implement propert background style semantics for OS X
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61114 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -131,8 +131,6 @@ public:
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// event handlers
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// --------------
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void OnNcPaint( wxNcPaintEvent& event );
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void OnEraseBackground(wxEraseEvent& event );
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void OnMouseEvent( wxMouseEvent &event );
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void MacOnScroll( wxScrollEvent&event );
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@@ -83,8 +83,6 @@
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#endif
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BEGIN_EVENT_TABLE(wxWindowMac, wxWindowBase)
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EVT_NC_PAINT(wxWindowMac::OnNcPaint)
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EVT_ERASE_BACKGROUND(wxWindowMac::OnEraseBackground)
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EVT_MOUSE_EVENTS(wxWindowMac::OnMouseEvent)
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END_EVENT_TABLE()
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@@ -1182,39 +1180,6 @@ void wxWindowMac::WarpPointer(int WXUNUSED(x_pos), int WXUNUSED(y_pos))
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// We really don't move the mouse programmatically under Mac.
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}
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void wxWindowMac::OnEraseBackground(wxEraseEvent& event)
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{
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if ( MacGetTopLevelWindow() == NULL )
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return ;
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/*
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#if TARGET_API_MAC_OSX
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if ( !m_backgroundColour.Ok() || GetBackgroundStyle() == wxBG_STYLE_TRANSPARENT )
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{
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}
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else
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#endif
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*/
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if ( GetBackgroundStyle() == wxBG_STYLE_COLOUR )
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{
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event.GetDC()->Clear() ;
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}
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else if ( GetBackgroundStyle() == wxBG_STYLE_CUSTOM )
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{
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// don't skip the event here, custom background means that the app
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// is drawing it itself in its OnPaint(), so don't draw it at all
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// now to avoid flicker
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}
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else
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{
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event.Skip() ;
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}
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}
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void wxWindowMac::OnNcPaint( wxNcPaintEvent& event )
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{
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event.Skip() ;
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}
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int wxWindowMac::GetScrollPos(int orient) const
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{
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if ( orient == wxHORIZONTAL )
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@@ -1784,33 +1749,40 @@ bool wxWindowMac::MacDoRedraw( long time )
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wxRegion formerUpdateRgn = m_updateRegion;
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wxRegion clientUpdateRgn = formerUpdateRgn;
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wxSize sz = GetClientSize() ;
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wxPoint origin = GetClientAreaOrigin() ;
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const wxRect clientRect = GetClientRect();
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clientUpdateRgn.Intersect(origin.x , origin.y , origin.x + sz.x , origin.y + sz.y);
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clientUpdateRgn.Intersect(clientRect);
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// first send an erase event to the entire update area
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const wxBackgroundStyle bgStyle = GetBackgroundStyle();
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if ( bgStyle == wxBG_STYLE_ERASE )
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{
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// for the toplevel window this really is the entire area
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// for all the others only their client area, otherwise they
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// might be drawing with full alpha and eg put blue into
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// the grow-box area of a scrolled window (scroll sample)
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wxDC* dc = new wxWindowDC(this);
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wxWindowDC dc(this);
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if ( IsTopLevel() )
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dc->SetDeviceClippingRegion(formerUpdateRgn);
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dc.SetDeviceClippingRegion(formerUpdateRgn);
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else
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dc->SetDeviceClippingRegion(clientUpdateRgn);
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dc.SetDeviceClippingRegion(clientUpdateRgn);
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wxEraseEvent eevent( GetId(), dc );
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wxEraseEvent eevent( GetId(), &dc );
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eevent.SetEventObject( this );
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HandleWindowEvent( eevent );
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delete dc ;
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if ( !ProcessWindowEvent( eevent ) )
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{
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if ( bgStyle == wxBG_STYLE_SYSTEM && MacGetTopLevelWindow() )
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{
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dc.Clear();
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}
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}
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}
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MacPaintGrowBox();
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// calculate a client-origin version of the update rgn and set m_updateRegion to that
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clientUpdateRgn.Offset( -origin.x , -origin.y );
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// calculate a client-origin version of the update rgn and set
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// m_updateRegion to that
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clientUpdateRgn.Offset(-clientRect.GetPosition());
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m_updateRegion = clientUpdateRgn ;
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if ( !m_updateRegion.Empty() )
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