added orient parameter to DrawSplitterSash instead of using wxMirrorDC in the splitter (it is now used in generic renderer only)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22310 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -56,7 +56,8 @@ public:
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virtual void DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position);
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wxCoord position,
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wxOrientation orient);
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private:
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// the tree buttons
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@@ -198,16 +199,18 @@ void
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wxRendererMac::DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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const wxSize& size,
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wxCoord position)
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wxCoord position,
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wxOrientation orient)
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{
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// VZ: we have to somehow determine if we're drawing a normal sash or
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// a brushed metal one as they look quite differently... this is
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// completely bogus anyhow, of course (TODO)
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const wxCoord h = size.y;
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.DrawRectangle(position, 0, 7, h);
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if ( orient == wxVERTICAL )
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dc.DrawRectangle(position, 0, 7, size.y);
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else
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dc.DrawRectangle(0, position, size.x, 7);
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}
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