Use wxString's empty() when checking if the string is (non-)empty throughout wx.
Instead of constructs such as if "( s.length() )" and "if (s.length() > 0)" use "if ( !s.empty() )" instead. Similarly for "if (s.length() == 0)" or "if ( s.IsNull() )", use "if ( s.empty() )". No code changes intended except for a few instances where a construct like "if ( s.length() && wxFileExists(s) )" was changed to not check the length of the string and let wxFileExists handle such cases. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66728 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1556,7 +1556,7 @@ void wxTextCtrl::DrawLine( wxDC &dc, int x, int y, const wxString &line2, int li
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size_t pos = 0;
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wxString token( GetNextToken( line, pos ) );
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while (!token.IsNull())
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while ( !token.empty() )
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{
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if (m_keywords.Index( token ) != wxNOT_FOUND)
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{
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