enable OpenGL library build by default under Windows too
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60834 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1074,13 +1074,12 @@
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// list of libraries used to link your application (although this is done
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// implicitly for Microsoft Visual C++ users).
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//
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// Default is 0 unless USE_OPENGL was defined on make command line in which
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// case this is predefined as 1.
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// Default is 1 unless the compiler is known to ship without the necessary
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// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE).
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//
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// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
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#ifndef wxUSE_GLCANVAS
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#define wxUSE_GLCANVAS 0
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#endif
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// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
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// otherwise.
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#define wxUSE_GLCANVAS 1
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// wxRichTextCtrl allows editing of styled text.
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//
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