GetHWND());
SetupPixelFormat();
SetupPalette(palette);
m_glContext = wglCreateContext((HDC) m_hDC);
wglMakeCurrent((HDC) m_hDC, m_glContext);
}
wxGLContext::~wxGLContext()
{
if (m_glContext)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_glContext);
}
::ReleaseDC((HWND) m_window->GetHWND(), (HDC) m_hDC);
}
void wxGLContext::SwapBuffers()
{
if (m_glContext)
{
wglMakeCurrent((HDC) m_hDC, m_glContext);
::SwapBuffers((HDC) m_hDC); //blits the backbuffer into DC
}
}
void wxGLContext::SetCurrent()
{
if (m_glContext)
{
wglMakeCurrent((HDC) m_hDC, m_glContext);
}
/*
setupPixelFormat(hDC);
setupPalette(hDC);
*/
}
void wxGLContext::SetColour(const char *colour)
{
float r = 0.0;
float g = 0.0;
float b = 0.0;
wxColour *col = wxTheColourDatabase->FindColour(colour);
if (col)
{
r = (float)(col->Red()/256.0);
g = (float)(col->Green()/256.0);
b = (float)(col->Blue()/256.0);
glColor3f( r, g, b);
}
}
void wxGLContext::SetupPixelFormat() // (HDC hDC)
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), /* size */
1, /* version */
PFD_SUPPORT_OPENGL |
PFD_DRAW_TO_WINDOW |
PFD_DOUBLEBUFFER, /* support double-buffering */
PFD_TYPE_RGBA, /* color type */
16, /* prefered color depth */
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
0, /* no alpha buffer */
0, /* alpha bits (ignored) */
0, /* no accumulation buffer */
0, 0, 0, 0, /* accum bits (ignored) */
16, /* depth buffer */
0, /* no stencil buffer */
0, /* no auxiliary buffers */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0, /* no layer, visible, damage masks */
};
int pixelFormat;
pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
if (pixelFormat == 0) {
MessageBox(WindowFromDC((HDC) m_hDC), "ChoosePixelFormat failed.", "Error",
MB_ICONERROR | MB_OK);
exit(1);
}
if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
MessageBox(WindowFromDC((HDC) m_hDC), "SetPixelFormat failed.", "Error",
MB_ICONERROR | MB_OK);
exit(1);
}
}
void wxGLContext::SetupPalette(const wxPalette& palette)
{
int pixelFormat = GetPixelFormat((HDC) m_hDC);
PIXELFORMATDESCRIPTOR pfd;
DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
if (pfd.dwFlags & PFD_NEED_PALETTE)
{
}
else
{
return;
}
m_palette = palette;
if ( !m_palette.Ok() )
{
m_palette = CreateDefaultPalette();
}
if (m_palette.Ok())
{
SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
RealizePalette((HDC) m_hDC);
}
}
wxPalette wxGLContext::CreateDefaultPalette()
{
PIXELFORMATDESCRIPTOR pfd;
int paletteSize;
int pixelFormat = GetPixelFormat((HDC) m_hDC);
DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
paletteSize = 1 << pfd.cColorBits;
LOGPALETTE* pPal =
(LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
pPal->palVersion = 0x300;
pPal->palNumEntries = paletteSize;
/* build a simple RGB color palette */
{
int redMask = (1 << pfd.cRedBits) - 1;
int greenMask = (1 << pfd.cGreenBits) - 1;
int blueMask = (1 << pfd.cBlueBits) - 1;
int i;
for (i=0; i<paletteSize; ++i) {
pPal->palPalEntry[i].peRed =
(((i >> pfd.cRedShift) & redMask) * 255) / redMask;
pPal->palPalEntry[i].peGreen =
(((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
pPal->palPalEntry[i].peBlue =
(((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
pPal->palPalEntry[i].peFlags = 0;
}
}
HPALETTE hPalette = CreatePalette(pPal);
free(pPal);
wxPalette palette;
palette.SetHPALETTE((WXHPALETTE) hPalette);
return palette;
}
/*
* wxGLCanvas implementation
*/
IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
EVT_SIZE(wxGLCanvas::OnSize)
EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
END_EVENT_TABLE()
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList /* not used yet! */, const wxPalette& palette):
wxScrolledWindow(parent, id, pos, size, style, name)
{
m_glContext = new wxGLContext(TRUE, this, palette);
}
wxGLCanvas::~wxGLCanvas()
{
if (m_glContext)
delete m_glContext;
}
void wxGLCanvas::SwapBuffers()
{
if (m_glContext)
m_glContext->SwapBuffers();
}
void wxGLCanvas::OnSize(wxSizeEvent& event)
{
int width, height;
GetClientSize(& width, & height);
if (m_glContext)
{
m_glContext->SetCurrent();
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
glMatrixMode(GL_MODELVIEW);
}
}
void wxGLCanvas::SetCurrent()
{
if (m_glContext)
{
m_glContext->SetCurrent();
}
}
void wxGLCanvas::SetColour(const char *colour)
{
if (m_glContext)
m_glContext->SetColour(colour);
}
// TODO: Have to have this called by parent frame (?)
// So we need wxFrame to call OnQueryNewPalette for all children...
void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
{
/* realize palette if this is the current window */
if (m_glContext && m_glContext->GetPalette()->Ok()) {
::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE());
::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE);
::RealizePalette((HDC) m_glContext->GetHDC());
Refresh();
event.SetPaletteRealized(TRUE);
}
else
event.SetPaletteRealized(FALSE);
}
// I think this doesn't have to be propagated to child windows.
void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
{
/* realize palette if this is *not* the current window */
if ( m_glContext &&
m_glContext->GetPalette() &&
m_glContext->GetPalette()->Ok() &&
(this != event.GetChangedWindow()) )
{
::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE());
::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE);
::RealizePalette((HDC) m_glContext->GetHDC());
Refresh();
}
}
/* Give extensions proper function names. */
/* EXT_vertex_array */
void glArrayElementEXT(GLint i)
{
}
void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
}
void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
{
#ifdef GL_EXT_vertex_array
static PFNGLDRAWARRAYSEXTPROC proc = 0;
if ( !proc )
{
proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
}
if ( proc )
(* proc) (mode, first, count);
#endif
}
void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
{
}
void glGetPointervEXT(GLenum pname, GLvoid* *params)
{
}
void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
}
void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
#ifdef GL_EXT_vertex_array
static PFNGLNORMALPOINTEREXTPROC proc = 0;
if ( !proc )
{
proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
}
if ( proc )
(* proc) (type, stride, count, pointer);
#endif
}
void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
}
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
{
#ifdef GL_EXT_vertex_array
static PFNGLVERTEXPOINTEREXTPROC proc = 0;
if ( !proc )
{
proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
}
if ( proc )
(* proc) (size, type, stride, count, pointer);
#endif
}
/* EXT_color_subtable */
void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
{
}
/* EXT_color_table */
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
}
void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
}
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
}
void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
{
}
void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
{
}
/* SGI_compiled_vertex_array */
void glLockArraysSGI(GLint first, GLsizei count)
{
}
void glUnlockArraysSGI()
{
}
/* SGI_cull_vertex */
void glCullParameterdvSGI(GLenum pname, GLdouble* params)
{
}
void glCullParameterfvSGI(GLenum pname, GLfloat* params)
{
}
/* SGI_index_func */
void glIndexFuncSGI(GLenum func, GLclampf ref)
{
}
/* SGI_index_material */
void glIndexMaterialSGI(GLenum face, GLenum mode)
{
}
/* WIN_swap_hint */
void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
{
}

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/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma interface "glcanvas.h"
#endif
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include <wx/scrolwin.h>
#include "gl/gl.h"
class wxGLContext: public wxObject
{
public:
wxGLContext(bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette);
~wxGLContext();
void SetCurrent();
void SetColour(const char *colour);
void SwapBuffers();
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
inline wxWindow* GetWindow() const { return m_window; }
inline WXHDC GetHDC() const { return m_hDC; }
inline HGLRC GetGLRC() const { return m_glContext; }
public:
HGLRC m_glContext;
WXHDC m_hDC;
wxPalette m_palette;
wxWindow* m_window;
};
class wxGLCanvas: public wxScrolledWindow
{
DECLARE_CLASS(wxGLCanvas)
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
~wxGLCanvas();
void SetCurrent();
void SetColour(const char *colour);
void SwapBuffers();
void OnSize(wxSizeEvent& event);
void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
void OnPaletteChanged(wxPaletteChangedEvent& event);
inline wxGLContext* GetContext() const { return m_glContext; }
protected:
wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
DECLARE_EVENT_TABLE()
};
#ifdef __cplusplus
extern "C" {
#endif
/* Give extensions proper function names. */
/* N.B. - this is not completely implemented as yet */
/* EXT_vertex_array */
void glArrayElementEXT(GLint i);
void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
void glGetPointervEXT(GLenum pname, GLvoid* *params);
void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
/* EXT_color_subtable */
void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
/* EXT_color_table */
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
/* SGI_compiled_vertex_array */
void glLockArraysSGI(GLint first, GLsizei count);
void glUnlockArraysSGI();
/* SGI_cull_vertex */
void glCullParameterdvSGI(GLenum pname, GLdouble* params);
void glCullParameterfvSGI(GLenum pname, GLfloat* params);
/* SGI_index_func */
void glIndexFuncSGI(GLenum func, GLclampf ref);
/* SGI_index_material */
void glIndexMaterialSGI(GLenum face, GLenum mode);
/* WIN_swap_hint */
void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif

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@@ -0,0 +1,106 @@
#
# File: makefile.nt
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright: (c) 1993, AIAI, University of Edinburgh
#
# "%W% %G%"
#
# Makefile : Builds GLCanvas class library (MS VC++).
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
# Set WXDIR for your system
WXDIR = $(WXWIN)
GLDIR = $(WXDIR)\utils\glcanvas
THISDIR = $(GLDIR)\win
EXTRALIBS=$(WXDIR)\lib\glcanvas.lib
DOCDIR=$(WXDIR)\docs
LOCALDOCDIR=$(WXDIR)\utils\glcanvas\docs
!include $(WXDIR)\src\ntwxwin.mak
PROGRAM=test
OBJECTS = glcanvas.obj
LIBTARGET=$(WXDIR)\lib\glcanvas.lib
all: $(LIBTARGET)
wx:
cd $(WXDIR)\src\msw
nmake -f makefile.nt FINAL=$(FINAL)
cd $(THISDIR)
wxclean:
cd $(WXDIR)\src\msw
nmake -f makefile.nt clean
cd $(THISDIR)
$(LIBTARGET): $(OBJECTS)
-erase $(LIBTARGET)
$(implib) @<<
-out:$(LIBTARGET)
-machine:$(CPU)
$(OBJECTS)
<<
glcanvas.obj: glcanvas.h glcanvas.$(SRCSUFF) $(DUMMYOBJ)
$(cc) @<<
$(CPPFLAGS) /c /Tp $*.$(SRCSUFF)
<<
clean:
-erase *.obj
-erase *.sbr
-erase *.exe
-erase *.res
-erase *.map
-erase *.pdb
-erase $(LIBTARGET)
DOCSOURCES=$(LOCALDOCDIR)\manual.tex $(LOCALDOCDIR)\classes.tex
html: $(DOCDIR)\html\glcanvas\glcanvas.htm
hlp: $(DOCDIR)\winhelp\glcanvas.hlp
ps: $(WXDIR)\docs\ps\glcanvas.ps
$(DOCDIR)\winhelp\glcanvas.hlp: $(LOCALDOCDIR)\glcanvas.rtf $(LOCALDOCDIR)\glcanvas.hpj
cd $(LOCALDOCDIR)
-erase glcanvas.ph
hc glcanvas
move glcanvas.hlp $(DOCDIR)\winhelp\glcanvas.hlp
move glcanvas.cnt $(DOCDIR)\winhelp\glcanvas.cnt
cd $(THISDIR)
$(LOCALDOCDIR)\glcanvas.rtf: $(DOCSOURCES)
cd $(LOCALDOCDIR)
-start /w tex2rtf $(LOCALDOCDIR)\manual.tex $(LOCALDOCDIR)\glcanvas.rtf -twice -winhelp
cd $(THISDIR)
$(DOCDIR)\html\glcanvas\glcanvas.htm: $(DOCSOURCES)
cd $(LOCALDOCDIR)
-mkdir $(DOCDIR)\html\glcanvas
-start /w tex2rtf $(LOCALDOCDIR)\manual.tex $(DOCDIR)\html\glcanvas\glcanvas.htm -twice -html
-erase $(DOCDIR)\html\glcanvas\*.con
-erase $(DOCDIR)\html\glcanvas\*.ref
cd $(THISDIR)
$(LOCALDOCDIR)\manual.dvi: $(DOCSOURCES)
cd $(LOCALDOCDIR)
-latex manual
-latex manual
-makeindx manual
-bibtex manual
-latex manual
-latex manual
cd $(THISDIR)
$(WXDIR)\docs\ps\glcanvas.ps: $(LOCALDOCDIR)\manual.dvi
cd $(LOCALDOCDIR)
-dvips32 -o glcanvas.ps manual
move glcanvas.ps $(WXDIR)\docs\ps\glcanvas.ps
cd $(THISDIR)