Use wxString's empty() when checking if the string is (non-)empty throughout wx.

Instead of constructs such as if "( s.length() )" and "if (s.length() > 0)" use "if ( !s.empty() )" instead. Similarly for "if (s.length() == 0)" or "if ( s.IsNull() )", use "if ( s.empty() )".
No code changes intended except for a few instances where a construct like "if ( s.length() && wxFileExists(s) )" was changed to not check the length of the string and let wxFileExists handle such cases.



git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66728 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Dimitri Schoolwerth
2011-01-22 14:38:36 +00:00
parent c9ed413ab4
commit 6636ef8ddf
47 changed files with 122 additions and 122 deletions

View File

@@ -53,7 +53,7 @@ FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& siz
m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
wxString name = wxTheApp->GetAppName();
if (name.Length() <= 0) name = wxT("forty");
if ( name.empty() ) name = wxT("forty");
m_scoreFile = new ScoreFile(name);
m_game = new Game(0, 0, 0);
m_game->Deal();
@@ -75,7 +75,7 @@ Write the current player's score back to the score file
*/
void FortyCanvas::UpdateScores()
{
if (m_player.Length() > 0 && m_scoreFile && m_game)
if (!m_player.empty() && m_scoreFile && m_game)
{
m_scoreFile->WritePlayersScore(
m_player,
@@ -94,12 +94,12 @@ void FortyCanvas::OnDraw(wxDC& dc)
#if 0
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
if (m_player.Length() == 0 && !m_playerDialog)
if (m_player.empty() && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
if (m_player.Length() > 0)
if ( !m_player.empty() )
{
// user entered a name - lookup their score
int wins, games, score;
@@ -123,12 +123,12 @@ void FortyCanvas::ShowPlayerDialog()
{
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
if (m_player.Length() == 0 && !m_playerDialog)
if (m_player.empty() && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
if (m_player.Length() > 0)
if ( !m_player.empty() )
{
// user entered a name - lookup their score
int wins, games, score;