Applied and merged patch 486364, which enables wxPython to be built in
unicode mode. There are a number of things still missing in it and not everything is converted correctly... But it now builds and functions properly again in non-unicode mode so this is a good time to check in everything. The previous version of all of wxPython sources is tagged wxPy_B4_UNICODE. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14535 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -89,12 +89,6 @@ static PyObject* t_output_helper(PyObject* target, PyObject* o) {
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}
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return target;
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}
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#if PYTHON_API_VERSION >= 1009
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static char* wxStringErrorMsg = "String or Unicode type required";
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#else
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static char* wxStringErrorMsg = "String type required";
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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@@ -125,7 +119,7 @@ static PyObject *_wrap_delete_wxGLContext(PyObject *self, PyObject *args, PyObje
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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delete_wxGLContext(_arg0);
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delete_wxGLContext(_arg0);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -153,7 +147,7 @@ static PyObject *_wrap_wxGLContext_SetCurrent(PyObject *self, PyObject *args, Py
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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wxGLContext_SetCurrent(_arg0);
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wxGLContext_SetCurrent(_arg0);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -182,7 +176,7 @@ static PyObject *_wrap_wxGLContext_SetColour(PyObject *self, PyObject *args, PyO
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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wxGLContext_SetColour(_arg0,_arg1);
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wxGLContext_SetColour(_arg0,_arg1);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -210,7 +204,7 @@ static PyObject *_wrap_wxGLContext_SwapBuffers(PyObject *self, PyObject *args, P
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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wxGLContext_SwapBuffers(_arg0);
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wxGLContext_SwapBuffers(_arg0);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -239,7 +233,7 @@ static PyObject *_wrap_wxGLContext_GetWindow(PyObject *self, PyObject *args, PyO
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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_result = (wxWindow *)wxGLContext_GetWindow(_arg0);
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_result = (wxWindow *)wxGLContext_GetWindow(_arg0);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -338,7 +332,7 @@ static PyObject *_wrap_new_wxGLCanvas(PyObject *self, PyObject *args, PyObject *
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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_result = (wxGLCanvas *)new_wxGLCanvas(_arg0,_arg1,*_arg2,*_arg3,_arg4,_arg5,_arg6,*_arg7);
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_result = (wxGLCanvas *)new_wxGLCanvas(_arg0,_arg1,*_arg2,*_arg3,_arg4,_arg5,_arg6,*_arg7);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -431,7 +425,7 @@ static PyObject *_wrap_new_wxGLCanvasWithContext(PyObject *self, PyObject *args,
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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_result = (wxGLCanvas *)new_wxGLCanvasWithContext(_arg0,_arg1,_arg2,*_arg3,*_arg4,_arg5,_arg6,_arg7,*_arg8);
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_result = (wxGLCanvas *)new_wxGLCanvasWithContext(_arg0,_arg1,_arg2,*_arg3,*_arg4,_arg5,_arg6,_arg7,*_arg8);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -467,7 +461,7 @@ static PyObject *_wrap_wxGLCanvas_SetCurrent(PyObject *self, PyObject *args, PyO
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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wxGLCanvas_SetCurrent(_arg0);
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wxGLCanvas_SetCurrent(_arg0);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -496,7 +490,7 @@ static PyObject *_wrap_wxGLCanvas_SetColour(PyObject *self, PyObject *args, PyOb
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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wxGLCanvas_SetColour(_arg0,_arg1);
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wxGLCanvas_SetColour(_arg0,_arg1);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -524,7 +518,7 @@ static PyObject *_wrap_wxGLCanvas_SwapBuffers(PyObject *self, PyObject *args, Py
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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wxGLCanvas_SwapBuffers(_arg0);
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wxGLCanvas_SwapBuffers(_arg0);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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@@ -554,7 +548,7 @@ static PyObject *_wrap_wxGLCanvas_GetContext(PyObject *self, PyObject *args, PyO
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}
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{
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PyThreadState* __tstate = wxPyBeginAllowThreads();
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_result = (wxGLContext *)wxGLCanvas_GetContext(_arg0);
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_result = (wxGLContext *)wxGLCanvas_GetContext(_arg0);
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wxPyEndAllowThreads(__tstate);
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if (PyErr_Occurred()) return NULL;
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