first round of debug/release merge: introduce wxDEBUG_LEVEL, for now defined as 1 if __WXDEBUG__ is defined, i.e. no real changes; don't use __WXDEBUG__ in the headers to keep debug and release builds ABI-compatible; add functions to customize or disable asserts handling
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59711 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -45,11 +45,13 @@ public:
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static bool InitialzeVisual();
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#ifdef __WXDEBUG__
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virtual void OnAssert(const wxChar *file, int line, const wxChar *cond, const wxChar *msg);
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virtual void OnAssertFailure(const wxChar *file,
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int line,
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const wxChar *func,
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const wxChar *cond,
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const wxChar *msg);
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bool IsInAssert() const { return m_isInAssert; }
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#endif // __WXDEBUG__
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gint m_idleTag;
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void RemoveIdleTag();
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@@ -66,9 +68,7 @@ public:
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private:
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// true if we're inside an assert modal dialog
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#ifdef __WXDEBUG__
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bool m_isInAssert;
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#endif // __WXDEBUG__
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DECLARE_DYNAMIC_CLASS(wxApp)
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};
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