fixed wxMotif to compile in Unicode mode (this is not full Unicode support, all strings must be representable in current locale's charset, similarly to MSLU)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47623 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -312,7 +312,7 @@ bool wxClipboard::AddData( wxDataObject *data )
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wxString id = dfarr[i].GetId();
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while( ( retval = XmClipboardCopy( xdisplay, xwindow, itemId,
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wxConstCast(id.mb_str(), char),
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id.char_str(),
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NULL, size, i, &data_id ) )
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== XmClipboardLocked );
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@@ -461,7 +461,7 @@ bool wxClipboard::GetData( wxDataObject& data )
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wxString id = chosenFormat.GetId();
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while( ( retval = XmClipboardInquireLength( xdisplay, xwindow,
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wxConstCast(id.mb_str(), char),
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id.char_str(),
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&length ) )
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== XmClipboardLocked );
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if( retval != XmClipboardSuccess )
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@@ -470,7 +470,7 @@ bool wxClipboard::GetData( wxDataObject& data )
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wxCharBuffer buf(length);
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while( ( retval = XmClipboardRetrieve( xdisplay, xwindow,
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wxConstCast(id.mb_str(), char),
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id.char_str(),
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(XtPointer)buf.data(),
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length, &dummy1, &dummy2 ) )
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== XmClipboardLocked );
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