Adding a matrix to wxGraphicsPenInfo means the classes need reordered again

This commit is contained in:
Robin Dunn
2019-07-31 19:38:20 -07:00
parent 7c33d3f969
commit 62ea72e937

View File

@@ -143,6 +143,137 @@ protected:
};
class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject
{
public:
wxGraphicsPen() {}
virtual ~wxGraphicsPen() {}
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsPen);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
class WXDLLIMPEXP_CORE wxGraphicsBrush : public wxGraphicsObject
{
public:
wxGraphicsBrush() {}
virtual ~wxGraphicsBrush() {}
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsBrush);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
class WXDLLIMPEXP_CORE wxGraphicsFont : public wxGraphicsObject
{
public:
wxGraphicsFont() {}
virtual ~wxGraphicsFont() {}
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsFont);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
class WXDLLIMPEXP_CORE wxGraphicsBitmap : public wxGraphicsObject
{
public:
wxGraphicsBitmap() {}
virtual ~wxGraphicsBitmap() {}
// Convert bitmap to wxImage: this is more efficient than converting to
// wxBitmap first and then to wxImage and also works without X server
// connection under Unix that wxBitmap requires.
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
#endif // wxUSE_IMAGE
void* GetNativeBitmap() const;
const wxGraphicsBitmapData* GetBitmapData() const
{ return (const wxGraphicsBitmapData*) GetRefData(); }
wxGraphicsBitmapData* GetBitmapData()
{ return (wxGraphicsBitmapData*) GetRefData(); }
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsBitmap);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBitmap) wxNullGraphicsBitmap;
class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
{
public:
wxGraphicsMatrix() {}
virtual ~wxGraphicsMatrix() {}
// concatenates the matrix
virtual void Concat( const wxGraphicsMatrix *t );
void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
// gets the component valuess of the matrix
virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const;
// makes this the inverse matrix
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrix* t) const;
bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
// return true if this is the identity matrix
virtual bool IsIdentity() const;
//
// transformation
//
// add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy );
// add the scale to this matrix
virtual void Scale( wxDouble xScale , wxDouble yScale );
// add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle );
//
// apply the transforms
//
// applies that matrix to the point
virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
const wxGraphicsMatrixData* GetMatrixData() const
{ return (const wxGraphicsMatrixData*) GetRefData(); }
wxGraphicsMatrixData* GetMatrixData()
{ return (wxGraphicsMatrixData*) GetRefData(); }
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsMatrix);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix;
// ----------------------------------------------------------------------------
// wxGradientStop and wxGradientStops: Controls how colors are spread in
// a gradient
// ----------------------------------------------------------------------------
// Describes a single gradient stop.
class wxGraphicsGradientStop
{
@@ -330,130 +461,6 @@ private:
};
class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject
{
public:
wxGraphicsPen() {}
virtual ~wxGraphicsPen() {}
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsPen);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsPen) wxNullGraphicsPen;
class WXDLLIMPEXP_CORE wxGraphicsBrush : public wxGraphicsObject
{
public:
wxGraphicsBrush() {}
virtual ~wxGraphicsBrush() {}
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsBrush);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBrush) wxNullGraphicsBrush;
class WXDLLIMPEXP_CORE wxGraphicsFont : public wxGraphicsObject
{
public:
wxGraphicsFont() {}
virtual ~wxGraphicsFont() {}
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsFont);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsFont) wxNullGraphicsFont;
class WXDLLIMPEXP_CORE wxGraphicsBitmap : public wxGraphicsObject
{
public:
wxGraphicsBitmap() {}
virtual ~wxGraphicsBitmap() {}
// Convert bitmap to wxImage: this is more efficient than converting to
// wxBitmap first and then to wxImage and also works without X server
// connection under Unix that wxBitmap requires.
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
#endif // wxUSE_IMAGE
void* GetNativeBitmap() const;
const wxGraphicsBitmapData* GetBitmapData() const
{ return (const wxGraphicsBitmapData*) GetRefData(); }
wxGraphicsBitmapData* GetBitmapData()
{ return (wxGraphicsBitmapData*) GetRefData(); }
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsBitmap);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsBitmap) wxNullGraphicsBitmap;
class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
{
public:
wxGraphicsMatrix() {}
virtual ~wxGraphicsMatrix() {}
// concatenates the matrix
virtual void Concat( const wxGraphicsMatrix *t );
void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
// sets the matrix to the respective values
virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0);
// gets the component valuess of the matrix
virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const;
// makes this the inverse matrix
virtual void Invert();
// returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrix* t) const;
bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
// return true if this is the identity matrix
virtual bool IsIdentity() const;
//
// transformation
//
// add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy );
// add the scale to this matrix
virtual void Scale( wxDouble xScale , wxDouble yScale );
// add the rotation to this matrix (radians)
virtual void Rotate( wxDouble angle );
//
// apply the transforms
//
// applies that matrix to the point
virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
// applies the matrix except for translations
virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
// returns the native representation
virtual void * GetNativeMatrix() const;
const wxGraphicsMatrixData* GetMatrixData() const
{ return (const wxGraphicsMatrixData*) GetRefData(); }
wxGraphicsMatrixData* GetMatrixData()
{ return (wxGraphicsMatrixData*) GetRefData(); }
private:
wxDECLARE_DYNAMIC_CLASS(wxGraphicsMatrix);
};
extern WXDLLIMPEXP_DATA_CORE(wxGraphicsMatrix) wxNullGraphicsMatrix;
class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject
{