Added wxMenu::UpdateUI to wxMSW, wxGTK, wxMotif, wxStubs; rearranged/debugged

docs


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1617 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1999-02-06 13:32:46 +00:00
parent 98ffbab9d7
commit 631f1bfed5
33 changed files with 505 additions and 193 deletions

View File

@@ -642,4 +642,44 @@ wxWindow *wxMenu::GetInvokingWindow()
return m_invokingWindow;
}
// Update a menu and all submenus recursively.
// source is the object that has the update event handlers
// defined for it. If NULL, the menu or associated window
// will be used.
void wxMenu::UpdateUI(wxEvtHandler* source)
{
if (!source && GetInvokingWindow())
source = GetInvokingWindow()->GetEventHandler();
if (!source)
source = GetEventHandler();
if (!source)
source = this;
wxNode* node = GetItems().First();
while (node)
{
wxMenuItem* item = (wxMenuItem*) node->Data();
if ( !item->IsSeparator() )
{
wxWindowID id = item->GetId();
wxUpdateUIEvent event(id);
event.SetEventObject( source );
if (source->ProcessEvent(event))
{
if (event.GetSetText())
SetLabel(id, event.GetText());
if (event.GetSetChecked())
Check(id, event.GetChecked());
if (event.GetSetEnabled())
Enable(id, event.GetEnabled());
}
if (item->GetSubMenu())
item->GetSubMenu()->UpdateUI(source);
}
node = node->Next();
}
}