First stab at wxColour using NSColor
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21251 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,103 +1,95 @@
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Name: colour.h
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// Name: colour.h
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// Purpose: wxColour class
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// Purpose: wxColour class
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// Author: AUTHOR
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// Author: David Elliott
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// Modified by:
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// Modified by:
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// Created: ??/??/98
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// Created: 2003/06/17
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// RCS-ID: $Id$
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Copyright: (c) 2003 David Elliott
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// Licence: wxWindows licence
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COLOUR_H_
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#ifndef __WX_COCOA_COLOUR_H__
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#define _WX_COLOUR_H_
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#define __WX_COCOA_COLOUR_H__
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "colour.h"
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#endif
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#include "wx/object.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/string.h"
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// Colour
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// ========================================================================
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// wxColour
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// ========================================================================
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class WXDLLEXPORT wxColour: public wxObject
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class WXDLLEXPORT wxColour: public wxObject
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{
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{
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public:
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public:
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// ctors
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DECLARE_DYNAMIC_CLASS(wxColour)
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// default
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// ------------------------------------------------------------------------
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wxColour();
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// initialization
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// ------------------------------------------------------------------------
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wxColour();
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// from RGB
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// from RGB
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wxColour( unsigned char red, unsigned char green, unsigned char blue );
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wxColour( unsigned char red, unsigned char green, unsigned char blue )
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wxColour( unsigned long colRGB )
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: m_cocoaNSColor(NULL)
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: m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
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{ Set(red,green,blue); }
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{ Set(colRGB); }
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wxColour( unsigned long colRGB )
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: m_cocoaNSColor(NULL)
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{ Set(colRGB); }
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// implicit conversion from the colour name
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// implicit conversion from the colour name
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wxColour( const wxString &colourName )
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wxColour( const wxString &colourName )
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: m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
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: m_cocoaNSColor(NULL)
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{ InitFromName(colourName); }
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{ InitFromName(colourName); }
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wxColour( const char *colourName )
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wxColour( const char *colourName )
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: m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
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: m_cocoaNSColor(NULL)
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{ InitFromName(colourName); }
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{ InitFromName(wxString::FromAscii(colourName)); }
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// copy ctors and assignment operators
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// copy ctors and assignment operators
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wxColour( const wxColour& col );
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wxColour( const wxColour& col );
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wxColour( const wxColour* col );
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wxColour& operator = ( const wxColour& col );
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wxColour& operator = ( const wxColour& col );
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// dtor
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~wxColour();
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~wxColour();
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// Set() functions
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// ------------------------------------------------------------------------
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void Set( unsigned char red, unsigned char green, unsigned char blue );
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// Implementation
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void Set( unsigned long colRGB )
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// ------------------------------------------------------------------------
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{
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// accessors
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// we don't need to know sizeof(long) here because we assume that the three
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bool Ok() const { return m_cocoaNSColor; }
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// least significant bytes contain the R, G and B values
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Set((unsigned char)colRGB,
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(unsigned char)(colRGB >> 8),
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(unsigned char)(colRGB >> 16));
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}
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// accessors
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unsigned char Red() const { return m_red; }
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bool Ok() const {return m_isInit; }
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unsigned char Green() const { return m_green; }
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unsigned char Blue() const { return m_blue; }
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// Let's remove this inelegant function
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// comparison
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#if WXWIN_COMPATIBILITY
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bool operator == (const wxColour& colour) const
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void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
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{
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#endif
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return (m_cocoaNSColor == colour.m_cocoaNSColor &&
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unsigned char Red() const { return m_red; }
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unsigned char Green() const { return m_green; }
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unsigned char Blue() const { return m_blue; }
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// comparison
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bool operator == (const wxColour& colour) const
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{
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return (m_isInit == colour.m_isInit &&
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m_red == colour.m_red &&
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m_red == colour.m_red &&
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m_green == colour.m_green &&
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m_green == colour.m_green &&
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m_blue == colour.m_blue);
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m_blue == colour.m_blue);
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}
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}
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bool operator != (const wxColour& colour) const { return !(*this == colour); }
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bool operator != (const wxColour& colour) const
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{ return !(*this == colour); }
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void InitFromName(const wxString& col);
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// const WXCOLORREF& GetPixel() const { return m_pixel; };
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// const WXCOLORREF& GetPixel() const { return m_pixel; };
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private:
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// Set() functions
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bool m_isInit;
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void Set( unsigned char red, unsigned char green, unsigned char blue );
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unsigned char m_red;
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void Set( unsigned long colRGB )
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unsigned char m_blue;
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{
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unsigned char m_green;
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// we don't need to know sizeof(long) here because we assume that the three
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// least significant bytes contain the R, G and B values
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Set((unsigned char)colRGB,
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(unsigned char)(colRGB >> 8),
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(unsigned char)(colRGB >> 16));
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}
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public:
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protected:
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// WXCOLORREF m_pixel ;
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void InitFromName(const wxString& col);
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// void Set( const WXCOLORREF* color ) ;
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private:
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private:
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DECLARE_DYNAMIC_CLASS(wxColour)
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WX_NSColor m_cocoaNSColor;
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unsigned char m_red;
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unsigned char m_green;
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unsigned char m_blue;
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};
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};
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#endif
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#endif // __WX_COCOA_COLOUR_H__
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// _WX_COLOUR_H_
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@@ -1,103 +0,0 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: colour.cpp
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// Purpose: wxColour class
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "colour.h"
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#endif
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#include "wx/gdicmn.h"
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#include "wx/colour.h"
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
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#endif
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// Colour
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wxColour::wxColour ()
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{
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m_isInit = FALSE;
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m_red = m_blue = m_green = 0;
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/* TODO
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m_pixel = 0;
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*/
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}
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wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b)
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{
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m_red = r;
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m_green = g;
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m_blue = b;
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m_isInit = TRUE;
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/* TODO
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m_pixel = PALETTERGB (m_red, m_green, m_blue);
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*/
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}
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wxColour::wxColour (const wxColour& col)
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{
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m_red = col.m_red;
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m_green = col.m_green;
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m_blue = col.m_blue;
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m_isInit = col.m_isInit;
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/* TODO
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m_pixel = col.m_pixel;
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*/
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}
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wxColour& wxColour::operator =(const wxColour& col)
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{
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m_red = col.m_red;
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m_green = col.m_green;
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m_blue = col.m_blue;
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m_isInit = col.m_isInit;
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/* TODO
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m_pixel = col.m_pixel;
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*/
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return *this;
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}
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void wxColour::InitFromName(const wxString& col)
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{
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wxColour *the_colour = wxTheColourDatabase->FindColour (col);
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if (the_colour)
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{
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m_red = the_colour->Red ();
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m_green = the_colour->Green ();
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m_blue = the_colour->Blue ();
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m_isInit = TRUE;
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}
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else
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{
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m_red = 0;
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m_green = 0;
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m_blue = 0;
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m_isInit = FALSE;
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}
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/* TODO
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m_pixel = PALETTERGB (m_red, m_green, m_blue);
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*/
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}
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wxColour::~wxColour ()
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{
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}
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void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
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{
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m_red = r;
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m_green = g;
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m_blue = b;
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m_isInit = TRUE;
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/* TODO
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m_pixel = PALETTERGB (m_red, m_green, m_blue);
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*/
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}
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74
src/cocoa/colour.mm
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74
src/cocoa/colour.mm
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@@ -0,0 +1,74 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: colour.mm
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// Purpose: wxColour class
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// Author: David Elliott
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// Modified by:
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// Created: 2003/06/17
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// RCS-ID: $Id$
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// Copyright: (c) 2003 David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#import <AppKit/NSColor.h>
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#include "wx/gdicmn.h"
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#include "wx/colour.h"
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IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
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wxColour::wxColour ()
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: m_cocoaNSColor(NULL)
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{
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m_red = m_blue = m_green = 0;
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}
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wxColour::wxColour (const wxColour& col)
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: m_cocoaNSColor(col.m_cocoaNSColor)
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, m_red(col.m_red)
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, m_green(col.m_green)
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, m_blue(col.m_blue)
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{
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[m_cocoaNSColor retain];
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}
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wxColour& wxColour::operator =(const wxColour& col)
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{
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m_cocoaNSColor = col.m_cocoaNSColor;
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m_red = col.m_red;
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m_green = col.m_green;
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m_blue = col.m_blue;
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[m_cocoaNSColor retain];
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return *this;
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}
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void wxColour::InitFromName(const wxString& col)
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{
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wxColour *the_colour = wxTheColourDatabase->FindColour (col);
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if (the_colour)
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{
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*this = *the_colour;
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}
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else
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{
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[m_cocoaNSColor release];
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m_cocoaNSColor = NULL;
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m_red = 0;
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m_green = 0;
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m_blue = 0;
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}
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}
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wxColour::~wxColour ()
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{
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[m_cocoaNSColor release];
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}
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void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
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{
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[m_cocoaNSColor release];
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m_cocoaNSColor = [[NSColor colorWithCalibratedRed:r/255.0 green:g/255.0 blue:b/255.0 alpha:1.0] retain];
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m_red = r;
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m_green = g;
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m_blue = b;
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}
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