fixes for using non opaque structs under debug classic, support for ATSU and pixel pattern.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13504 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -10,6 +10,8 @@
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# include <PMCore.h>
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# endif
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# include <PMApplication.h>
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# else
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# include <Printing.h>
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# endif
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#endif
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@@ -121,8 +123,17 @@ void UMAInitToolbox( UInt16 inMoreMastersCalls )
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if ( menuMgrAttr & gestaltMenuMgrAquaLayoutMask )
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sUMAHasAquaLayout = true ;
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sUMASystemInitialized = true ;
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}
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/*
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Boolean CanUseATSUI()
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{
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long result;
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OSErr err = Gestalt(gestaltATSUVersion, &result);
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return (err == noErr);
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}
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*/
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// process manager
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long UMAGetProcessMode()
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{
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