first round of debug/release merge: introduce wxDEBUG_LEVEL, for now defined as 1 if __WXDEBUG__ is defined, i.e. no real changes; don't use __WXDEBUG__ in the headers to keep debug and release builds ABI-compatible; add functions to customize or disable asserts handling
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59711 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1566,16 +1566,18 @@ bool wxPropertyGridPageState::PrepareToAddItem( wxPGProperty* property,
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}
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}
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#ifdef __WXDEBUG__
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#if wxDEBUG_LEVEL
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// Warn for identical names in debug mode.
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if ( BaseGetPropertyByName(property->GetName()) &&
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(!scheduledParent || scheduledParent->IsCategory()) )
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{
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wxLogError(wxT("wxPropertyGrid: Warning - item with name \"%s\" already exists."),
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property->GetName().c_str());
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wxFAIL_MSG(wxString::Format(
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"wxPropertyGrid item with name \"%s\" already exists",
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property->GetName()));
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wxPGGlobalVars->m_warnings++;
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}
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#endif
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#endif // wxDEBUG_LEVEL
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// Make sure nothing is selected.
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if ( propGrid )
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