ryan's QT implementation

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28359 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2004-07-21 18:20:18 +00:00
parent 826800550b
commit 625d14abfa
2 changed files with 365 additions and 169 deletions

View File

@@ -33,6 +33,7 @@ public:
bool Create(const wxString& fileName, bool isResource = FALSE);
bool IsOk() const { return !m_sndname.IsEmpty(); }
void* GetHandle();
protected:
// prevent collision with some BSD definitions of macro Free()
bool FreeData();
@@ -40,12 +41,18 @@ protected:
bool DoPlay(unsigned flags) const;
private:
void* m_sndChan;
wxString m_sndname; //file path
char* m_hSnd; //pointer to resource or memory location
int m_waveLength; //size of file in memory mode
void* m_pTimer; //timer
wxString m_sndname;
void* m_hSnd;
int m_waveLength;
bool m_isResource;
enum wxSoundType
{
wxSound_MEMORY,
wxSound_FILE,
wxSound_RESOURCE,
wxSound_NONE
} m_type; //mode
};
#endif

View File

@@ -1,11 +1,11 @@
/////////////////////////////////////////////////////////////////////////////
// Name: sound.cpp
// Purpose: wxSound class implementation: optional
// Author: Stefan Csomor
// Author: Ryan Norton, Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Copyright: (c) Ryan Norton, Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -15,229 +15,418 @@
#include "wx/object.h"
#include "wx/string.h"
#include "wx/log.h"
#include "wx/file.h"
#include "wx/sound.h"
#include "wx/timer.h"
#if wxUSE_SOUND
// Carbon QT Implementation Details -
//
// Memory:
// 1) OpenDefaultComponent(MovieImportType, kQTFileTypeWave);
// 2) NewMovie(0);
// 3) MovieImportDataRef() //Pass Memory Location to this
// 4) PlayMovie();
// 5) IsMovieDone(), MoviesTask() //2nd param is minimum wait time to allocate to quicktime
//
// File:
// 1) Obtain FSSpec
// 2) Call OpenMovieFile
// 3) Call NewMovieFromFile
// 4) Call CloseMovieFile
// 4) PlayMovie();
// 5) IsMovieDone(), MoviesTask() //2nd param is minimum wait time to allocate to quicktime
//
#ifdef __WXMAC__
#include "wx/mac/private.h"
#ifndef __DARWIN__
#include <Sound.h>
#endif
#include <Movies.h>
#include <Gestalt.h>
#endif
#if defined __WXMAC__ && defined __DARWIN__/*TARGET_CARBON*/
#ifdef __APPLE_CC__
#include <Carbon/Carbon.h>
#else
#include <Carbon.h>
#endif
#else
#include <Sound.h>
#endif
//quicktime media layer only required for mac emulation on pc
#ifndef __WXMAC__
#include <qtml.h>
#endif
#include <QuickTimeComponents.h>
//Time inbetween timer calls
#define MOVIE_DELAY 100
// ------------------------------------------------------------------
// wxQTTimer - Handle Asyncronous Playing
// ------------------------------------------------------------------
class wxQTTimer : public wxTimer
{
public:
wxQTTimer(Movie movie, bool bLoop) :
m_movie(movie), m_bLoop(bLoop)
{
}
~wxQTTimer()
{
Shutdown();
}
void Shutdown()
{
StopMovie(m_movie);
DisposeMovie(m_movie);
m_movie = NULL ;
Stop();
}
void Notify()
{
if(IsMovieDone(m_movie))
{
if (!m_bLoop)
Shutdown();
else
{
StopMovie(m_movie);
GoToBeginningOfMovie(m_movie);
StartMovie(m_movie);
}
}
else
MoviesTask(m_movie, MOVIE_DELAY); //Give QT time to play movie
}
Movie& GetMovie() {return m_movie;}
protected:
Movie m_movie;
bool m_bLoop;
};
class wxSMTimer : public wxTimer
{
public:
wxSMTimer(void* hSnd, void* pSndChannel, const bool& bLoop)
: m_hSnd(hSnd), m_pSndChannel(pSndChannel), m_bLoop(bLoop)
{
}
~wxSMTimer()
{
Shutdown();
}
void Notify()
{
SCStatus stat;
if (SndChannelStatus((SndChannelPtr)m_pSndChannel, sizeof(SCStatus), &stat) != 0)
Shutdown();
//if the sound isn't playing anymore, see if it's looped,
//and if so play it again, otherwise close things up
if (stat.scChannelBusy == FALSE)
{
if (m_bLoop)
{
if(SndPlay((SndChannelPtr)m_pSndChannel, (SndListHandle) m_hSnd, true) != noErr)
Shutdown();
}
else
Shutdown();
}
}
void Shutdown()
{
SndDisposeChannel((SndChannelPtr)m_pSndChannel, TRUE);
Stop();
}
protected:
void* m_hSnd;
void* m_pSndChannel;
bool m_bLoop;
};
// ------------------------------------------------------------------
// wxSound
// ------------------------------------------------------------------
//Determines whether version 4 of QT is installed
Boolean wxIsQuickTime4Installed (void)
{
#ifdef __WXMAC__
short error;
long result;
error = Gestalt (gestaltQuickTime, &result);
return (error == noErr) && (result >= 4); //result >= 4 correct?
#else
return true;
#endif
}
inline bool wxInitQT ()
{
if (wxIsQuickTime4Installed())
{
#ifndef __WXMAC__
int nError;
//-2093 no dll
if ((nError = InitializeQTML(0)) != noErr)
wxLogSysError(wxString::Format("Couldn't Initialize Quicktime-%i", nError));
#endif
EnterMovies();
return true;
}
else
{
wxLogSysError("Quicktime is not installed, or Your Version of Quicktime is <= 4.");
return false;
}
}
wxSound::wxSound()
: m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
: m_hSnd(NULL), m_waveLength(0), m_pTimer(NULL), m_type(wxSound_NONE)
{
}
wxSound::wxSound(const wxString& sFileName, bool isResource)
: m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
: m_hSnd(NULL), m_waveLength(0), m_pTimer(NULL), m_type(wxSound_NONE)
{
Create(sFileName, isResource);
}
wxSound::wxSound(int size, const wxByte* data)
: m_hSnd((char*)data), m_waveLength(size), m_pTimer(NULL), m_type(wxSound_MEMORY)
{
if (!wxInitQT())
m_type = wxSound_NONE;
}
wxSound::~wxSound()
{
FreeData();
}
wxSound::wxSound(int size, const wxByte* data)
: m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(false)
{
//TODO convert data
}
bool wxSound::Create(const wxString& fileName, bool isResource)
{
bool ret = false;
m_sndname = fileName;
m_isResource = isResource;
if(!wxInitQT())
return false;
if (m_isResource)
ret = true;
else
{ /*
if (sndChan)
{ // we're playing
FSClose(SndRefNum);
SndRefNum = 0;
SndDisposeChannel(sndChan, TRUE);
free(sndChan);
sndChan = 0;
KillTimer(0,timerID);
}
if (isResource)
{
#ifdef __WXMAC__
m_type = wxSound_RESOURCE;
if (!lpSnd)
return true;
Str255 lpSnd ;
if (_access(lpSnd,0)) // no file, no service
return false;
wxMacStringToPascal( fileName , lpSnd ) ;
// Allocate SndChannel
sndChan = (SndChannelPtr) malloc (sizeof(SndChannel));
if (!sndChan)
return false;
sndChan->qLength = 128;
if (noErr != SndNewChannel (&sndChan, sampledSynth, initMono | initNoInterp, 0))
{
free(sndChan);
sndChan = 0;
return false;
}
if (!(SndRefNum = MacOpenSndFile ((char *)lpSnd)))
{
SndDisposeChannel(sndChan, TRUE);
free(sndChan);
sndChan = 0;
return false;
}
bool async = false;
if (fdwSound & SND_ASYNC)
async = true;
if (SndStartFilePlay(sndChan, SndRefNum, 0, 81920, 0, 0, 0, async) != noErr)
{
FSClose (SndRefNum);
SndRefNum = 0;
SndDisposeChannel (sndChan, TRUE);
free (sndChan);
sndChan = 0;
return false;
}
if (async)
{ // haven't finish yet
timerID = SetTimer(0, 0, 250, TimerCallBack);
m_sndname = lpSnd;
m_hSnd = (char*) GetNamedResource('snd ', (const unsigned char *) lpSnd);
#else
return false;
#endif
}
else
{
FSClose (SndRefNum);
SndRefNum = 0;
SndDisposeChannel (sndChan, TRUE);
free (sndChan);
sndChan = 0;
}*/
m_type = wxSound_FILE;
m_sndname = fileName;
}
return ret;
return true;
}
//don't know what to do with looped, wth
bool wxSound::DoPlay(unsigned flags) const
{
bool ret = false;
wxASSERT(m_pTimer == NULL || !((wxTimer*)m_pTimer)->IsRunning() );
if (m_isResource)
Movie movie;
switch(m_type)
{
Str255 snd ;
wxMacStringToPascal( m_sndname , snd ) ;
SndListHandle hSnd;
case wxSound_MEMORY:
{
Handle myHandle, dataRef = nil;
MovieImportComponent miComponent;
Track targetTrack = nil;
TimeValue addedDuration = 0;
long outFlags = 0;
OSErr err;
ComponentResult result;
hSnd = (SndListHandle) GetNamedResource('snd ', snd);
myHandle = NewHandleClear((Size)m_waveLength);
if ((hSnd != NULL) && (SndPlay((SndChannelPtr)m_sndChan, (SndListHandle) hSnd, (flags & wxSOUND_ASYNC)) == noErr))
ret = true;
BlockMove(m_hSnd, *myHandle, m_waveLength);
err = PtrToHand(&myHandle, &dataRef, sizeof(Handle));
if (memcmp(&m_hSnd[8], "WAVE", 4) == 0)
miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeWave);
else if (memcmp(&m_hSnd[8], "AIFF", 4) == 0)
miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeAIFF);
else if (memcmp(&m_hSnd[8], "AIFC", 4) == 0)
miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeAIFC);
else
{
wxLogSysError("wxSound - Location in memory does not contain valid data");
return false;
}
movie = NewMovie(0);
result = MovieImportDataRef(miComponent, dataRef,
HandleDataHandlerSubType, movie,
nil, &targetTrack,
nil, &addedDuration,
movieImportCreateTrack, &outFlags);
if (result != noErr)
{
wxLogSysError(wxString::Format(wxT("Couldn't import movie data\nError:%i"), (int)result));
}
return ret;
}
SetMovieVolume(movie, kFullVolume);
GoToBeginningOfMovie(movie);
}
break;
case wxSound_RESOURCE:
{
SoundComponentData data;
unsigned long numframes, offset;
ParseSndHeader((SndListHandle)m_hSnd, &data, &numframes, &offset);
//m_waveLength = numFrames * data.numChannels;
bool wxSound::FreeData()
{
bool ret = false;
SndChannelPtr pSndChannel;
SndNewChannel(&pSndChannel, sampledSynth,
initNoInterp +
(data.numChannels == 1 ? initMono : initStereo), NULL);
if (m_isResource)
if(SndPlay(pSndChannel, (SndListHandle) m_hSnd, flags & wxSOUND_ASYNC ? 1 : 0) != noErr)
return false;
if (flags & wxSOUND_ASYNC)
{
m_sndname.Empty();
ret = true;
((wxSMTimer*&)m_pTimer) = new wxSMTimer(pSndChannel, m_hSnd, flags & wxSOUND_LOOP ? 1 : 0);
((wxTimer*)m_pTimer)->Start(MOVIE_DELAY, wxTIMER_CONTINUOUS);
}
else
SndDisposeChannel(pSndChannel, TRUE);
return true;
}
break;
case wxSound_FILE:
{
short movieResFile;
FSSpec sfFile;
#ifdef __WXMAC__
wxMacFilename2FSSpec( m_sndname , &sfFile ) ;
#else
int nError;
if ((nError = NativePathNameToFSSpec ((char*) m_sndname.c_str(), &sfFile, 0)) != noErr)
{
wxLogSysError(wxString::Format(wxT("File:%s does not exist\nError:%i"),
m_sndname.c_str(), nError));
return false;
}
#endif
if (OpenMovieFile (&sfFile, &movieResFile, fsRdPerm) != noErr)
{
wxLogSysError(wxT("Quicktime couldn't open the file"));
return false;
}
short movieResID = 0;
Str255 movieName;
OSErr err;
err = NewMovieFromFile (
&movie,
movieResFile,
&movieResID,
movieName,
newMovieActive,
NULL); //wasChanged
CloseMovieFile (movieResFile);
if (err != noErr)
{
wxLogSysError(
wxString::Format(wxT("wxSound - Could not open file: %s\nError:%i"), m_sndname.c_str(), err )
);
return false;
}
}
break;
default:
return false;
}//end switch(m_type)
//Start the movie!
StartMovie(movie);
if (flags & wxSOUND_SYNC)
{
wxASSERT_MSG(!(flags & wxSOUND_LOOP), "Can't loop and play syncronously at the same time");
//Play movie until it ends, then exit
while (!IsMovieDone(movie))
MoviesTask(movie, 0);
DisposeMovie(movie);
}
else
{
//TODO,
//Start timer and play movie asyncronously
((wxQTTimer*&)m_pTimer) = new wxQTTimer(movie, flags & wxSOUND_LOOP ? 1 : 0);
((wxQTTimer*)m_pTimer)->Start(MOVIE_DELAY, wxTIMER_CONTINUOUS);
}
return ret;
return true;
}
//code below is from an old implementation used for telinfo with MSVC crossplatform support
//technology proceeds, so it would be the wisest to drop this code, but it's left here just
//for the sake of a reference. BTW: Wave files can now be played with QT, starting from V3
/*static short MacOpenSndFile (char * path)
void* wxSound::GetHandle()
{
VolumeParam vp;
FSSpec fspec;
Str255 name;
char *c;
// first, get the volume reference number for the file. Start by
// making a Pstring with just the volume name
strcpy ((char *) name, path);
if (c = strchr ((char *) name, ':'))
{
c++;
*c = '\0';
}
c2pstr ((char *) name);
vp.ioCompletion = 0;
vp.ioVolIndex = -1;
vp.ioNamePtr = name;
vp.ioVRefNum = 0;
if (PBGetVInfo((ParamBlockRec *)&vp, 0) != noErr)
return 0;
// next, buld an FSSpec for the file
strcpy ((char *) name, path);
c2pstr ((char *) name);
if (FSMakeFSSpec (vp.ioVRefNum, 0, name, &fspec) != noErr)
return 0;
short frefnum;
// now open the file, and return it's reference number
if (FSpOpenDF(&fspec, fsRdPerm, &frefnum) != noErr)
return 0;
return frefnum;
return (void*) ((wxQTTimer*) m_pTimer)->GetMovie();
}
void TimerCallBack(HWND hwnd,UINT uMsg,UINT idEvent,DWORD dwTime)
bool wxSound::FreeData()
{
if(!sndChan)
if (m_pTimer != NULL)
{
KillTimer(0,timerID);
return;
delete (wxQTTimer*) m_pTimer;
m_pTimer = NULL;
}
SCStatus scstat;
if (noErr == SndChannelStatus (sndChan, sizeof (SCStatus), &scstat)) {
if (scstat.scChannelPaused || scstat.scChannelBusy)
return; // not done yet
}
// either error or done.
FSClose (SndRefNum);
SndRefNum = 0;
SndDisposeChannel (sndChan, TRUE);
free (sndChan);
sndChan = 0;
KillTimer(0,timerID);
}*/
//Note that ExitMovies() is not neccessary, but
//the docs are fuzzy on whether or not TerminateQTML is
ExitMovies();
#ifndef __WXMAC__
TerminateQTML();
#endif
return true;
}
#endif //wxUSE_SOUND