wxWizard draft
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3389 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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samples/wizard/wiztest.cpp
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125
samples/wizard/wiztest.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: wiztest.cpp
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// Purpose: wxWindows sample demonstrating wxWizard control
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 15.08.99
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "wiztest.cpp"
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#pragma interface "wiztest.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/wizard.h"
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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virtual bool OnInit();
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};
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IMPLEMENT_APP(MyApp)
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// ----------------------------------------------------------------------------
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// some pages for our wizard
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// ----------------------------------------------------------------------------
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// this shows how to simply control the validity of the user input by just
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// overriding TransferDataFromWindow() - of course, in a real program, the
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// check wouldn't be so trivial and the data will be probably saved somewhere
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// too
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class wxCheckboxPage : public wxPanel
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{
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public:
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wxCheckboxPage(wxWizard *parent) : wxPanel(parent)
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{
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m_checkbox = new wxCheckBox(this, -1, "Check me", wxPoint(20, 20));
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}
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virtual bool TransferDataFromWindow()
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{
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if ( m_checkbox->GetValue() )
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{
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wxMessageBox("Clear the checkbox first", "No way",
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wxICON_WARNING, this);
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return FALSE;
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}
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return TRUE;
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}
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private:
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wxCheckBox *m_checkbox;
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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wxBitmap bmpWizard("wiztest.bmp", wxBITMAP_TYPE_BMP);
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wxWizard *wizard = wxWizard::Create(NULL, -1,
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"Absolutely Useless Wizard",
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bmpWizard);
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wxPanel *panel = new wxPanel(wizard);
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(void)new wxStaticText(panel, -1,
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"This wizard doesn't help you to do anything at "
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"all.\n"
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"\n"
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"The next pages will present you with more useless "
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"controls.");
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wizard->AddPage(panel);
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wizard->AddPage(new wxCheckboxPage(wizard));
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if ( wizard->RunWizard() )
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{
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wxMessageBox("The wizard successfully completed", "That's all",
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wxICON_INFORMATION);
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}
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wizard->Destroy();
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// we're done
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return FALSE;
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}
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