Applied Patch 664399: wxButton default size should not be adjusted
(wxUniv) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19069 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -113,8 +113,11 @@ wxSize wxButtonBase::GetDefaultSize()
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// this corresponds more or less to wxMSW standard in Win32 theme (see
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// wxWin32Renderer::AdjustSize())
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s_sizeBtn.x = 8*dc.GetCharWidth();
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s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
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// s_sizeBtn.x = 8*dc.GetCharWidth();
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// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
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// Otto Wyss, Patch 664399
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s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
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s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
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}
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return s_sizeBtn;
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@@ -136,6 +139,11 @@ wxSize wxButton::DoGetBestClientSize() const
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width += m_bitmap.GetWidth() + 2*m_marginBmpX;
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}
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// The default size should not be adjusted, so the code is moved into the
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// renderer. This is conceptual wrong but currently the only solution.
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// (Otto Wyss, Patch 664399)
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/*
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// for compatibility with other ports, the buttons default size is never
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// less than the standard one, but not when display not PDAs.
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if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
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@@ -147,7 +155,7 @@ wxSize wxButton::DoGetBestClientSize() const
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width = szDef.x;
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}
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}
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*/
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return wxSize(width, height);
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}
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