fixed a bug in wxStopWatch::Pause() (wouldn't pause if called immediately after Start()) and changed Pause()/Resume() calls to nest
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15051 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -191,12 +191,18 @@ class WXDLLEXPORT wxStopWatch
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{
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public:
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// ctor starts the stop watch
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wxStopWatch() { Start(); }
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void Start(long t = 0);
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void Pause() { m_pause = GetElapsedTime(); }
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void Resume() { Start(m_pause); }
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wxStopWatch() { m_pauseCount = 0; Start(); }
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// get elapsed time since the last Start() or Pause() in milliseconds
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// start the stop watch at the moment t0
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void Start(long t0 = 0);
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// pause the stop watch
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void Pause() { if ( !m_pauseCount++) m_pause = GetElapsedTime(); }
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// resume it
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void Resume() { if ( !--m_pauseCount ) Start(m_pause); }
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// get elapsed time since the last Start() in milliseconds
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long Time() const;
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protected:
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@@ -204,8 +210,14 @@ protected:
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long GetElapsedTime() const;
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private:
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wxLongLong m_t0; // the time of the last Start()
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long m_pause; // the time of the last Pause() or 0
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// the time of the last Start()
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wxLongLong m_t0;
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// the time of the last Pause() (only valid if m_pauseCount > 0)
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long m_pause;
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// if > 0, the stop watch is paused, otherwise it is running
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int m_pauseCount;
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};
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#endif // wxUSE_STOPWATCH
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