enable OpenGL library build by default under Windows too

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60834 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-05-31 12:55:11 +00:00
parent 4fd66e4c56
commit 671683c445
19 changed files with 61 additions and 103 deletions

View File

@@ -1074,13 +1074,12 @@
// list of libraries used to link your application (although this is done
// implicitly for Microsoft Visual C++ users).
//
// Default is 0 unless USE_OPENGL was defined on make command line in which
// case this is predefined as 1.
// Default is 1 unless the compiler is known to ship without the necessary
// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE).
//
// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
#ifndef wxUSE_GLCANVAS
#define wxUSE_GLCANVAS 0
#endif
// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
// otherwise.
#define wxUSE_GLCANVAS 1
// wxRichTextCtrl allows editing of styled text.
//