Initialize internal bitmap when creating D2D graphics context from wxImage.
Internal D2D WIC bitmap should be initialized with source wxImage contents in wxD2DRenderer::CreateContextFromImage. Closes #17314.
This commit is contained in:
@@ -2273,6 +2273,56 @@ protected:
|
||||
&m_wicBitmap);
|
||||
wxCHECK_HRESULT_RET(hr);
|
||||
|
||||
// Copy contents of source image to the WIC bitmap.
|
||||
const int width = m_resultImage->GetWidth();
|
||||
const int height = m_resultImage->GetHeight();
|
||||
WICRect rcLock = { 0, 0, width, height };
|
||||
IWICBitmapLock *pLock = NULL;
|
||||
hr = m_wicBitmap->Lock(&rcLock, WICBitmapLockWrite, &pLock);
|
||||
wxCHECK_HRESULT_RET(hr);
|
||||
|
||||
UINT rowStride = 0;
|
||||
hr = pLock->GetStride(&rowStride);
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
pLock->Release();
|
||||
wxFAILED_HRESULT_MSG(hr);
|
||||
return;
|
||||
}
|
||||
|
||||
UINT bufferSize = 0;
|
||||
BYTE *pBmpBuffer = NULL;
|
||||
hr = pLock->GetDataPointer(&bufferSize, &pBmpBuffer);
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
pLock->Release();
|
||||
wxFAILED_HRESULT_MSG(hr);
|
||||
return;
|
||||
}
|
||||
|
||||
const unsigned char *imgRGB = m_resultImage->GetData(); // source RGB buffer
|
||||
const unsigned char *imgAlpha = m_resultImage->GetAlpha(); // source alpha buffer
|
||||
for( int y = 0; y < height; y++ )
|
||||
{
|
||||
BYTE *pPixByte = pBmpBuffer;
|
||||
for ( int x = 0; x < width; x++ )
|
||||
{
|
||||
unsigned char r = *imgRGB++;
|
||||
unsigned char g = *imgRGB++;
|
||||
unsigned char b = *imgRGB++;
|
||||
unsigned char a = imgAlpha ? *imgAlpha++ : 255;
|
||||
// Premultiply RGB values
|
||||
*pPixByte++ = (b * a + 127) / 255;
|
||||
*pPixByte++ = (g * a + 127) / 255;
|
||||
*pPixByte++ = (r * a + 127) / 255;
|
||||
*pPixByte++ = a;
|
||||
}
|
||||
|
||||
pBmpBuffer += rowStride;
|
||||
}
|
||||
|
||||
pLock->Release();
|
||||
|
||||
// Create the render target
|
||||
hr = m_factory->CreateWicBitmapRenderTarget(
|
||||
m_wicBitmap,
|
||||
|
Reference in New Issue
Block a user