ryan's QT implementation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28359 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -33,6 +33,7 @@ public:
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bool Create(const wxString& fileName, bool isResource = FALSE);
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bool IsOk() const { return !m_sndname.IsEmpty(); }
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void* GetHandle();
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protected:
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// prevent collision with some BSD definitions of macro Free()
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bool FreeData();
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@@ -40,12 +41,18 @@ protected:
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bool DoPlay(unsigned flags) const;
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private:
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void* m_sndChan;
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wxString m_sndname; //file path
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char* m_hSnd; //pointer to resource or memory location
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int m_waveLength; //size of file in memory mode
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void* m_pTimer; //timer
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wxString m_sndname;
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void* m_hSnd;
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int m_waveLength;
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bool m_isResource;
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enum wxSoundType
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{
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wxSound_MEMORY,
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wxSound_FILE,
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wxSound_RESOURCE,
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wxSound_NONE
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} m_type; //mode
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};
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#endif
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@@ -1,11 +1,11 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: sound.cpp
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// Purpose: wxSound class implementation: optional
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// Author: Stefan Csomor
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// Author: Ryan Norton, Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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// Copyright: (c) Ryan Norton, Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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@@ -15,229 +15,418 @@
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/log.h"
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#include "wx/file.h"
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#include "wx/sound.h"
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#include "wx/timer.h"
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#if wxUSE_SOUND
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// Carbon QT Implementation Details -
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//
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// Memory:
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// 1) OpenDefaultComponent(MovieImportType, kQTFileTypeWave);
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// 2) NewMovie(0);
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// 3) MovieImportDataRef() //Pass Memory Location to this
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// 4) PlayMovie();
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// 5) IsMovieDone(), MoviesTask() //2nd param is minimum wait time to allocate to quicktime
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//
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// File:
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// 1) Obtain FSSpec
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// 2) Call OpenMovieFile
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// 3) Call NewMovieFromFile
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// 4) Call CloseMovieFile
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// 4) PlayMovie();
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// 5) IsMovieDone(), MoviesTask() //2nd param is minimum wait time to allocate to quicktime
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//
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#ifdef __WXMAC__
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#include "wx/mac/private.h"
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#ifndef __DARWIN__
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#include <Sound.h>
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#endif
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#include <Movies.h>
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#include <Gestalt.h>
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#endif
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#if defined __WXMAC__ && defined __DARWIN__/*TARGET_CARBON*/
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#ifdef __APPLE_CC__
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#include <Carbon/Carbon.h>
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#else
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#include <Carbon.h>
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#endif
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#else
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#include <Sound.h>
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#endif
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//quicktime media layer only required for mac emulation on pc
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#ifndef __WXMAC__
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#include <qtml.h>
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#endif
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#include <QuickTimeComponents.h>
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//Time inbetween timer calls
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#define MOVIE_DELAY 100
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// ------------------------------------------------------------------
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// wxQTTimer - Handle Asyncronous Playing
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// ------------------------------------------------------------------
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class wxQTTimer : public wxTimer
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{
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public:
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wxQTTimer(Movie movie, bool bLoop) :
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m_movie(movie), m_bLoop(bLoop)
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{
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}
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~wxQTTimer()
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{
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Shutdown();
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}
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void Shutdown()
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{
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StopMovie(m_movie);
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DisposeMovie(m_movie);
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m_movie = NULL ;
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Stop();
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}
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void Notify()
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{
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if(IsMovieDone(m_movie))
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{
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if (!m_bLoop)
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Shutdown();
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else
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{
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StopMovie(m_movie);
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GoToBeginningOfMovie(m_movie);
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StartMovie(m_movie);
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}
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}
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else
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MoviesTask(m_movie, MOVIE_DELAY); //Give QT time to play movie
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}
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Movie& GetMovie() {return m_movie;}
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protected:
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Movie m_movie;
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bool m_bLoop;
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};
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class wxSMTimer : public wxTimer
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{
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public:
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wxSMTimer(void* hSnd, void* pSndChannel, const bool& bLoop)
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: m_hSnd(hSnd), m_pSndChannel(pSndChannel), m_bLoop(bLoop)
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{
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}
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~wxSMTimer()
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{
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Shutdown();
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}
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void Notify()
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{
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SCStatus stat;
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if (SndChannelStatus((SndChannelPtr)m_pSndChannel, sizeof(SCStatus), &stat) != 0)
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Shutdown();
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//if the sound isn't playing anymore, see if it's looped,
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//and if so play it again, otherwise close things up
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if (stat.scChannelBusy == FALSE)
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{
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if (m_bLoop)
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{
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if(SndPlay((SndChannelPtr)m_pSndChannel, (SndListHandle) m_hSnd, true) != noErr)
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Shutdown();
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}
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else
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Shutdown();
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}
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}
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void Shutdown()
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{
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SndDisposeChannel((SndChannelPtr)m_pSndChannel, TRUE);
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Stop();
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}
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protected:
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void* m_hSnd;
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void* m_pSndChannel;
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bool m_bLoop;
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};
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// ------------------------------------------------------------------
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// wxSound
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// ------------------------------------------------------------------
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//Determines whether version 4 of QT is installed
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Boolean wxIsQuickTime4Installed (void)
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{
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#ifdef __WXMAC__
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short error;
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long result;
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error = Gestalt (gestaltQuickTime, &result);
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return (error == noErr) && (result >= 4); //result >= 4 correct?
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#else
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return true;
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#endif
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}
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inline bool wxInitQT ()
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{
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if (wxIsQuickTime4Installed())
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{
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#ifndef __WXMAC__
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int nError;
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//-2093 no dll
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if ((nError = InitializeQTML(0)) != noErr)
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wxLogSysError(wxString::Format("Couldn't Initialize Quicktime-%i", nError));
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#endif
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EnterMovies();
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return true;
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}
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else
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{
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wxLogSysError("Quicktime is not installed, or Your Version of Quicktime is <= 4.");
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return false;
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}
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}
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wxSound::wxSound()
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: m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
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: m_hSnd(NULL), m_waveLength(0), m_pTimer(NULL), m_type(wxSound_NONE)
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{
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}
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wxSound::wxSound(const wxString& sFileName, bool isResource)
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: m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
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: m_hSnd(NULL), m_waveLength(0), m_pTimer(NULL), m_type(wxSound_NONE)
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{
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Create(sFileName, isResource);
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}
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wxSound::wxSound(int size, const wxByte* data)
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: m_hSnd((char*)data), m_waveLength(size), m_pTimer(NULL), m_type(wxSound_MEMORY)
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{
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if (!wxInitQT())
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m_type = wxSound_NONE;
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}
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wxSound::~wxSound()
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{
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FreeData();
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}
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wxSound::wxSound(int size, const wxByte* data)
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: m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(false)
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{
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//TODO convert data
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}
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bool wxSound::Create(const wxString& fileName, bool isResource)
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{
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bool ret = false;
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m_sndname = fileName;
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m_isResource = isResource;
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if(!wxInitQT())
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return false;
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if (m_isResource)
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ret = true;
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else
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{ /*
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if (sndChan)
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{ // we're playing
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FSClose(SndRefNum);
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SndRefNum = 0;
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SndDisposeChannel(sndChan, TRUE);
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free(sndChan);
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sndChan = 0;
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KillTimer(0,timerID);
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}
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if (isResource)
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{
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#ifdef __WXMAC__
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m_type = wxSound_RESOURCE;
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if (!lpSnd)
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return true;
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Str255 lpSnd ;
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if (_access(lpSnd,0)) // no file, no service
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return false;
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wxMacStringToPascal( fileName , lpSnd ) ;
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// Allocate SndChannel
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sndChan = (SndChannelPtr) malloc (sizeof(SndChannel));
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if (!sndChan)
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return false;
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sndChan->qLength = 128;
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if (noErr != SndNewChannel (&sndChan, sampledSynth, initMono | initNoInterp, 0))
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{
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free(sndChan);
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sndChan = 0;
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return false;
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}
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if (!(SndRefNum = MacOpenSndFile ((char *)lpSnd)))
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{
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SndDisposeChannel(sndChan, TRUE);
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free(sndChan);
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sndChan = 0;
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return false;
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}
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bool async = false;
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if (fdwSound & SND_ASYNC)
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async = true;
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if (SndStartFilePlay(sndChan, SndRefNum, 0, 81920, 0, 0, 0, async) != noErr)
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{
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FSClose (SndRefNum);
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SndRefNum = 0;
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SndDisposeChannel (sndChan, TRUE);
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free (sndChan);
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sndChan = 0;
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return false;
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}
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if (async)
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{ // haven't finish yet
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timerID = SetTimer(0, 0, 250, TimerCallBack);
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m_sndname = lpSnd;
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m_hSnd = (char*) GetNamedResource('snd ', (const unsigned char *) lpSnd);
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#else
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return false;
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#endif
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}
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else
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{
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FSClose (SndRefNum);
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SndRefNum = 0;
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SndDisposeChannel (sndChan, TRUE);
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free (sndChan);
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sndChan = 0;
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}*/
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m_type = wxSound_FILE;
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m_sndname = fileName;
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}
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return ret;
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return true;
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}
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//don't know what to do with looped, wth
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bool wxSound::DoPlay(unsigned flags) const
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{
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bool ret = false;
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wxASSERT(m_pTimer == NULL || !((wxTimer*)m_pTimer)->IsRunning() );
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if (m_isResource)
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Movie movie;
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switch(m_type)
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{
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Str255 snd ;
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wxMacStringToPascal( m_sndname , snd ) ;
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SndListHandle hSnd;
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case wxSound_MEMORY:
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{
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Handle myHandle, dataRef = nil;
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MovieImportComponent miComponent;
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Track targetTrack = nil;
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TimeValue addedDuration = 0;
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long outFlags = 0;
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OSErr err;
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ComponentResult result;
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hSnd = (SndListHandle) GetNamedResource('snd ', snd);
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myHandle = NewHandleClear((Size)m_waveLength);
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if ((hSnd != NULL) && (SndPlay((SndChannelPtr)m_sndChan, (SndListHandle) hSnd, (flags & wxSOUND_ASYNC)) == noErr))
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ret = true;
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BlockMove(m_hSnd, *myHandle, m_waveLength);
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err = PtrToHand(&myHandle, &dataRef, sizeof(Handle));
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if (memcmp(&m_hSnd[8], "WAVE", 4) == 0)
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miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeWave);
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else if (memcmp(&m_hSnd[8], "AIFF", 4) == 0)
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miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeAIFF);
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else if (memcmp(&m_hSnd[8], "AIFC", 4) == 0)
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miComponent = OpenDefaultComponent(MovieImportType, kQTFileTypeAIFC);
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else
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{
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wxLogSysError("wxSound - Location in memory does not contain valid data");
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return false;
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}
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movie = NewMovie(0);
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result = MovieImportDataRef(miComponent, dataRef,
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HandleDataHandlerSubType, movie,
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nil, &targetTrack,
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nil, &addedDuration,
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movieImportCreateTrack, &outFlags);
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if (result != noErr)
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{
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wxLogSysError(wxString::Format(wxT("Couldn't import movie data\nError:%i"), (int)result));
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}
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return ret;
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}
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SetMovieVolume(movie, kFullVolume);
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GoToBeginningOfMovie(movie);
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}
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break;
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case wxSound_RESOURCE:
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{
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SoundComponentData data;
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unsigned long numframes, offset;
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ParseSndHeader((SndListHandle)m_hSnd, &data, &numframes, &offset);
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//m_waveLength = numFrames * data.numChannels;
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bool wxSound::FreeData()
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{
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bool ret = false;
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SndChannelPtr pSndChannel;
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SndNewChannel(&pSndChannel, sampledSynth,
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initNoInterp +
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(data.numChannels == 1 ? initMono : initStereo), NULL);
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if (m_isResource)
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if(SndPlay(pSndChannel, (SndListHandle) m_hSnd, flags & wxSOUND_ASYNC ? 1 : 0) != noErr)
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return false;
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if (flags & wxSOUND_ASYNC)
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{
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m_sndname.Empty();
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ret = true;
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((wxSMTimer*&)m_pTimer) = new wxSMTimer(pSndChannel, m_hSnd, flags & wxSOUND_LOOP ? 1 : 0);
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((wxTimer*)m_pTimer)->Start(MOVIE_DELAY, wxTIMER_CONTINUOUS);
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}
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else
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SndDisposeChannel(pSndChannel, TRUE);
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return true;
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}
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break;
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case wxSound_FILE:
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{
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short movieResFile;
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FSSpec sfFile;
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#ifdef __WXMAC__
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wxMacFilename2FSSpec( m_sndname , &sfFile ) ;
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#else
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int nError;
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if ((nError = NativePathNameToFSSpec ((char*) m_sndname.c_str(), &sfFile, 0)) != noErr)
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{
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wxLogSysError(wxString::Format(wxT("File:%s does not exist\nError:%i"),
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m_sndname.c_str(), nError));
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return false;
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}
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#endif
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if (OpenMovieFile (&sfFile, &movieResFile, fsRdPerm) != noErr)
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{
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wxLogSysError(wxT("Quicktime couldn't open the file"));
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return false;
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}
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short movieResID = 0;
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Str255 movieName;
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OSErr err;
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err = NewMovieFromFile (
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&movie,
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movieResFile,
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&movieResID,
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movieName,
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newMovieActive,
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NULL); //wasChanged
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CloseMovieFile (movieResFile);
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if (err != noErr)
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{
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wxLogSysError(
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wxString::Format(wxT("wxSound - Could not open file: %s\nError:%i"), m_sndname.c_str(), err )
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);
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return false;
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}
|
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}
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break;
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default:
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return false;
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}//end switch(m_type)
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//Start the movie!
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StartMovie(movie);
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if (flags & wxSOUND_SYNC)
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{
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wxASSERT_MSG(!(flags & wxSOUND_LOOP), "Can't loop and play syncronously at the same time");
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//Play movie until it ends, then exit
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while (!IsMovieDone(movie))
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MoviesTask(movie, 0);
|
||||
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DisposeMovie(movie);
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}
|
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else
|
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{
|
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//TODO,
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//Start timer and play movie asyncronously
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((wxQTTimer*&)m_pTimer) = new wxQTTimer(movie, flags & wxSOUND_LOOP ? 1 : 0);
|
||||
((wxQTTimer*)m_pTimer)->Start(MOVIE_DELAY, wxTIMER_CONTINUOUS);
|
||||
}
|
||||
|
||||
return ret;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//code below is from an old implementation used for telinfo with MSVC crossplatform support
|
||||
//technology proceeds, so it would be the wisest to drop this code, but it's left here just
|
||||
//for the sake of a reference. BTW: Wave files can now be played with QT, starting from V3
|
||||
|
||||
/*static short MacOpenSndFile (char * path)
|
||||
void* wxSound::GetHandle()
|
||||
{
|
||||
VolumeParam vp;
|
||||
FSSpec fspec;
|
||||
Str255 name;
|
||||
char *c;
|
||||
|
||||
// first, get the volume reference number for the file. Start by
|
||||
// making a Pstring with just the volume name
|
||||
strcpy ((char *) name, path);
|
||||
if (c = strchr ((char *) name, ':'))
|
||||
{
|
||||
c++;
|
||||
*c = '\0';
|
||||
}
|
||||
|
||||
c2pstr ((char *) name);
|
||||
vp.ioCompletion = 0;
|
||||
vp.ioVolIndex = -1;
|
||||
vp.ioNamePtr = name;
|
||||
vp.ioVRefNum = 0;
|
||||
|
||||
if (PBGetVInfo((ParamBlockRec *)&vp, 0) != noErr)
|
||||
return 0;
|
||||
|
||||
// next, buld an FSSpec for the file
|
||||
strcpy ((char *) name, path);
|
||||
c2pstr ((char *) name);
|
||||
if (FSMakeFSSpec (vp.ioVRefNum, 0, name, &fspec) != noErr)
|
||||
return 0;
|
||||
|
||||
short frefnum;
|
||||
// now open the file, and return it's reference number
|
||||
if (FSpOpenDF(&fspec, fsRdPerm, &frefnum) != noErr)
|
||||
return 0;
|
||||
|
||||
return frefnum;
|
||||
return (void*) ((wxQTTimer*) m_pTimer)->GetMovie();
|
||||
}
|
||||
|
||||
|
||||
void TimerCallBack(HWND hwnd,UINT uMsg,UINT idEvent,DWORD dwTime)
|
||||
bool wxSound::FreeData()
|
||||
{
|
||||
if(!sndChan)
|
||||
if (m_pTimer != NULL)
|
||||
{
|
||||
KillTimer(0,timerID);
|
||||
return;
|
||||
delete (wxQTTimer*) m_pTimer;
|
||||
m_pTimer = NULL;
|
||||
}
|
||||
|
||||
SCStatus scstat;
|
||||
|
||||
if (noErr == SndChannelStatus (sndChan, sizeof (SCStatus), &scstat)) {
|
||||
if (scstat.scChannelPaused || scstat.scChannelBusy)
|
||||
return; // not done yet
|
||||
}
|
||||
|
||||
// either error or done.
|
||||
FSClose (SndRefNum);
|
||||
SndRefNum = 0;
|
||||
SndDisposeChannel (sndChan, TRUE);
|
||||
free (sndChan);
|
||||
sndChan = 0;
|
||||
KillTimer(0,timerID);
|
||||
}*/
|
||||
|
||||
//Note that ExitMovies() is not neccessary, but
|
||||
//the docs are fuzzy on whether or not TerminateQTML is
|
||||
ExitMovies();
|
||||
|
||||
#ifndef __WXMAC__
|
||||
TerminateQTML();
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
#endif //wxUSE_SOUND
|
||||
|
Reference in New Issue
Block a user