define WINVER as 0x0400 for VC++ 6 because its headers give a warning if WINVER >= 0x0500 is used and are generally broken for higher WINVER values
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29057 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -95,16 +95,41 @@
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# endif
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# endif
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/*
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/*
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see MSDN for the description of possible WINVER values, this one is the
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The library user may override the default setting of WINVER by defining
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highest one defined right now (Windows Server 2003) and we use it unless
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it in his own makefile or project file -- if it is defined, we don't
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it was explicitly overridden by the user to disable recent features
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touch it at all.
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support as we check for all of the features we use which could be not
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available on earlier Windows systems during run-time anyhow, so there is
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It makes sense to define WINVER as:
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almost no disadvantage in using it.
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- either some lowish value (e.g. 0x0302) to not even compile in the
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*/
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features not available in Windows version lower than some given
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# ifndef WINVER
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one
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# define WINVER 0x0502
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- or to a higher value than the one used by default for the given
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# endif
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compiler if you updated its headers to newer version of Platform
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SDK, e.g. VC6 ships with 0x0400 headers by default but may also
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work with 0x0500 headers and beyond
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*/
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# ifndef WINVER
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# if defined(_MSC_VER) && _MSC_VER < 1300
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/*
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VC6 defines some stuff in its default headers which is normally
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only present if WINVER >= 0x0500 (FLASHW_XXX constants) which
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means that our usual tests not involving WINVER sometimes fail
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with it, hence explicitly define a lower WINVER value for it.
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*/
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# define WINVER 0x0400
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# else /* !VC++ 6 */
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/*
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see MSDN for the description of possible WINVER values, this one
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is the highest one defined right now (Windows Server 2003) and
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we use it unless it was explicitly overridden by the user to
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disable recent features support as we check for all of the
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features we use which could be not available on earlier Windows
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systems during run-time anyhow, so there is almost no
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disadvantage in using it.
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*/
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# define WINVER 0x0502
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# endif /* VC++ 6/!VC++6 */
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# endif
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/* Win95 means Win95-style UI, i.e. Win9x/NT 4+ */
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/* Win95 means Win95-style UI, i.e. Win9x/NT 4+ */
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# if !defined(__WIN95__) && (WINVER >= 0x0400)
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# if !defined(__WIN95__) && (WINVER >= 0x0400)
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