don't call Disconnect() if the connection had been already lost (closes #10747)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60568 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -125,6 +125,8 @@ public:
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void Server_OnRequest(wxSocketEvent& event);
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private:
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void HandleDisconnect(wxTCPConnection *connection);
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DECLARE_EVENT_TABLE()
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wxDECLARE_NO_COPY_CLASS(wxTCPEventHandler);
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};
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@@ -687,25 +689,33 @@ BEGIN_EVENT_TABLE(wxTCPEventHandler, wxEvtHandler)
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EVT_SOCKET(_SERVER_ONREQUEST_ID, wxTCPEventHandler::Server_OnRequest)
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END_EVENT_TABLE()
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void wxTCPEventHandler::HandleDisconnect(wxTCPConnection *connection)
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{
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// connection was closed (either gracefully or not): destroy everything
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connection->m_sock->Notify(false);
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connection->m_sock->Close();
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connection->SetConnected(false);
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connection->OnDisconnect();
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}
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void wxTCPEventHandler::Client_OnRequest(wxSocketEvent &event)
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{
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wxSocketBase *sock = event.GetSocket();
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if (!sock)
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return ;
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return;
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wxSocketNotify evt = event.GetSocketEvent();
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wxTCPConnection *connection = (wxTCPConnection *)(sock->GetClientData());
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wxTCPConnection * const
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connection = static_cast<wxTCPConnection *>(sock->GetClientData());
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// This socket is being deleted; skip this event
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if (!connection)
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return;
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// We lost the connection: destroy everything
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if (evt == wxSOCKET_LOST)
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if ( evt == wxSOCKET_LOST )
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{
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sock->Notify(false);
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sock->Close();
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connection->OnDisconnect();
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HandleDisconnect(connection);
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return;
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}
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@@ -826,10 +836,7 @@ void wxTCPEventHandler::Client_OnRequest(wxSocketEvent &event)
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break;
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case IPC_DISCONNECT:
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sock->Notify(false);
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sock->Close();
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connection->SetConnected(false);
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connection->OnDisconnect();
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HandleDisconnect(connection);
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break;
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case IPC_FAIL:
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@@ -851,7 +858,7 @@ void wxTCPEventHandler::Server_OnRequest(wxSocketEvent &event)
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{
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wxSocketServer *server = (wxSocketServer *) event.GetSocket();
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if (!server)
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return ;
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return;
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wxTCPServer *ipcserv = (wxTCPServer *) server->GetClientData();
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// This socket is being deleted; skip this event
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@@ -864,7 +871,7 @@ void wxTCPEventHandler::Server_OnRequest(wxSocketEvent &event)
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// Accept the connection, getting a new socket
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wxSocketBase *sock = server->Accept();
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if (!sock)
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return ;
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return;
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if (!sock->Ok())
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{
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sock->Destroy();
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