Adding a matrix to wxGraphicsPenInfo means the classes need reordered again
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@@ -143,6 +143,137 @@ protected:
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};
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class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject
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{
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public:
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wxGraphicsPen() {}
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virtual ~wxGraphicsPen() {}
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsPen);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
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class WXDLLIMPEXP_CORE wxGraphicsBrush : public wxGraphicsObject
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{
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public:
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wxGraphicsBrush() {}
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virtual ~wxGraphicsBrush() {}
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsBrush);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
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class WXDLLIMPEXP_CORE wxGraphicsFont : public wxGraphicsObject
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{
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public:
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wxGraphicsFont() {}
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virtual ~wxGraphicsFont() {}
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsFont);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
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class WXDLLIMPEXP_CORE wxGraphicsBitmap : public wxGraphicsObject
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{
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public:
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wxGraphicsBitmap() {}
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virtual ~wxGraphicsBitmap() {}
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// Convert bitmap to wxImage: this is more efficient than converting to
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// wxBitmap first and then to wxImage and also works without X server
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// connection under Unix that wxBitmap requires.
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#if wxUSE_IMAGE
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wxImage ConvertToImage() const;
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#endif // wxUSE_IMAGE
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void* GetNativeBitmap() const;
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const wxGraphicsBitmapData* GetBitmapData() const
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{ return (const wxGraphicsBitmapData*) GetRefData(); }
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wxGraphicsBitmapData* GetBitmapData()
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{ return (wxGraphicsBitmapData*) GetRefData(); }
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsBitmap);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBitmap) wxNullGraphicsBitmap;
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class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
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{
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public:
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wxGraphicsMatrix() {}
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virtual ~wxGraphicsMatrix() {}
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// concatenates the matrix
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virtual void Concat( const wxGraphicsMatrix *t );
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void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
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// sets the matrix to the respective values
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virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
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wxDouble tx=0.0, wxDouble ty=0.0);
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// gets the component valuess of the matrix
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virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
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wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const;
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// makes this the inverse matrix
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virtual void Invert();
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// returns true if the elements of the transformation matrix are equal ?
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virtual bool IsEqual( const wxGraphicsMatrix* t) const;
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bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
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// return true if this is the identity matrix
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virtual bool IsIdentity() const;
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//
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// transformation
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//
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// add the translation to this matrix
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virtual void Translate( wxDouble dx , wxDouble dy );
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// add the scale to this matrix
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virtual void Scale( wxDouble xScale , wxDouble yScale );
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// add the rotation to this matrix (radians)
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virtual void Rotate( wxDouble angle );
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//
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// apply the transforms
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//
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// applies that matrix to the point
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virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
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// applies the matrix except for translations
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virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
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// returns the native representation
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virtual void * GetNativeMatrix() const;
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const wxGraphicsMatrixData* GetMatrixData() const
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{ return (const wxGraphicsMatrixData*) GetRefData(); }
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wxGraphicsMatrixData* GetMatrixData()
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{ return (wxGraphicsMatrixData*) GetRefData(); }
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsMatrix);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix;
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// ----------------------------------------------------------------------------
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// wxGradientStop and wxGradientStops: Controls how colors are spread in
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// a gradient
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// ----------------------------------------------------------------------------
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// Describes a single gradient stop.
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class wxGraphicsGradientStop
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{
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@@ -330,130 +461,6 @@ private:
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};
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class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject
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{
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public:
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wxGraphicsPen() {}
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virtual ~wxGraphicsPen() {}
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsPen);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
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class WXDLLIMPEXP_CORE wxGraphicsBrush : public wxGraphicsObject
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{
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public:
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wxGraphicsBrush() {}
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virtual ~wxGraphicsBrush() {}
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsBrush);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
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class WXDLLIMPEXP_CORE wxGraphicsFont : public wxGraphicsObject
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{
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public:
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wxGraphicsFont() {}
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virtual ~wxGraphicsFont() {}
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsFont);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
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class WXDLLIMPEXP_CORE wxGraphicsBitmap : public wxGraphicsObject
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{
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public:
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wxGraphicsBitmap() {}
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virtual ~wxGraphicsBitmap() {}
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// Convert bitmap to wxImage: this is more efficient than converting to
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// wxBitmap first and then to wxImage and also works without X server
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// connection under Unix that wxBitmap requires.
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#if wxUSE_IMAGE
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wxImage ConvertToImage() const;
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#endif // wxUSE_IMAGE
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void* GetNativeBitmap() const;
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const wxGraphicsBitmapData* GetBitmapData() const
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{ return (const wxGraphicsBitmapData*) GetRefData(); }
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wxGraphicsBitmapData* GetBitmapData()
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{ return (wxGraphicsBitmapData*) GetRefData(); }
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsBitmap);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBitmap) wxNullGraphicsBitmap;
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class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
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{
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public:
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wxGraphicsMatrix() {}
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virtual ~wxGraphicsMatrix() {}
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// concatenates the matrix
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virtual void Concat( const wxGraphicsMatrix *t );
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void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
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// sets the matrix to the respective values
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virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
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wxDouble tx=0.0, wxDouble ty=0.0);
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// gets the component valuess of the matrix
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virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
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wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const;
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// makes this the inverse matrix
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virtual void Invert();
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// returns true if the elements of the transformation matrix are equal ?
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virtual bool IsEqual( const wxGraphicsMatrix* t) const;
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bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
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// return true if this is the identity matrix
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virtual bool IsIdentity() const;
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//
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// transformation
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//
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// add the translation to this matrix
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virtual void Translate( wxDouble dx , wxDouble dy );
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// add the scale to this matrix
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virtual void Scale( wxDouble xScale , wxDouble yScale );
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// add the rotation to this matrix (radians)
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virtual void Rotate( wxDouble angle );
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//
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// apply the transforms
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//
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// applies that matrix to the point
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virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
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// applies the matrix except for translations
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virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
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// returns the native representation
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virtual void * GetNativeMatrix() const;
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const wxGraphicsMatrixData* GetMatrixData() const
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{ return (const wxGraphicsMatrixData*) GetRefData(); }
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wxGraphicsMatrixData* GetMatrixData()
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{ return (wxGraphicsMatrixData*) GetRefData(); }
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private:
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wxDECLARE_DYNAMIC_CLASS(wxGraphicsMatrix);
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};
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extern WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix;
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class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
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{
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