fixes for using non opaque structs under debug classic, support for ATSU and pixel pattern.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13504 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2002-01-11 14:07:02 +00:00
parent 5921f83f73
commit 66a09d4776
36 changed files with 664 additions and 386 deletions

View File

@@ -10,6 +10,8 @@
# include <PMCore.h>
# endif
# include <PMApplication.h>
# else
# include <Printing.h>
# endif
#endif
@@ -121,8 +123,17 @@ void UMAInitToolbox( UInt16 inMoreMastersCalls )
if ( menuMgrAttr & gestaltMenuMgrAquaLayoutMask )
sUMAHasAquaLayout = true ;
sUMASystemInitialized = true ;
}
/*
Boolean CanUseATSUI()
{
long result;
OSErr err = Gestalt(gestaltATSUVersion, &result);
return (err == noErr);
}
*/
// process manager
long UMAGetProcessMode()
{