Added GLCanvas library (Win only at present).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@546 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
179
utils/glcanvas/samples/cube/cube.cpp
Normal file
179
utils/glcanvas/samples/cube/cube.cpp
Normal file
@@ -0,0 +1,179 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: cube.cpp
|
||||
// Purpose: wxGLCanvas demo program
|
||||
// Author: Julian Smart
|
||||
// Modified by:
|
||||
// Created: 04/01/98
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) Julian Smart
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation
|
||||
#pragma interface
|
||||
#endif
|
||||
|
||||
// For compilers that support precompilation, includes "wx.h".
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
#pragma hdrstop
|
||||
#endif
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#include "wx/log.h"
|
||||
|
||||
#include "cube.h"
|
||||
|
||||
// This statement initializes the whole application and calls OnInit
|
||||
MyApp myApp;
|
||||
|
||||
IMPLEMENT_APP(MyApp)
|
||||
|
||||
// `Main program' equivalent, creating windows and returning main app frame
|
||||
bool MyApp::OnInit(void)
|
||||
{
|
||||
wxLog::SetTraceMask(wxTraceMessages);
|
||||
|
||||
// Create the main frame window
|
||||
MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
|
||||
|
||||
// Give it an icon
|
||||
#ifdef wx_msw
|
||||
frame->SetIcon(wxIcon("mondrian"));
|
||||
#endif
|
||||
|
||||
// Make a menubar
|
||||
wxMenu *fileMenu = new wxMenu;
|
||||
|
||||
fileMenu->Append(wxID_EXIT, "E&xit");
|
||||
wxMenuBar *menuBar = new wxMenuBar;
|
||||
menuBar->Append(fileMenu, "&File");
|
||||
frame->SetMenuBar(menuBar);
|
||||
|
||||
frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
|
||||
|
||||
InitGL();
|
||||
|
||||
// Show the frame
|
||||
frame->Show(TRUE);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void MyApp::InitGL(void)
|
||||
{
|
||||
/* set viewing projection */
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
|
||||
|
||||
/* position viewer */
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glTranslatef(0.0F, 0.0F, -2.0F);
|
||||
|
||||
/* position object */
|
||||
glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
|
||||
glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
}
|
||||
|
||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
// My frame constructor
|
||||
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
|
||||
const wxSize& size, long style):
|
||||
wxFrame(frame, -1, title, pos, size, style)
|
||||
{
|
||||
m_canvas = NULL;
|
||||
}
|
||||
|
||||
// Intercept menu commands
|
||||
void MyFrame::OnExit(wxCommandEvent& event)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
bool MyFrame::OnClose(void)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
|
||||
EVT_SIZE(TestGLCanvas::OnSize)
|
||||
EVT_PAINT(TestGLCanvas::OnPaint)
|
||||
EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
|
||||
const wxPoint& pos, const wxSize& size, long style, const wxString& name):
|
||||
wxGLCanvas(parent, id, pos, size, style, name)
|
||||
{
|
||||
}
|
||||
|
||||
TestGLCanvas::~TestGLCanvas(void)
|
||||
{
|
||||
}
|
||||
|
||||
void TestGLCanvas::OnPaint( wxPaintEvent& event )
|
||||
{
|
||||
if ( !GetContext() )
|
||||
return;
|
||||
|
||||
SetCurrent();
|
||||
|
||||
/* clear color and depth buffers */
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
/* draw six faces of a cube */
|
||||
glBegin(GL_QUADS);
|
||||
glNormal3f( 0.0F, 0.0F, 1.0F);
|
||||
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
|
||||
glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
|
||||
|
||||
glNormal3f( 0.0F, 0.0F,-1.0F);
|
||||
glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
|
||||
glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
|
||||
|
||||
glNormal3f( 0.0F, 1.0F, 0.0F);
|
||||
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
|
||||
glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
|
||||
|
||||
glNormal3f( 0.0F,-1.0F, 0.0F);
|
||||
glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
|
||||
glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
|
||||
|
||||
glNormal3f( 1.0F, 0.0F, 0.0F);
|
||||
glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
|
||||
glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
|
||||
|
||||
glNormal3f(-1.0F, 0.0F, 0.0F);
|
||||
glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
|
||||
glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
|
||||
glEnd();
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void TestGLCanvas::OnSize(wxSizeEvent& event)
|
||||
{
|
||||
int width, height;
|
||||
GetClientSize(& width, & height);
|
||||
|
||||
if ( GetContext() )
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
|
||||
{
|
||||
// Do nothing, to avoid flashing.
|
||||
}
|
||||
|
Reference in New Issue
Block a user