Added Paul Gamman's patch for 0 as FALSE in bool editor and renderer.

Fixed bug in grid selection code that caused crashes (e.g. when grid
had just 1 col and mode was row selection).


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7976 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Michael Bedward
2000-08-08 10:43:16 +00:00
parent a98c006d8d
commit 695a326318
2 changed files with 13 additions and 3 deletions

View File

@@ -1189,7 +1189,10 @@ void wxGridCellBoolEditor::BeginEdit(int row, int col, wxGrid* grid)
if (grid->GetTable()->CanGetValueAs(row, col, wxGRID_VALUE_BOOL))
m_startValue = grid->GetTable()->GetValueAsBool(row, col);
else
m_startValue = !!grid->GetTable()->GetValue(row, col);
{
wxString cellval( grid->GetTable()->GetValue(row, col) );
m_startValue = !( !cellval || (cellval == "0") );
}
CBox()->SetValue(m_startValue);
CBox()->SetFocus();
}
@@ -1795,7 +1798,10 @@ void wxGridCellBoolRenderer::Draw(wxGrid& grid,
if ( grid.GetTable()->CanGetValueAs(row, col, wxGRID_VALUE_BOOL) )
value = grid.GetTable()->GetValueAsBool(row, col);
else
value = !!grid.GetTable()->GetValue(row, col);
{
wxString cellval( grid.GetTable()->GetValue(row, col) );
value = !( !cellval || (cellval == "0") );
}
if ( value )
{