event handling seems to work again, new sample (event) added and documented
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9242 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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samples/event/event.cpp
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321
samples/event/event.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: event.cpp
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// Purpose: wxWindows sample demonstrating different event usage
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 31.01.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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// DO NOT use event.cpp here, it breaks statics initialization in
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// src/common/event.cpp and nothing works at all then!
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#pragma implementation "eventsample.cpp"
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#pragma interface "eventsample.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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virtual ~MyFrame();
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnConnect(wxCommandEvent& event);
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void OnDynamic(wxCommandEvent& event);
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void OnPushEventHandler(wxCommandEvent& event);
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void OnPopEventHandler(wxCommandEvent& event);
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void OnTest(wxCommandEvent& event);
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void OnUpdateUIPop(wxUpdateUIEvent& event);
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protected:
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// number of pushed event handlers
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size_t m_nPush;
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// Define a custom event handler
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class MyEvtHandler : public wxEvtHandler
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{
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public:
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MyEvtHandler(size_t level) { m_level = level; }
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void OnTest(wxCommandEvent& event)
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{
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wxLogMessage(_T("This is the pushed test event handler #%u"), m_level);
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// if we don't skip the event, the other event handlers won't get it:
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// try commenting out this line and see what changes
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event.Skip();
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}
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private:
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size_t m_level;
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Event_Quit = 1,
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Event_About,
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Event_Connect,
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Event_Dynamic,
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Event_Push,
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Event_Pop,
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Event_Test
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};
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// status bar fields
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enum
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{
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Status_Main = 0,
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Status_Dynamic,
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Status_Push
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Event_Quit, MyFrame::OnQuit)
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EVT_MENU(Event_About, MyFrame::OnAbout)
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EVT_MENU(Event_Connect, MyFrame::OnConnect)
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EVT_MENU(Event_Test, MyFrame::OnTest)
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EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
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EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
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EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
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EVT_MENU(Event_Test, MyEvtHandler::OnTest)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// create the main application window
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MyFrame *frame = new MyFrame("Event wxWindows Sample",
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wxPoint(50, 50), wxSize(450, 340));
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(TRUE);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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menuFile->Append(Event_About, "&About...\tCtrl-A", "Show about dialog");
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menuFile->AppendSeparator();
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menuFile->Append(Event_Quit, "E&xit\tAlt-X", "Quit this program");
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wxMenu *menuEvent = new wxMenu;
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menuEvent->Append(Event_Connect, "&Connect\tCtrl-C",
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"Connect or disconnect the dynamic event handler",
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TRUE /* checkable */);
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menuEvent->Append(Event_Dynamic, "&Dynamic event\tCtrl-D",
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"Dynamic event sample - only works after Connect");
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menuEvent->AppendSeparator();
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menuEvent->Append(Event_Push, "&Push event handler\tCtrl-P",
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"Push event handler for test event");
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menuEvent->Append(Event_Pop, "P&op event handler\tCtrl-O",
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"Pop event handler for test event");
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menuEvent->Append(Event_Test, "Test event\tCtrl-T",
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"Test event processed by pushed event handler");
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, "&File");
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menuBar->Append(menuEvent, "&Event");
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#if wxUSE_STATUSBAR
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CreateStatusBar(3);
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SetStatusText("Welcome to wxWindows event sample");
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SetStatusText(_T("Dynamic: off"), Status_Dynamic);
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SetStatusText(_T("Push count: 0"), Status_Push);
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#endif // wxUSE_STATUSBAR
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}
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MyFrame::~MyFrame()
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{
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// we must pop any remaining event handlers to avoid memory leaks and
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// crashes!
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while ( m_nPush-- != 0 )
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{
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PopEventHandler(TRUE /* delete handler */);
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}
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}
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// ----------------------------------------------------------------------------
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// standard event handlers
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// ----------------------------------------------------------------------------
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(_T("Event sample shows different ways of using events\n"
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"<EFBFBD> 2001 Vadim Zeitlin"),
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_T("About Event Sample"), wxOK | wxICON_INFORMATION, this);
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}
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// ----------------------------------------------------------------------------
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// dynamic event handling stuff
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// ----------------------------------------------------------------------------
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void MyFrame::OnDynamic(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(_T("This is a dynamic event handler which can be connected "
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"and disconnected during run-time."),
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_T("Dynamic Event Handler"), wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnConnect(wxCommandEvent& event)
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{
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if ( event.IsChecked() )
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{
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// disconnect
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Connect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED,
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(wxObjectEventFunction)
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(wxEventFunction)
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(wxCommandEventFunction)&MyFrame::OnDynamic);
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SetStatusText(_T("You can now use \"Dynamic\" item in the menu"));
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SetStatusText(_T("Dynamic: on"), Status_Dynamic);
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}
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else // connect
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{
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Disconnect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED);
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SetStatusText(_T("You can no more use \"Dynamic\" item in the menu"));
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SetStatusText(_T("Dynamic: off"), Status_Dynamic);
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}
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}
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// ----------------------------------------------------------------------------
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// push/pop event handlers support
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// ----------------------------------------------------------------------------
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void MyFrame::OnPushEventHandler(wxCommandEvent& WXUNUSED(event))
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{
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PushEventHandler(new MyEvtHandler(++m_nPush));
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SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
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}
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void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event))
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{
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wxCHECK_RET( m_nPush, _T("this command should be disabled!") );
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PopEventHandler(TRUE /* delete handler */);
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m_nPush--;
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SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
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}
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void MyFrame::OnTest(wxCommandEvent& event)
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{
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wxLogMessage(_T("This is the test event handler in the main frame"));
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}
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void MyFrame::OnUpdateUIPop(wxUpdateUIEvent& event)
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{
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event.Enable( m_nPush > 0 );
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}
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